MINECRAFT FARSI DATABASE

Blocks

Browse curated, version-aware Blocks with practical details and connected guides.

Weeping Vines
Blocks

Weeping Vines

Weeping Vines: Find Weeping Vines in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Twisting Vines
Blocks

Twisting Vines

Twisting Vines: Find Twisting Vines in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Crimson Nylium
Blocks

Crimson Nylium

Crimson Nylium: Find Crimson Nylium in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Warped Nylium
Blocks

Warped Nylium

Warped Nylium: Find Warped Nylium in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Soul Sand
Blocks

Soul Sand

Soul Sand: Find Soul Sand in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Soul Soil
Blocks

Soul Soil

Soul Soil: Find Soul Soil in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Honeycomb Block
Blocks

Honeycomb Block

Honeycomb Block: Find Honeycomb Block in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Ochre Froglight
Blocks

Ochre Froglight

Ochre Froglight: Find Ochre Froglight in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Verdant Froglight
Blocks

Verdant Froglight

Verdant Froglight: Find Verdant Froglight in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Pearlescent Froglight
Blocks

Pearlescent Froglight

Pearlescent Froglight: Find Pearlescent Froglight in its matching biome or growth system, test the correct harvesting tool, and preserve a renewable source before decorating or farming at scale.

1.21.8BothIntermediate
Crafting Table
Blocks

Crafting Table

Crafting Table: Crafting Table is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Furnace
Blocks

Furnace

Furnace: Furnace is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Blast Furnace
Blocks

Blast Furnace

Blast Furnace: Blast Furnace is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Smoker
Blocks

Smoker

Smoker: Smoker is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Chest
Blocks

Chest

Chest: Chest is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Trapped Chest
Blocks

Trapped Chest

Trapped Chest: Trapped Chest is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Barrel
Blocks

Barrel

Barrel: Barrel is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Hopper
Blocks

Hopper

Hopper: Hopper is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Dropper
Blocks

Dropper

Dropper: Dropper is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Dispenser
Blocks

Dispenser

Dispenser: Dispenser is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Note Block
Blocks

Note Block

Note Block: Note Block is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Jukebox
Blocks

Jukebox

Jukebox: Jukebox is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Lectern
Blocks

Lectern

Lectern: Lectern is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Loom
Blocks

Loom

Loom: Loom is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Cartography Table
Blocks

Cartography Table

Cartography Table: Cartography Table is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Fletching Table
Blocks

Fletching Table

Fletching Table: Fletching Table is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Grindstone
Blocks

Grindstone

Grindstone: Grindstone is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Stonecutter
Blocks

Stonecutter

Stonecutter: Stonecutter is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Composter
Blocks

Composter

Composter: Composter is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Cauldron
Blocks

Cauldron

Cauldron: Cauldron is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Bell
Blocks

Bell

Bell: Bell is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Bookshelf
Blocks

Bookshelf

Bookshelf: Bookshelf is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Ladder
Blocks

Ladder

Ladder: Ladder is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Scaffolding
Blocks

Scaffolding

Scaffolding: Scaffolding is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Lantern
Blocks

Lantern

Lantern: Lantern is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Soul Lantern
Blocks

Soul Lantern

Soul Lantern: Soul Lantern is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Campfire
Blocks

Campfire

Campfire: Campfire is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Soul Campfire
Blocks

Soul Campfire

Soul Campfire: Soul Campfire is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Anvil
Blocks

Anvil

Anvil: Anvil is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Chipped Anvil
Blocks

Chipped Anvil

Chipped Anvil: Chipped Anvil is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Damaged Anvil
Blocks

Damaged Anvil

Damaged Anvil: Damaged Anvil is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
End Rod
Blocks

End Rod

End Rod: End Rod is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Glowstone
Blocks

Glowstone

Glowstone: Glowstone is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Jack o Lantern
Blocks

Jack o Lantern

Jack o Lantern: Jack o Lantern is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Daylight Detector
Blocks

Daylight Detector

Daylight Detector: Daylight Detector is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Lightning Rod
Blocks

Lightning Rod

Lightning Rod: Lightning Rod is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Rail
Blocks

Rail

Rail: Rail is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate
Powered Rail
Blocks

Powered Rail

Powered Rail: Powered Rail is a functional building component. Place one in an open test area, verify its input, output, orientation, inventory, or fuel behavior, then connect it to the final build.

1.21.8BothIntermediate