MINECRAFT FARSI DATABASE

Projects

Browse curated, version-aware Projects with practical details and connected guides.

1600 reviewed knowledge entries
AllPractice project
Elder Guardian Practice Project
Projects

Elder Guardian Practice Project

Elder Guardian Practice Project: Build a small Creative practice project for Elder Guardian that makes spawn conditions, aggression trigger, control method, drops, and retreat route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Ravager Practice Project
Projects

Ravager Practice Project

Ravager Practice Project: Build a small Creative practice project for Ravager that makes spawn conditions, aggression trigger, control method, drops, and retreat route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Vindicator Practice Project
Projects

Vindicator Practice Project

Vindicator Practice Project: Build a small Creative practice project for Vindicator that makes spawn conditions, aggression trigger, control method, drops, and retreat route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Evoker Practice Project
Projects

Evoker Practice Project

Evoker Practice Project: Build a small Creative practice project for Evoker that makes spawn conditions, aggression trigger, control method, drops, and retreat route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Cherry Grove Practice Project
Projects

Cherry Grove Practice Project

Cherry Grove Practice Project: Build a small Creative practice project for Cherry Grove that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Deep Dark Practice Project
Projects

Deep Dark Practice Project

Deep Dark Practice Project: Build a small Creative practice project for Deep Dark that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Mangrove Swamp Practice Project
Projects

Mangrove Swamp Practice Project

Mangrove Swamp Practice Project: Build a small Creative practice project for Mangrove Swamp that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Lush Caves Practice Project
Projects

Lush Caves Practice Project

Lush Caves Practice Project: Build a small Creative practice project for Lush Caves that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Dripstone Caves Practice Project
Projects

Dripstone Caves Practice Project

Dripstone Caves Practice Project: Build a small Creative practice project for Dripstone Caves that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Basalt Deltas Practice Project
Projects

Basalt Deltas Practice Project

Basalt Deltas Practice Project: Build a small Creative practice project for Basalt Deltas that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Warped Forest Practice Project
Projects

Warped Forest Practice Project

Warped Forest Practice Project: Build a small Creative practice project for Warped Forest that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Soul Sand Valley Practice Project
Projects

Soul Sand Valley Practice Project

Soul Sand Valley Practice Project: Build a small Creative practice project for Soul Sand Valley that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
The End Practice Project
Projects

The End Practice Project

The End Practice Project: Build a small Creative practice project for The End that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Mushroom Fields Practice Project
Projects

Mushroom Fields Practice Project

Mushroom Fields Practice Project: Build a small Creative practice project for Mushroom Fields that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Nether Wastes Practice Project
Projects

Nether Wastes Practice Project

Nether Wastes Practice Project: Build a small Creative practice project for Nether Wastes that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Crimson Forest Practice Project
Projects

Crimson Forest Practice Project

Crimson Forest Practice Project: Build a small Creative practice project for Crimson Forest that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Frozen Peaks Practice Project
Projects

Frozen Peaks Practice Project

Frozen Peaks Practice Project: Build a small Creative practice project for Frozen Peaks that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Badlands Practice Project
Projects

Badlands Practice Project

Badlands Practice Project: Build a small Creative practice project for Badlands that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Warm Ocean Practice Project
Projects

Warm Ocean Practice Project

Warm Ocean Practice Project: Build a small Creative practice project for Warm Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Mending Practice Project
Projects

Mending Practice Project

Mending Practice Project: Build a small Creative practice project for Mending that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Fortune Practice Project
Projects

Fortune Practice Project

Fortune Practice Project: Build a small Creative practice project for Fortune that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Silk Touch Practice Project
Projects

Silk Touch Practice Project

Silk Touch Practice Project: Build a small Creative practice project for Silk Touch that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Efficiency Practice Project
Projects

Efficiency Practice Project

Efficiency Practice Project: Build a small Creative practice project for Efficiency that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Unbreaking Practice Project
Projects

Unbreaking Practice Project

Unbreaking Practice Project: Build a small Creative practice project for Unbreaking that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Sharpness Practice Project
Projects

Sharpness Practice Project

Sharpness Practice Project: Build a small Creative practice project for Sharpness that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Protection Practice Project
Projects

Protection Practice Project

Protection Practice Project: Build a small Creative practice project for Protection that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Feather Falling Practice Project
Projects

Feather Falling Practice Project

Feather Falling Practice Project: Build a small Creative practice project for Feather Falling that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Depth Strider Practice Project
Projects

Depth Strider Practice Project

Depth Strider Practice Project: Build a small Creative practice project for Depth Strider that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Wind Burst Practice Project
Projects

Wind Burst Practice Project

Wind Burst Practice Project: Build a small Creative practice project for Wind Burst that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Looting Practice Project
Projects

Looting Practice Project

Looting Practice Project: Build a small Creative practice project for Looting that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Power Practice Project
Projects

Power Practice Project

Power Practice Project: Build a small Creative practice project for Power that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Infinity Practice Project
Projects

Infinity Practice Project

Infinity Practice Project: Build a small Creative practice project for Infinity that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Respiration Practice Project
Projects

Respiration Practice Project

Respiration Practice Project: Build a small Creative practice project for Respiration that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Swift Sneak Practice Project
Projects

Swift Sneak Practice Project

Swift Sneak Practice Project: Build a small Creative practice project for Swift Sneak that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Healing Practice Project
Projects

Healing Practice Project

Healing Practice Project: Build a small Creative practice project for Healing that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Strength Practice Project
Projects

Strength Practice Project

Strength Practice Project: Build a small Creative practice project for Strength that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Swiftness Practice Project
Projects

Swiftness Practice Project

Swiftness Practice Project: Build a small Creative practice project for Swiftness that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Fire Resistance Practice Project
Projects

Fire Resistance Practice Project

Fire Resistance Practice Project: Build a small Creative practice project for Fire Resistance that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Night Vision Practice Project
Projects

Night Vision Practice Project

Night Vision Practice Project: Build a small Creative practice project for Night Vision that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Water Breathing Practice Project
Projects

Water Breathing Practice Project

Water Breathing Practice Project: Build a small Creative practice project for Water Breathing that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Slow Falling Practice Project
Projects

Slow Falling Practice Project

Slow Falling Practice Project: Build a small Creative practice project for Slow Falling that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Invisibility Practice Project
Projects

Invisibility Practice Project

Invisibility Practice Project: Build a small Creative practice project for Invisibility that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Leaping Practice Project
Projects

Leaping Practice Project

Leaping Practice Project: Build a small Creative practice project for Leaping that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Regeneration Practice Project
Projects

Regeneration Practice Project

Regeneration Practice Project: Build a small Creative practice project for Regeneration that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Poison Practice Project
Projects

Poison Practice Project

Poison Practice Project: Build a small Creative practice project for Poison that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Weakness Practice Project
Projects

Weakness Practice Project

Weakness Practice Project: Build a small Creative practice project for Weakness that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Harming Practice Project
Projects

Harming Practice Project

Harming Practice Project: Build a small Creative practice project for Harming that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Turtle Master Practice Project
Projects

Turtle Master Practice Project

Turtle Master Practice Project: Build a small Creative practice project for Turtle Master that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate