MINECRAFT FARSI DATABASE
How to Obtain
Browse curated, version-aware How to Obtain with practical details and connected guides.
Where to Find or Prepare Snowy Beach
Where to Find or Prepare Snowy Beach: Snowy Beach is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Frozen River
Where to Find or Prepare Frozen River: Frozen River is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Frozen Ocean
Where to Find or Prepare Frozen Ocean: Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Deep Frozen Ocean
Where to Find or Prepare Deep Frozen Ocean: Deep Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Cold Ocean
Where to Find or Prepare Cold Ocean: Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Deep Cold Ocean
Where to Find or Prepare Deep Cold Ocean: Deep Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Jagged Peaks
Where to Find or Prepare Jagged Peaks: Jagged Peaks is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Snowy Slopes
Where to Find or Prepare Snowy Slopes: Snowy Slopes is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Grove
Where to Find or Prepare Grove: Grove is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare The Void
Where to Find or Prepare The Void: The Void belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Small End Islands
Where to Find or Prepare Small End Islands: Small End Islands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare End Midlands
Where to Find or Prepare End Midlands: End Midlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare End Highlands
Where to Find or Prepare End Highlands: End Highlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare End Barrens
Where to Find or Prepare End Barrens: End Barrens belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources. Document the acquisition route around dimension, climate neighbors, terrain, structures, resources, and return route, with a return path and free inventory space before the main trip.
Where to Find or Prepare Aqua Affinity
Where to Find or Prepare Aqua Affinity: Aqua Affinity reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Bane of Arthropods
Where to Find or Prepare Bane of Arthropods: Bane of Arthropods reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Blast Protection
Where to Find or Prepare Blast Protection: Blast Protection reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Breach
Where to Find or Prepare Breach: Breach reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Channeling
Where to Find or Prepare Channeling: Channeling reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Curse of Binding
Where to Find or Prepare Curse of Binding: Curse of Binding reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Curse of Vanishing
Where to Find or Prepare Curse of Vanishing: Curse of Vanishing reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Density
Where to Find or Prepare Density: Density reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Fire Aspect
Where to Find or Prepare Fire Aspect: Fire Aspect reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Fire Protection
Where to Find or Prepare Fire Protection: Fire Protection reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Flame
Where to Find or Prepare Flame: Flame reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Frost Walker
Where to Find or Prepare Frost Walker: Frost Walker reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Impaling
Where to Find or Prepare Impaling: Impaling reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Knockback
Where to Find or Prepare Knockback: Knockback reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Loyalty
Where to Find or Prepare Loyalty: Loyalty reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Luck of the Sea
Where to Find or Prepare Luck of the Sea: Luck of the Sea reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Lure
Where to Find or Prepare Lure: Lure reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Multishot
Where to Find or Prepare Multishot: Multishot reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Piercing
Where to Find or Prepare Piercing: Piercing reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Projectile Protection
Where to Find or Prepare Projectile Protection: Projectile Protection reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Punch
Where to Find or Prepare Punch: Punch reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Quick Charge
Where to Find or Prepare Quick Charge: Quick Charge reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Riptide
Where to Find or Prepare Riptide: Riptide reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Smite
Where to Find or Prepare Smite: Smite reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Soul Speed
Where to Find or Prepare Soul Speed: Soul Speed reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Sweeping Edge
Where to Find or Prepare Sweeping Edge: Sweeping Edge reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Thorns
Where to Find or Prepare Thorns: Thorns reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost. Document the acquisition route around maximum level, compatible gear, conflicts, source, and anvil cost, with a return path and free inventory space before the main trip.
Where to Find or Prepare Long Swiftness
Where to Find or Prepare Long Swiftness: Brew Long Swiftness by adding Redstone Dust to Potion of Swiftness. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form. Document the acquisition route around base potion, ingredient order, duration, amplifier, delivery form, and target, with a return path and free inventory space before the main trip.
Where to Find or Prepare Strong Swiftness
Where to Find or Prepare Strong Swiftness: Brew Strong Swiftness by adding Glowstone Dust to Potion of Swiftness. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form. Document the acquisition route around base potion, ingredient order, duration, amplifier, delivery form, and target, with a return path and free inventory space before the main trip.
Where to Find or Prepare Long Strength
Where to Find or Prepare Long Strength: Brew Long Strength by adding Redstone Dust to Potion of Strength. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form. Document the acquisition route around base potion, ingredient order, duration, amplifier, delivery form, and target, with a return path and free inventory space before the main trip.
Where to Find or Prepare Strong Strength
Where to Find or Prepare Strong Strength: Brew Strong Strength by adding Glowstone Dust to Potion of Strength. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form. Document the acquisition route around base potion, ingredient order, duration, amplifier, delivery form, and target, with a return path and free inventory space before the main trip.
Where to Find or Prepare Long Leaping
Where to Find or Prepare Long Leaping: Brew Long Leaping by adding Redstone Dust to Potion of Leaping. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form. Document the acquisition route around base potion, ingredient order, duration, amplifier, delivery form, and target, with a return path and free inventory space before the main trip.
Where to Find or Prepare Strong Leaping
Where to Find or Prepare Strong Leaping: Brew Strong Leaping by adding Glowstone Dust to Potion of Leaping. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form. Document the acquisition route around base potion, ingredient order, duration, amplifier, delivery form, and target, with a return path and free inventory space before the main trip.
Where to Find or Prepare Long Regeneration
Where to Find or Prepare Long Regeneration: Brew Long Regeneration by adding Redstone Dust to Potion of Regeneration. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form. Document the acquisition route around base potion, ingredient order, duration, amplifier, delivery form, and target, with a return path and free inventory space before the main trip.


