MINECRAFT FARSI DATABASE
Mobs
Browse curated, version-aware Mobs with practical details and connected guides.
Squid
Squid: Squid is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.
Glow Squid
Glow Squid: Glow Squid is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.
Bat
Bat: Bat is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.
Tadpole
Tadpole: Tadpole is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.
Strider
Strider: Strider is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.
Wolf
Wolf: Wolf is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Polar Bear
Polar Bear: Polar Bear is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Goat
Goat: Goat is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Bee
Bee: Bee is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Dolphin
Dolphin: Dolphin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Piglin
Piglin: Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Zombified Piglin
Zombified Piglin: Zombified Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Spider
Spider: Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Cave Spider
Cave Spider: Cave Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Snow Golem
Snow Golem: Snow Golem is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Husk
Husk: Husk is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Stray
Stray: Stray is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Zombie Villager
Zombie Villager: Zombie Villager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Baby Zombie
Baby Zombie: Baby Zombie is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Witch
Witch: Witch is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Silverfish
Silverfish: Silverfish is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Endermite
Endermite: Endermite is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Slime
Slime: Slime is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Magma Cube
Magma Cube: Magma Cube is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Ghast
Ghast: Ghast is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Vex
Vex: Vex is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Pillager
Pillager: Pillager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Happy Ghast
Happy Ghast: Raise a Ghastling into a Happy Ghast, equip a harness, and use it as a multiplayer flying mount. Secure a landing area and keep the return route visible.
Ghastling
Ghastling: Hydrate a Dried Ghast in water until it becomes a Ghastling, then keep it safe while it grows into a Happy Ghast.
Nautilus
Nautilus: Approach Nautilus with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.
Zombie Nautilus
Zombie Nautilus: Approach Zombie Nautilus with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.
Coral Zombie Nautilus
Coral Zombie Nautilus: Approach Coral Zombie Nautilus with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.
Camel Husk
Camel Husk: Approach Camel Husk with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.
Parched
Parched: Approach Parched with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.
Zombie Horse
Zombie Horse: Approach Zombie Horse with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.
Sulfur Cube
Sulfur Cube: Find Sulfur Cubes in Sulfur Caves and feed them blocks to change movement behavior. Test bounce, slide, magma, or TNT interactions in a contained area.








