MINECRAFT FARSI DATABASE
Items
Browse curated, version-aware Items with practical details and connected guides.
Fermented Spider Eye
Fermented Spider Eye: Fermented Spider Eye is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Blaze Powder
Blaze Powder: Blaze Powder is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Dragon Breath
Dragon Breath: Dragon Breath is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Scute
Scute: Scute is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Armadillo Scute
Armadillo Scute: Armadillo Scute is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Ink Sac
Ink Sac: Ink Sac is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Glow Ink Sac
Glow Ink Sac: Glow Ink Sac is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Honeycomb
Honeycomb: Honeycomb is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Paper
Paper: Paper is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Book
Book: Book is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Glass Bottle
Glass Bottle: Glass Bottle is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Fire Charge
Fire Charge: Fire Charge is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Snowball
Snowball: Snowball is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Egg
Egg: Egg is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Disc Fragment 5
Disc Fragment 5: Disc Fragment 5 is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Resin Clump
Resin Clump: Resin Clump is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Resin Brick
Resin Brick: Resin Brick is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.
Compass
Compass: Compass is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Clock
Clock: Clock is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Map
Map: Map is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Empty Map
Empty Map: Empty Map is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Name Tag
Name Tag: Name Tag is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Saddle
Saddle: Saddle is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Shears
Shears: Shears is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Fishing Rod
Fishing Rod: Fishing Rod is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Flint and Steel
Flint and Steel: Flint and Steel is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Carrot on a Stick
Carrot on a Stick: Carrot on a Stick is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Warped Fungus on a Stick
Warped Fungus on a Stick: Warped Fungus on a Stick is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Minecart
Minecart: Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Chest Minecart
Chest Minecart: Chest Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Hopper Minecart
Hopper Minecart: Hopper Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Furnace Minecart
Furnace Minecart: Furnace Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
TNT Minecart
TNT Minecart: TNT Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Armor Stand
Armor Stand: Armor Stand is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Item Frame
Item Frame: Item Frame is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Glow Item Frame
Glow Item Frame: Glow Item Frame is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Painting
Painting: Painting is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Writable Book
Writable Book: Writable Book is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Written Book
Written Book: Written Book is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Firework Star
Firework Star: Firework Star is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
End Crystal
End Crystal: End Crystal is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.
Music Disc 13
Music Disc 13: Music Disc 13 is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.
Music Disc Cat
Music Disc Cat: Music Disc Cat is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.
Music Disc Blocks
Music Disc Blocks: Music Disc Blocks is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.
Music Disc Chirp
Music Disc Chirp: Music Disc Chirp is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.
Music Disc Far
Music Disc Far: Music Disc Far is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.
Music Disc Mall
Music Disc Mall: Music Disc Mall is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.
Music Disc Mellohi
Music Disc Mellohi: Music Disc Mellohi is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.
