MINECRAFT FARSI DATABASE

Structures

Browse curated, version-aware Structures with practical details and connected guides.

Village
Structures

Village

Village: Search plains, deserts, savannas, taigas, snowy plains, and meadows; village style follows the biome.

1.21.8BothBeginner
Stronghold
Structures

Stronghold

Stronghold: Throw Eyes of Ender in the Overworld and follow their direction until they descend, then dig a safe staircase.

1.21.8BothIntermediate
Ancient City
Structures

Ancient City

Ancient City: Search the Deep Dark at very low elevations, especially beneath mountainous terrain.

1.21.8BothAdvanced
Trial Chambers
Structures

Trial Chambers

Trial Chambers: Trade with a journeyman cartographer for a trial explorer map, or search the Overworld deepslate layers.

1.21.8BothBeginner
Nether Fortress
Structures

Nether Fortress

Nether Fortress: Explore the Nether, scanning long east–west sightlines across lava oceans; commands can use /locate structure.

1.21.8BothIntermediate
Bastion Remnant
Structures

Bastion Remnant

Bastion Remnant: Search most Nether biomes except Basalt Deltas; wear one gold armor piece before approaching piglins.

1.21.8BothAdvanced
End City
Structures

End City

End City: Defeat the dragon, enter an End gateway, then bridge or pearl across the outer End islands.

1.21.8BothBeginner
Woodland Mansion
Structures

Woodland Mansion

Woodland Mansion: Buy a woodland explorer map from a journeyman cartographer, then travel to the marked dark forest.

1.21.8BothIntermediate
Ocean Monument
Structures

Ocean Monument

Ocean Monument: Search deep ocean variants or buy an ocean explorer map from a cartographer.

1.21.8BothAdvanced
Pillager Outpost
Structures

Pillager Outpost

Pillager Outpost: Search open Overworld biomes where villages can generate; outposts have a tall dark-oak watchtower.

1.21.8BothBeginner
Mineshaft
Structures

Mineshaft

Mineshaft: Explore underground caves; exposed mineshafts are especially easy to spot in Badlands.

1.21.8BothIntermediate
Desert Pyramid
Structures

Desert Pyramid

Desert Pyramid: Search desert surfaces for a sandstone pyramid; do not step on the central pressure plate below.

1.21.8BothAdvanced
Jungle Temple
Structures

Jungle Temple

Jungle Temple: Search dense jungle terrain for a mossy cobblestone building.

1.21.8BothBeginner
Swamp Hut
Structures

Swamp Hut

Swamp Hut: Search swamp surfaces for a small oak-and-spruce hut on stilts.

1.21.8BothIntermediate
Ruined Portal
Structures

Ruined Portal

Ruined Portal: Generates in both the Overworld and Nether, sometimes buried or underwater.

1.21.8BothAdvanced
Shipwreck
Structures

Shipwreck

Shipwreck: Search ocean floors, beaches, and coastlines; feed dolphins fish to be led toward nearby treasure.

1.21.8BothBeginner
Buried Treasure
Structures

Buried Treasure

Buried Treasure: Follow the X on a buried treasure map from shipwreck or ocean ruin chests.

1.21.8BothIntermediate
Igloo
Structures

Igloo

Igloo: Search snowy plains, snowy taiga, and snowy slopes; some have a hidden basement.

1.21.8BothAdvanced
Nether Fossil
Structures

Nether Fossil

Nether Fossil: Search Soul Sand Valleys for exposed bone-block formations.

1.21.8BothBeginner
Trail Ruins
Structures

Trail Ruins

Trail Ruins: Look for small terracotta and gravel tips above ground in taiga, snowy taiga, old growth forests, and jungle.

1.21.8BothIntermediate
Monster Room
Structures

Monster Room

Monster Room: Find Monster Room through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Ocean Ruins
Structures

Ocean Ruins

Ocean Ruins: Find Ocean Ruins through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Cold Ocean Ruins
Structures

Cold Ocean Ruins

Cold Ocean Ruins: Find Cold Ocean Ruins through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Warm Ocean Ruins
Structures

Warm Ocean Ruins

Warm Ocean Ruins: Find Warm Ocean Ruins through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Fossil
Structures

Fossil

Fossil: Find Fossil through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Amethyst Geode
Structures

Amethyst Geode

Amethyst Geode: Find Amethyst Geode through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
End Ship
Structures

End Ship

End Ship: Find End Ship through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Stronghold Library
Structures

Stronghold Library

Stronghold Library: Find Stronghold Library through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Stronghold Portal Room
Structures

Stronghold Portal Room

Stronghold Portal Room: Find Stronghold Portal Room through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Plains Village
Structures

Plains Village

Plains Village: Find Plains Village through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Desert Village
Structures

Desert Village

Desert Village: Find Desert Village through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Savanna Village
Structures

Savanna Village

Savanna Village: Find Savanna Village through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Taiga Village
Structures

Taiga Village

Taiga Village: Find Taiga Village through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Snowy Village
Structures

Snowy Village

Snowy Village: Find Snowy Village through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Village Weaponsmith
Structures

Village Weaponsmith

Village Weaponsmith: Find Village Weaponsmith through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Trial Chamber Entrance
Structures

Trial Chamber Entrance

Trial Chamber Entrance: Find Trial Chamber Entrance through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Trial Chamber Corridor
Structures

Trial Chamber Corridor

Trial Chamber Corridor: Find Trial Chamber Corridor through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Trial Chamber Intersection
Structures

Trial Chamber Intersection

Trial Chamber Intersection: Find Trial Chamber Intersection through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Ominous Vault Room
Structures

Ominous Vault Room

Ominous Vault Room: Find Ominous Vault Room through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Mineshaft Cave Spider Room
Structures

Mineshaft Cave Spider Room

Mineshaft Cave Spider Room: Find Mineshaft Cave Spider Room through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Woodland Mansion Jail
Structures

Woodland Mansion Jail

Woodland Mansion Jail: Find Woodland Mansion Jail through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Woodland Mansion Arena
Structures

Woodland Mansion Arena

Woodland Mansion Arena: Find Woodland Mansion Arena through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Ancient City Center
Structures

Ancient City Center

Ancient City Center: Find Ancient City Center through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Ancient City Ice Box
Structures

Ancient City Ice Box

Ancient City Ice Box: Find Ancient City Ice Box through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Desert Well
Structures

Desert Well

Desert Well: Find Desert Well through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Trail Ruins Tower
Structures

Trail Ruins Tower

Trail Ruins Tower: Find Trail Ruins Tower through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Shipwreck Stern
Structures

Shipwreck Stern

Shipwreck Stern: Find Shipwreck Stern through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
Shipwreck Bow
Structures

Shipwreck Bow

Shipwreck Bow: Find Shipwreck Bow through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate