MINECRAFT FARSI DATABASE
Enchantments
Browse curated, version-aware Enchantments with practical details and connected guides.
Enchanting table mechanics
Enchanting table mechanics: This enchantment reaches level shown in game and must be applied to a compatible item using the table, a book, or an anvil.
Mending
Mending: This enchantment reaches level 1 and must be applied to a compatible item using the table, a book, or an anvil.
Fortune
Fortune: This enchantment reaches level 3 and must be applied to a compatible item using the table, a book, or an anvil.
Silk Touch
Silk Touch: This enchantment reaches level 1 and must be applied to a compatible item using the table, a book, or an anvil.
Efficiency
Efficiency: This enchantment reaches level 5 and must be applied to a compatible item using the table, a book, or an anvil.
Unbreaking
Unbreaking: This enchantment reaches level 3 and must be applied to a compatible item using the table, a book, or an anvil.
Sharpness
Sharpness: This enchantment reaches level 5 and must be applied to a compatible item using the table, a book, or an anvil.
Protection
Protection: This enchantment reaches level 4 and must be applied to a compatible item using the table, a book, or an anvil.
Feather Falling
Feather Falling: This enchantment reaches level 4 and must be applied to a compatible item using the table, a book, or an anvil.
Depth Strider
Depth Strider: This enchantment reaches level 3 and must be applied to a compatible item using the table, a book, or an anvil.
Wind Burst
Wind Burst: This enchantment reaches level 3 and must be applied to a compatible item using the table, a book, or an anvil.
Looting
Looting: This enchantment reaches level 3 and must be applied to a compatible item using the table, a book, or an anvil.
Power
Power: This enchantment reaches level 5 and must be applied to a compatible item using the table, a book, or an anvil.
Infinity
Infinity: This enchantment reaches level 1 and must be applied to a compatible item using the table, a book, or an anvil.
Respiration
Respiration: This enchantment reaches level 3 and must be applied to a compatible item using the table, a book, or an anvil.
Swift Sneak
Swift Sneak: This enchantment reaches level 3 and must be applied to a compatible item using the table, a book, or an anvil.
Aqua Affinity
Aqua Affinity: Aqua Affinity reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Bane of Arthropods
Bane of Arthropods: Bane of Arthropods reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Blast Protection
Blast Protection: Blast Protection reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Breach
Breach: Breach reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Channeling
Channeling: Channeling reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Curse of Binding
Curse of Binding: Curse of Binding reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Curse of Vanishing
Curse of Vanishing: Curse of Vanishing reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Density
Density: Density reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Fire Aspect
Fire Aspect: Fire Aspect reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Fire Protection
Fire Protection: Fire Protection reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Flame
Flame: Flame reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Frost Walker
Frost Walker: Frost Walker reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Impaling
Impaling: Impaling reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Knockback
Knockback: Knockback reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Loyalty
Loyalty: Loyalty reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Luck of the Sea
Luck of the Sea: Luck of the Sea reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Lure
Lure: Lure reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Multishot
Multishot: Multishot reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Piercing
Piercing: Piercing reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Projectile Protection
Projectile Protection: Projectile Protection reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Punch
Punch: Punch reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Quick Charge
Quick Charge: Quick Charge reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Riptide
Riptide: Riptide reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Smite
Smite: Smite reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Soul Speed
Soul Speed: Soul Speed reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Sweeping Edge
Sweeping Edge: Sweeping Edge reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Thorns
Thorns: Thorns reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
