MINECRAFT FARSI DATABASE

Mobs

Browse curated, version-aware Mobs with practical details and connected guides.

Squid
Mobs

Squid

Squid: Squid is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Glow Squid
Mobs

Glow Squid

Glow Squid: Glow Squid is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Bat
Mobs

Bat

Bat: Bat is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Tadpole
Mobs

Tadpole

Tadpole: Tadpole is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Strider
Mobs

Strider

Strider: Strider is normally passive. Find its matching biome, prepare the correct food, lead, bucket, saddle, or enclosure, and protect it from hostile mobs before breeding or transport.

1.21.8BothIntermediate
Wolf
Mobs

Wolf

Wolf: Wolf is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Polar Bear
Mobs

Polar Bear

Polar Bear: Polar Bear is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Goat
Mobs

Goat

Goat: Goat is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Bee
Mobs

Bee

Bee: Bee is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Dolphin
Mobs

Dolphin

Dolphin: Dolphin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Piglin
Mobs

Piglin

Piglin: Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Zombified Piglin
Mobs

Zombified Piglin

Zombified Piglin: Zombified Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Spider
Mobs

Spider

Spider: Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Cave Spider
Mobs

Cave Spider

Cave Spider: Cave Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Snow Golem
Mobs

Snow Golem

Snow Golem: Snow Golem is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothIntermediate
Husk
Mobs

Husk

Husk: Husk is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Stray
Mobs

Stray

Stray: Stray is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Zombie Villager
Mobs

Zombie Villager

Zombie Villager: Zombie Villager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Baby Zombie
Mobs

Baby Zombie

Baby Zombie: Baby Zombie is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Witch
Mobs

Witch

Witch: Witch is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Silverfish
Mobs

Silverfish

Silverfish: Silverfish is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Endermite
Mobs

Endermite

Endermite: Endermite is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Slime
Mobs

Slime

Slime: Slime is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Magma Cube
Mobs

Magma Cube

Magma Cube: Magma Cube is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Ghast
Mobs

Ghast

Ghast: Ghast is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Vex
Mobs

Vex

Vex: Vex is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Pillager
Mobs

Pillager

Pillager: Pillager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothIntermediate
Happy Ghast
Mobs

Happy Ghast

Happy Ghast: Raise a Ghastling into a Happy Ghast, equip a harness, and use it as a multiplayer flying mount. Secure a landing area and keep the return route visible.

1.21.8BothIntermediate
Ghastling
Mobs

Ghastling

Ghastling: Hydrate a Dried Ghast in water until it becomes a Ghastling, then keep it safe while it grows into a Happy Ghast.

1.21.8BothIntermediate
Nautilus
Mobs

Nautilus

Nautilus: Approach Nautilus with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130BothIntermediate
Zombie Nautilus
Mobs

Zombie Nautilus

Zombie Nautilus: Approach Zombie Nautilus with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130BothIntermediate
Coral Zombie Nautilus
Mobs

Coral Zombie Nautilus

Coral Zombie Nautilus: Approach Coral Zombie Nautilus with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130BothIntermediate
Camel Husk
Mobs

Camel Husk

Camel Husk: Approach Camel Husk with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130BothIntermediate
Parched
Mobs

Parched

Parched: Approach Parched with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130BothIntermediate
Zombie Horse
Mobs

Zombie Horse

Zombie Horse: Approach Zombie Horse with the correct taming or combat plan, remove hostile riders first, and secure a protected enclosure before transport.

Java 1.21.11 / Bedrock 1.21.130BothIntermediate
Sulfur Cube
Mobs

Sulfur Cube

Sulfur Cube: Find Sulfur Cubes in Sulfur Caves and feed them blocks to change movement behavior. Test bounce, slide, magma, or TNT interactions in a contained area.

Java 26.2 / Bedrock 26.30BothIntermediate