MINECRAFT FARSI DATABASE
Blocks
Browse curated, version-aware Blocks with practical details and connected guides.
Weeping Vines
Weeping Vines: Find Weeping Vines in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Twisting Vines
Twisting Vines: Find Twisting Vines in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Crimson Nylium
Crimson Nylium: Find Crimson Nylium in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Warped Nylium
Warped Nylium: Find Warped Nylium in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Soul Sand
Soul Sand: Find Soul Sand in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Soul Soil
Soul Soil: Find Soul Soil in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Honeycomb Block
Honeycomb Block: Find Honeycomb Block in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Ochre Froglight
Ochre Froglight: Find Ochre Froglight in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Verdant Froglight
Verdant Froglight: Find Verdant Froglight in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Pearlescent Froglight
Pearlescent Froglight: Find Pearlescent Froglight in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.
Crafting Table
Crafting Table: Crafting Table is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Furnace
Furnace: Furnace is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Blast Furnace
Blast Furnace: Blast Furnace is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Smoker
Smoker: Smoker is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Chest
Chest: Chest is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Trapped Chest
Trapped Chest: Trapped Chest is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Barrel
Barrel: Barrel is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Hopper
Hopper: Hopper is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Dropper
Dropper: Dropper is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Dispenser
Dispenser: Dispenser is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Note Block
Note Block: Note Block is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Jukebox
Jukebox: Jukebox is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Lectern
Lectern: Lectern is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Loom
Loom: Loom is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Cartography Table
Cartography Table: Cartography Table is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Fletching Table
Fletching Table: Fletching Table is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Grindstone
Grindstone: Grindstone is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Stonecutter
Stonecutter: Stonecutter is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Composter
Composter: Composter is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Cauldron
Cauldron: Cauldron is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Bell
Bell: Bell is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Bookshelf
Bookshelf: Bookshelf is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Ladder
Ladder: Ladder is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Scaffolding
Scaffolding: Scaffolding is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Lantern
Lantern: Lantern is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Soul Lantern
Soul Lantern: Soul Lantern is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Campfire
Campfire: Campfire is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Soul Campfire
Soul Campfire: Soul Campfire is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Anvil
Anvil: Anvil is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Chipped Anvil
Chipped Anvil: Chipped Anvil is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Damaged Anvil
Damaged Anvil: Damaged Anvil is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
End Rod
End Rod: End Rod is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Glowstone
Glowstone: Glowstone is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Jack o Lantern
Jack o Lantern: Jack o Lantern is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Daylight Detector
Daylight Detector: Daylight Detector is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Lightning Rod
Lightning Rod: Lightning Rod is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Rail
Rail: Rail is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
Powered Rail
Powered Rail: Powered Rail is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.
