MINECRAFT FARSI DATABASE

Biomes

Browse curated, version-aware Biomes with practical details and connected guides.

Ice Spikes
Biomes

Ice Spikes

Ice Spikes: Ice Spikes is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Snowy Taiga
Biomes

Snowy Taiga

Snowy Taiga: Snowy Taiga is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Snowy Beach
Biomes

Snowy Beach

Snowy Beach: Snowy Beach is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Frozen River
Biomes

Frozen River

Frozen River: Frozen River is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Frozen Ocean
Biomes

Frozen Ocean

Frozen Ocean: Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Deep Frozen Ocean
Biomes

Deep Frozen Ocean

Deep Frozen Ocean: Deep Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Cold Ocean
Biomes

Cold Ocean

Cold Ocean: Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Deep Cold Ocean
Biomes

Deep Cold Ocean

Deep Cold Ocean: Deep Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Jagged Peaks
Biomes

Jagged Peaks

Jagged Peaks: Jagged Peaks is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Snowy Slopes
Biomes

Snowy Slopes

Snowy Slopes: Snowy Slopes is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
Grove
Biomes

Grove

Grove: Grove is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothIntermediate
The Void
Biomes

The Void

The Void: The Void belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothIntermediate
Small End Islands
Biomes

Small End Islands

Small End Islands: Small End Islands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothIntermediate
End Midlands
Biomes

End Midlands

End Midlands: End Midlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothIntermediate
End Highlands
Biomes

End Highlands

End Highlands: End Highlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothIntermediate
End Barrens
Biomes

End Barrens

End Barrens: End Barrens belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothIntermediate
Sulfur Caves
Biomes

Sulfur Caves

Sulfur Caves: Locate Sulfur Springs on the Overworld surface and explore below them to reach Sulfur Caves. Bring nausea-aware safety supplies, blocks, light, and a marked exit.

Java 26.2 / Bedrock 26.30BothIntermediate
Dappled Forest
Biomes

Dappled Forest

Dappled Forest: Dappled Forest is an experimental biome near cold climates with Poplar trees, colored leaves, shelf mushrooms, red shrubs, and an Abandoned Camp variant.

Java 26.3 Snapshot 10 / Bedrock 26.40 ExperimentalBothIntermediate