MINECRAFT FARSI DATABASE

Mobs

Browse curated, version-aware Mobs with practical details and connected guides.

Squid
Mobs • Passive mobs

Squid

Squid: Squid is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8Java & BedrockIntermediate6 min
Glow Squid
Mobs • Passive mobs

Glow Squid

Glow Squid: Glow Squid is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8Java & BedrockIntermediate6 min
Bat
Mobs • Passive mobs

Bat

Bat: Bat is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8Java & BedrockIntermediate6 min
Tadpole
Mobs • Passive mobs

Tadpole

Tadpole: Tadpole is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8Java & BedrockIntermediate6 min
Strider
Mobs • Passive mobs

Strider

Strider: Strider is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8Java & BedrockIntermediate6 min
Wolf
Mobs • Neutral mobs

Wolf

Wolf: Wolf is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Polar Bear
Mobs • Neutral mobs

Polar Bear

Polar Bear: Polar Bear is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Goat
Mobs • Neutral mobs

Goat

Goat: Goat is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Bee
Mobs • Neutral mobs

Bee

Bee: Bee is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Dolphin
Mobs • Neutral mobs

Dolphin

Dolphin: Dolphin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Piglin
Mobs • Neutral mobs

Piglin

Piglin: Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Zombified Piglin
Mobs • Neutral mobs

Zombified Piglin

Zombified Piglin: Zombified Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Spider
Mobs • Neutral mobs

Spider

Spider: Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Cave Spider
Mobs • Neutral mobs

Cave Spider

Cave Spider: Cave Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Snow Golem
Mobs • Neutral mobs

Snow Golem

Snow Golem: Snow Golem is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8Java & BedrockIntermediate6 min
Husk
Mobs • Hostile mobs

Husk

Husk: Husk is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Stray
Mobs • Hostile mobs

Stray

Stray: Stray is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Zombie Villager
Mobs • Hostile mobs

Zombie Villager

Zombie Villager: Zombie Villager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Baby Zombie
Mobs • Hostile mobs

Baby Zombie

Baby Zombie: Baby Zombie is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Witch
Mobs • Hostile mobs

Witch

Witch: Witch is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Silverfish
Mobs • Hostile mobs

Silverfish

Silverfish: Silverfish is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Endermite
Mobs • Hostile mobs

Endermite

Endermite: Endermite is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Slime
Mobs • Hostile mobs

Slime

Slime: Slime is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Magma Cube
Mobs • Hostile mobs

Magma Cube

Magma Cube: Magma Cube is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Ghast
Mobs • Hostile mobs

Ghast

Ghast: Ghast is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Vex
Mobs • Hostile mobs

Vex

Vex: Vex is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Pillager
Mobs • Hostile mobs

Pillager

Pillager: Pillager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8Java & BedrockIntermediate6 min
Happy Ghast
Mobs • Flying mount

Happy Ghast

Happy Ghast: Raise a Ghastling into a Happy Ghast, equip a harness, and use it as a multiplayer flying mount. Secure a landing area and keep the return route visible.

1.21.8Java & BedrockIntermediate6 min
Ghastling
Mobs • Baby mob

Ghastling

Ghastling: Hydrate a Dried Ghast in water until it becomes a Ghastling, then keep it safe while it grows into a Happy Ghast.

1.21.8Java & BedrockIntermediate6 min
Nautilus
Mobs • Mounts of Mayhem

Nautilus

Nautilus: Approach Nautilus with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130Java & BedrockIntermediate6 min
Zombie Nautilus
Mobs • Mounts of Mayhem

Zombie Nautilus

Zombie Nautilus: Approach Zombie Nautilus with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130Java & BedrockIntermediate6 min
Coral Zombie Nautilus
Mobs • Mounts of Mayhem

Coral Zombie Nautilus

Coral Zombie Nautilus: Approach Coral Zombie Nautilus with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130Java & BedrockIntermediate6 min
Camel Husk
Mobs • Mounts of Mayhem

Camel Husk

Camel Husk: Approach Camel Husk with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130Java & BedrockIntermediate6 min
Parched
Mobs • Mounts of Mayhem

Parched

Parched: Approach Parched with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130Java & BedrockIntermediate6 min
Zombie Horse
Mobs • Mounts of Mayhem

Zombie Horse

Zombie Horse: Approach Zombie Horse with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130Java & BedrockIntermediate6 min
Sulfur Cube
Mobs • Chaos Cubed

Sulfur Cube

Sulfur Cube: Find Sulfur Cubes in Sulfur Caves and feed them blocks to change movement behavior. Test bounce, slide, magma, or TNT interactions in a contained area.

Java 26.2 / Bedrock 26.30Java & BedrockIntermediate6 min