MINECRAFT FARSI DATABASE
Projects
Browse curated, version-aware Projects with practical details and connected guides.
Wind Charging Practice Project
Wind Charging Practice Project: Build a small Creative practice project for Wind Charging that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Village Practice Project
Village Practice Project: Build a small Creative practice project for Village that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Stronghold Practice Project
Stronghold Practice Project: Build a small Creative practice project for Stronghold that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Ancient City Practice Project
Ancient City Practice Project: Build a small Creative practice project for Ancient City that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Trial Chambers Practice Project
Trial Chambers Practice Project: Build a small Creative practice project for Trial Chambers that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Nether Fortress Practice Project
Nether Fortress Practice Project: Build a small Creative practice project for Nether Fortress that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Bastion Remnant Practice Project
Bastion Remnant Practice Project: Build a small Creative practice project for Bastion Remnant that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
End City Practice Project
End City Practice Project: Build a small Creative practice project for End City that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Woodland Mansion Practice Project
Woodland Mansion Practice Project: Build a small Creative practice project for Woodland Mansion that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Ocean Monument Practice Project
Ocean Monument Practice Project: Build a small Creative practice project for Ocean Monument that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Pillager Outpost Practice Project
Pillager Outpost Practice Project: Build a small Creative practice project for Pillager Outpost that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Mineshaft Practice Project
Mineshaft Practice Project: Build a small Creative practice project for Mineshaft that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Desert Pyramid Practice Project
Desert Pyramid Practice Project: Build a small Creative practice project for Desert Pyramid that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Jungle Temple Practice Project
Jungle Temple Practice Project: Build a small Creative practice project for Jungle Temple that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Swamp Hut Practice Project
Swamp Hut Practice Project: Build a small Creative practice project for Swamp Hut that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Ruined Portal Practice Project
Ruined Portal Practice Project: Build a small Creative practice project for Ruined Portal that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Shipwreck Practice Project
Shipwreck Practice Project: Build a small Creative practice project for Shipwreck that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Buried Treasure Practice Project
Buried Treasure Practice Project: Build a small Creative practice project for Buried Treasure that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Igloo Practice Project
Igloo Practice Project: Build a small Creative practice project for Igloo that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Nether Fossil Practice Project
Nether Fossil Practice Project: Build a small Creative practice project for Nether Fossil that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Trail Ruins Practice Project
Trail Ruins Practice Project: Build a small Creative practice project for Trail Ruins that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.
Coordinates Practice Project
Coordinates Practice Project: Build a small Creative practice project for Coordinates that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Ore Distribution Practice Project
Ore Distribution Practice Project: Build a small Creative practice project for Ore Distribution that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Enchanting Costs Practice Project
Enchanting Costs Practice Project: Build a small Creative practice project for Enchanting Costs that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Anvil Prior Work Penalty Practice Project
Anvil Prior Work Penalty Practice Project: Build a small Creative practice project for Anvil Prior Work Penalty that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Villager Trading Practice Project
Villager Trading Practice Project: Build a small Creative practice project for Villager Trading that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Mob Spawning Practice Project
Mob Spawning Practice Project: Build a small Creative practice project for Mob Spawning that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Redstone Signal Strength Practice Project
Redstone Signal Strength Practice Project: Build a small Creative practice project for Redstone Signal Strength that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Nether Portal Linking Practice Project
Nether Portal Linking Practice Project: Build a small Creative practice project for Nether Portal Linking that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Chunk Loading Practice Project
Chunk Loading Practice Project: Build a small Creative practice project for Chunk Loading that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Fall Damage Practice Project
Fall Damage Practice Project: Build a small Creative practice project for Fall Damage that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Explosion Resistance Practice Project
Explosion Resistance Practice Project: Build a small Creative practice project for Explosion Resistance that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Status Effects Practice Project
Status Effects Practice Project: Build a small Creative practice project for Status Effects that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Raids and Bad Omen Practice Project
Raids and Bad Omen Practice Project: Build a small Creative practice project for Raids and Bad Omen that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Trial Omen Practice Project
Trial Omen Practice Project: Build a small Creative practice project for Trial Omen that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Durability and Repair Practice Project
Durability and Repair Practice Project: Build a small Creative practice project for Durability and Repair that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Wheat Farm Practice Project
Wheat Farm Practice Project: Build a small Creative practice project for Wheat Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Carrot Farm Practice Project
Carrot Farm Practice Project: Build a small Creative practice project for Carrot Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Potato Farm Practice Project
Potato Farm Practice Project: Build a small Creative practice project for Potato Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Beetroot Farm Practice Project
Beetroot Farm Practice Project: Build a small Creative practice project for Beetroot Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Pumpkin and Melon Farm Practice Project
Pumpkin and Melon Farm Practice Project: Build a small Creative practice project for Pumpkin and Melon Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Sugar Cane Farm Practice Project
Sugar Cane Farm Practice Project: Build a small Creative practice project for Sugar Cane Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Bamboo Farm Practice Project
Bamboo Farm Practice Project: Build a small Creative practice project for Bamboo Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Cactus Farm Practice Project
Cactus Farm Practice Project: Build a small Creative practice project for Cactus Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Kelp Farm Practice Project
Kelp Farm Practice Project: Build a small Creative practice project for Kelp Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Cocoa Bean Farm Practice Project
Cocoa Bean Farm Practice Project: Build a small Creative practice project for Cocoa Bean Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Nether Wart Farm Practice Project
Nether Wart Farm Practice Project: Build a small Creative practice project for Nether Wart Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.
Sweet Berry Farm Practice Project
Sweet Berry Farm Practice Project: Build a small Creative practice project for Sweet Berry Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.



