MINECRAFT FARSI DATABASE

Potions

Browse curated, version-aware Potions with practical details and connected guides.

Healing
Potions

Healing

Healing: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Glistering Melon Slice.

1.21.8Both
Strength
Potions

Strength

Strength: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Blaze Powder.

1.21.8Both
Swiftness
Potions

Swiftness

Swiftness: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Sugar.

1.21.8Both
Fire Resistance
Potions

Fire Resistance

Fire Resistance: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Magma Cream.

1.21.8Both
Night Vision
Potions

Night Vision

Night Vision: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Golden Carrot.

1.21.8Both
Water Breathing
Potions

Water Breathing

Water Breathing: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Pufferfish.

1.21.8Both
Slow Falling
Potions

Slow Falling

Slow Falling: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Phantom Membrane.

1.21.8Both
Invisibility
Potions

Invisibility

Invisibility: Use the brewing ingredients in this order: Potion of Night Vision, Fermented Spider Eye.

1.21.8Both
Leaping
Potions

Leaping

Leaping: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Rabbit’s Foot.

1.21.8Both
Regeneration
Potions

Regeneration

Regeneration: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Ghast Tear.

1.21.8Both
Poison
Potions

Poison

Poison: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Spider Eye.

1.21.8Both
Weakness
Potions

Weakness

Weakness: Use the brewing ingredients in this order: Water Bottles, Fermented Spider Eye.

1.21.8Both
Harming
Potions

Harming

Harming: Use the brewing ingredients in this order: Potion of Healing or Poison, Fermented Spider Eye.

1.21.8Both
Turtle Master
Potions

Turtle Master

Turtle Master: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Turtle Shell.

1.21.8Both
Wind Charging
Potions

Wind Charging

Wind Charging: Use the brewing ingredients in this order: Water Bottles, Nether Wart, Breeze Rod.

1.21.8Both
Long Swiftness
Potions

Long Swiftness

Long Swiftness: Brew Long Swiftness by adding Redstone Dust to Potion of Swiftness. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Strong Swiftness
Potions

Strong Swiftness

Strong Swiftness: Brew Strong Swiftness by adding Glowstone Dust to Potion of Swiftness. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Strength
Potions

Long Strength

Long Strength: Brew Long Strength by adding Redstone Dust to Potion of Strength. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Strong Strength
Potions

Strong Strength

Strong Strength: Brew Strong Strength by adding Glowstone Dust to Potion of Strength. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Leaping
Potions

Long Leaping

Long Leaping: Brew Long Leaping by adding Redstone Dust to Potion of Leaping. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Strong Leaping
Potions

Strong Leaping

Strong Leaping: Brew Strong Leaping by adding Glowstone Dust to Potion of Leaping. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Regeneration
Potions

Long Regeneration

Long Regeneration: Brew Long Regeneration by adding Redstone Dust to Potion of Regeneration. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Strong Regeneration
Potions

Strong Regeneration

Strong Regeneration: Brew Strong Regeneration by adding Glowstone Dust to Potion of Regeneration. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Poison
Potions

Long Poison

Long Poison: Brew Long Poison by adding Redstone Dust to Potion of Poison. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Strong Poison
Potions

Strong Poison

Strong Poison: Brew Strong Poison by adding Glowstone Dust to Potion of Poison. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Night Vision
Potions

Long Night Vision

Long Night Vision: Brew Long Night Vision by adding Redstone Dust to Potion of Night Vision. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Invisibility
Potions

Long Invisibility

Long Invisibility: Brew Long Invisibility by adding Redstone Dust to Potion of Invisibility. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Fire Resistance
Potions

Long Fire Resistance

Long Fire Resistance: Brew Long Fire Resistance by adding Redstone Dust to Potion of Fire Resistance. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Water Breathing
Potions

Long Water Breathing

Long Water Breathing: Brew Long Water Breathing by adding Redstone Dust to Potion of Water Breathing. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Slow Falling
Potions

Long Slow Falling

Long Slow Falling: Brew Long Slow Falling by adding Redstone Dust to Potion of Slow Falling. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Strong Healing
Potions

Strong Healing

Strong Healing: Brew Strong Healing by adding Glowstone Dust to Potion of Healing. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Strong Harming
Potions

Strong Harming

Strong Harming: Brew Strong Harming by adding Glowstone Dust to Potion of Harming. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Weakness
Potions

Long Weakness

Long Weakness: Brew Long Weakness by adding Redstone Dust to Potion of Weakness. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Long Turtle Master
Potions

Long Turtle Master

Long Turtle Master: Brew Long Turtle Master by adding Redstone Dust to Potion of the Turtle Master. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Strong Turtle Master
Potions

Strong Turtle Master

Strong Turtle Master: Brew Strong Turtle Master by adding Glowstone Dust to Potion of the Turtle Master. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.

1.21.8BothIntermediate
Splash Potion of Healing
Potions

Splash Potion of Healing

Splash Potion of Healing: Convert Potion of Healing with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Lingering Potion of Healing
Potions

Lingering Potion of Healing

Lingering Potion of Healing: Convert Splash Potion of Healing with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Splash Potion of Strength
Potions

Splash Potion of Strength

Splash Potion of Strength: Convert Potion of Strength with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Lingering Potion of Strength
Potions

Lingering Potion of Strength

Lingering Potion of Strength: Convert Splash Potion of Strength with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Splash Potion of Swiftness
Potions

Splash Potion of Swiftness

Splash Potion of Swiftness: Convert Potion of Swiftness with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Lingering Potion of Swiftness
Potions

Lingering Potion of Swiftness

Lingering Potion of Swiftness: Convert Splash Potion of Swiftness with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Splash Potion of Fire Resistance
Potions

Splash Potion of Fire Resistance

Splash Potion of Fire Resistance: Convert Potion of Fire Resistance with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Lingering Potion of Fire Resistance
Potions

Lingering Potion of Fire Resistance

Lingering Potion of Fire Resistance: Convert Splash Potion of Fire Resistance with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Splash Potion of Night Vision
Potions

Splash Potion of Night Vision

Splash Potion of Night Vision: Convert Potion of Night Vision with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Lingering Potion of Night Vision
Potions

Lingering Potion of Night Vision

Lingering Potion of Night Vision: Convert Splash Potion of Night Vision with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Splash Potion of Water Breathing
Potions

Splash Potion of Water Breathing

Splash Potion of Water Breathing: Convert Potion of Water Breathing with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Lingering Potion of Water Breathing
Potions

Lingering Potion of Water Breathing

Lingering Potion of Water Breathing: Convert Splash Potion of Water Breathing with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate
Splash Potion of Slow Falling
Potions

Splash Potion of Slow Falling

Splash Potion of Slow Falling: Convert Potion of Slow Falling with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

1.21.8BothIntermediate