MINECRAFT FARSI DATABASE
Biomes
Browse curated, version-aware Biomes with practical details and connected guides.
Ice Spikes
Ice Spikes: Ice Spikes is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Snowy Taiga
Snowy Taiga: Snowy Taiga is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Snowy Beach
Snowy Beach: Snowy Beach is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Frozen River
Frozen River: Frozen River is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Frozen Ocean
Frozen Ocean: Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Deep Frozen Ocean
Deep Frozen Ocean: Deep Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Cold Ocean
Cold Ocean: Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Deep Cold Ocean
Deep Cold Ocean: Deep Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Jagged Peaks
Jagged Peaks: Jagged Peaks is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Snowy Slopes
Snowy Slopes: Snowy Slopes is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
Grove
Grove: Grove is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.
The Void
The Void: The Void belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.
Small End Islands
Small End Islands: Small End Islands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.
End Midlands
End Midlands: End Midlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.
End Highlands
End Highlands: End Highlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.
End Barrens
End Barrens: End Barrens belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.
Sulfur Caves
Sulfur Caves: Locate Sulfur Springs on the Overworld surface and explore below them to reach Sulfur Caves. Bring nausea-aware safety supplies, blocks, light, and a marked exit.
Dappled Forest
Dappled Forest: Dappled Forest is an experimental biome near cold climates with Poplar trees, colored leaves, shelf mushrooms, red shrubs, and an Abandoned Camp variant.


