MINECRAFT FARSI DATABASE

Items

Browse curated, version-aware Items with practical details and connected guides.

Fermented Spider Eye
Items

Fermented Spider Eye

Fermented Spider Eye: Fermented Spider Eye is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Blaze Powder
Items

Blaze Powder

Blaze Powder: Blaze Powder is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Dragon Breath
Items

Dragon Breath

Dragon Breath: Dragon Breath is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Scute
Items

Scute

Scute: Scute is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Armadillo Scute
Items

Armadillo Scute

Armadillo Scute: Armadillo Scute is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Ink Sac
Items

Ink Sac

Ink Sac: Ink Sac is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Glow Ink Sac
Items

Glow Ink Sac

Glow Ink Sac: Glow Ink Sac is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Honeycomb
Items

Honeycomb

Honeycomb: Honeycomb is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Paper
Items

Paper

Paper: Paper is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Book
Items

Book

Book: Book is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Glass Bottle
Items

Glass Bottle

Glass Bottle: Glass Bottle is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Fire Charge
Items

Fire Charge

Fire Charge: Fire Charge is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Snowball
Items

Snowball

Snowball: Snowball is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Egg
Items

Egg

Egg: Egg is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Disc Fragment 5
Items

Disc Fragment 5

Disc Fragment 5: Disc Fragment 5 is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Resin Clump
Items

Resin Clump

Resin Clump: Resin Clump is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Resin Brick
Items

Resin Brick

Resin Brick: Resin Brick is a material, drop, or processing input. Identify its renewable source, collection condition, stack size, and highest-value recipes before using rare stock.

1.21.8BothIntermediate
Compass
Items

Compass

Compass: Compass is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Clock
Items

Clock

Clock: Clock is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Map
Items

Map

Map: Map is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Empty Map
Items

Empty Map

Empty Map: Empty Map is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Name Tag
Items

Name Tag

Name Tag: Name Tag is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Saddle
Items

Saddle

Saddle: Saddle is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Shears
Items

Shears

Shears: Shears is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Fishing Rod
Items

Fishing Rod

Fishing Rod: Fishing Rod is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Flint and Steel
Items

Flint and Steel

Flint and Steel: Flint and Steel is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Carrot on a Stick
Items

Carrot on a Stick

Carrot on a Stick: Carrot on a Stick is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Warped Fungus on a Stick
Items

Warped Fungus on a Stick

Warped Fungus on a Stick: Warped Fungus on a Stick is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Minecart
Items

Minecart

Minecart: Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Chest Minecart
Items

Chest Minecart

Chest Minecart: Chest Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Hopper Minecart
Items

Hopper Minecart

Hopper Minecart: Hopper Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Furnace Minecart
Items

Furnace Minecart

Furnace Minecart: Furnace Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
TNT Minecart
Items

TNT Minecart

TNT Minecart: TNT Minecart is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Armor Stand
Items

Armor Stand

Armor Stand: Armor Stand is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Item Frame
Items

Item Frame

Item Frame: Item Frame is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Glow Item Frame
Items

Glow Item Frame

Glow Item Frame: Glow Item Frame is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Painting
Items

Painting

Painting: Painting is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Writable Book
Items

Writable Book

Writable Book: Writable Book is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Written Book
Items

Written Book

Written Book: Written Book is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Firework Star
Items

Firework Star

Firework Star: Firework Star is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
End Crystal
Items

End Crystal

End Crystal: End Crystal is a utility item. Learn its activation, durability or one-use behavior, then keep it in a labeled hotbar or storage slot with the resources needed to recover or refill it.

1.21.8BothIntermediate
Music Disc 13
Items

Music Disc 13

Music Disc 13: Music Disc 13 is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.

1.21.8BothIntermediate
Music Disc Cat
Items

Music Disc Cat

Music Disc Cat: Music Disc Cat is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.

1.21.8BothIntermediate
Music Disc Blocks
Items

Music Disc Blocks

Music Disc Blocks: Music Disc Blocks is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.

1.21.8BothIntermediate
Music Disc Chirp
Items

Music Disc Chirp

Music Disc Chirp: Music Disc Chirp is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.

1.21.8BothIntermediate
Music Disc Far
Items

Music Disc Far

Music Disc Far: Music Disc Far is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.

1.21.8BothIntermediate
Music Disc Mall
Items

Music Disc Mall

Music Disc Mall: Music Disc Mall is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.

1.21.8BothIntermediate
Music Disc Mellohi
Items

Music Disc Mellohi

Music Disc Mellohi: Music Disc Mellohi is played in a jukebox. Record where it is obtained, secure the rare disc in an Ender Chest, and use a comparator behind the jukebox when its signal matters.

1.21.8BothIntermediate