MINECRAFT FARSI DATABASE

Biomes

Browse curated, version-aware Biomes with practical details and connected guides.

Ice Spikes
Biomes • Overworld cold

Ice Spikes

Ice Spikes: Ice Spikes is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Snowy Taiga
Biomes • Overworld cold

Snowy Taiga

Snowy Taiga: Snowy Taiga is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Snowy Beach
Biomes • Overworld cold

Snowy Beach

Snowy Beach: Snowy Beach is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Frozen River
Biomes • Overworld cold

Frozen River

Frozen River: Frozen River is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Frozen Ocean
Biomes • Overworld cold

Frozen Ocean

Frozen Ocean: Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Deep Frozen Ocean
Biomes • Overworld cold

Deep Frozen Ocean

Deep Frozen Ocean: Deep Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Cold Ocean
Biomes • Overworld cold

Cold Ocean

Cold Ocean: Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Deep Cold Ocean
Biomes • Overworld cold

Deep Cold Ocean

Deep Cold Ocean: Deep Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Jagged Peaks
Biomes • Overworld cold

Jagged Peaks

Jagged Peaks: Jagged Peaks is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Snowy Slopes
Biomes • Overworld cold

Snowy Slopes

Snowy Slopes: Snowy Slopes is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
Grove
Biomes • Overworld cold

Grove

Grove: Grove is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8Java & BedrockIntermediate6 min
The Void
Biomes • Nether and End

The Void

The Void: The Void belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8Java & BedrockIntermediate6 min
Small End Islands
Biomes • Nether and End

Small End Islands

Small End Islands: Small End Islands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8Java & BedrockIntermediate6 min
End Midlands
Biomes • Nether and End

End Midlands

End Midlands: End Midlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8Java & BedrockIntermediate6 min
End Highlands
Biomes • Nether and End

End Highlands

End Highlands: End Highlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8Java & BedrockIntermediate6 min
End Barrens
Biomes • Nether and End

End Barrens

End Barrens: End Barrens belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8Java & BedrockIntermediate6 min
Sulfur Caves
Biomes • Chaos Cubed

Sulfur Caves

Sulfur Caves: Locate Sulfur Springs on the Overworld surface and explore below them to reach Sulfur Caves. Bring nausea-aware safety supplies, blocks, light, and a marked exit.

Java 26.2 / Bedrock 26.30Java & BedrockIntermediate6 min
Dappled Forest
Biomes • 26.3 experimental

Dappled Forest

Dappled Forest: Dappled Forest is an experimental biome near cold climates with Poplar trees, colored leaves, shelf mushrooms, red shrubs, and an Abandoned Camp variant.

Java 26.3 Snapshot 10 / Bedrock 26.40 ExperimentalJava & BedrockIntermediate6 min