MINECRAFT FARSI DATABASE

Mobs

Browse curated, version-aware Mobs with practical details and connected guides.

Ocelot
Mobs

Ocelot

Ocelot: For Ocelot, confirm the version, location, and required tool, then follow the page in order.

CurrentBoth
Creeper
Mobs

Creeper

Creeper: Spawns in dark Overworld areas where hostile mobs can spawn.

1.21.8Both
Enderman
Mobs

Enderman

Enderman: Spawns in all three dimensions; especially common in warped forests and the End.

1.21.8Both
Warden
Mobs

Warden

Warden: Summoned by naturally generated sculk shriekers in the Deep Dark after repeated warnings.

1.21.8Both
Breeze
Mobs

Breeze

Breeze: Appears from specific Trial Spawners inside Trial Chambers.

1.21.8Both
Bogged
Mobs

Bogged

Bogged: Spawns in swamps and mangrove swamps and from some Trial Spawners.

1.21.8Both
Armadillo
Mobs

Armadillo

Armadillo: Spawns in savanna and badlands biomes.

1.21.8Both
Allay
Mobs

Allay

Allay: Find it imprisoned at pillager outposts or inside woodland mansion jail rooms.

1.21.8Both
Axolotl
Mobs

Axolotl

Axolotl: Spawns underwater in Lush Caves when clay is nearby.

1.21.8Both
Piglin Brute
Mobs

Piglin Brute

Piglin Brute: Generates with bastion remnants and does not respawn there.

1.21.8Both
Hoglin
Mobs

Hoglin

Hoglin: Spawns mainly in crimson forests and some bastion remnants.

1.21.8Both
Phantom
Mobs

Phantom

Phantom: Appears in the Overworld night sky after the player avoids sleep for several in-game days.

1.21.8Both
Shulker
Mobs

Shulker

Shulker: Generates on the walls of End Cities.

1.21.8Both
Wither
Mobs

Wither

Wither: Player-summoned with 4 soul sand or soul soil and 3 wither skeleton skulls.

1.21.8Both
Ender Dragon
Mobs

Ender Dragon

Ender Dragon: The boss of the central End island; enter the End portal to reach it.

1.21.8Both
Iron Golem
Mobs

Iron Golem

Iron Golem: Created by villagers under the right village conditions, or built from 4 iron blocks and a carved pumpkin.

1.21.8Both
Zombie
Mobs

Zombie

Zombie: Spawns in dark Overworld areas; some variants also generate in structures.

1.21.8Both
Skeleton
Mobs

Skeleton

Skeleton: Spawns in dark Overworld areas and attacks with a bow.

1.21.8Both
Drowned
Mobs

Drowned

Drowned: Spawns in ocean and river water; some hold tridents or nautilus shells.

1.21.8Both
Blaze
Mobs

Blaze

Blaze: Spawns in Nether Fortresses, especially from blaze spawners.

1.21.8Both
Wither Skeleton
Mobs

Wither Skeleton

Wither Skeleton: Spawns inside Nether Fortress bounding areas.

1.21.8Both
Guardian
Mobs

Guardian

Guardian: Spawns in and around Ocean Monuments.

1.21.8Both
Elder Guardian
Mobs

Elder Guardian

Elder Guardian: Three generate in each Ocean Monument and apply Mining Fatigue.

1.21.8Both
Ravager
Mobs

Ravager

Ravager: Appears in later waves of village raids.

1.21.8Both
Vindicator
Mobs

Vindicator

Vindicator: Found in woodland mansions and village raids.

1.21.8Both
Evoker
Mobs

Evoker

Evoker: Found in woodland mansions and later raid waves; drops a Totem of Undying.

1.21.8Both
Cow
Mobs

Cow

Cow: Cow is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Pig
Mobs

Pig

Pig: Pig is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Sheep
Mobs

Sheep

Sheep: Sheep is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Chicken
Mobs

Chicken

Chicken: Chicken is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Horse
Mobs

Horse

Horse: Horse is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Donkey
Mobs

Donkey

Donkey: Donkey is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Mule
Mobs

Mule

Mule: Mule is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Camel
Mobs

Camel

Camel: Camel is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Llama
Mobs

Llama

Llama: Llama is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Trader Llama
Mobs

Trader Llama

Trader Llama: Trader Llama is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Cat
Mobs

Cat

Cat: Cat is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Fox
Mobs

Fox

Fox: Fox is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Panda
Mobs

Panda

Panda: Panda is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Rabbit
Mobs

Rabbit

Rabbit: Rabbit is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Mooshroom
Mobs

Mooshroom

Mooshroom: Mooshroom is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Parrot
Mobs

Parrot

Parrot: Parrot is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Sniffer
Mobs

Sniffer

Sniffer: Sniffer is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Turtle
Mobs

Turtle

Turtle: Turtle is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Cod
Mobs

Cod

Cod: Cod is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Salmon
Mobs

Salmon

Salmon: Salmon is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Tropical Fish
Mobs

Tropical Fish

Tropical Fish: Tropical Fish is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Pufferfish
Mobs

Pufferfish

Pufferfish: Pufferfish is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate