MINECRAFT FARSI DATABASE
Projects
Browse curated, version-aware Projects with practical details and connected guides.
Snowy Beach Practice Project
Snowy Beach Practice Project: Build a small Creative practice project for Snowy Beach that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Frozen River Practice Project
Frozen River Practice Project: Build a small Creative practice project for Frozen River that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Frozen Ocean Practice Project
Frozen Ocean Practice Project: Build a small Creative practice project for Frozen Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Deep Frozen Ocean Practice Project
Deep Frozen Ocean Practice Project: Build a small Creative practice project for Deep Frozen Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Cold Ocean Practice Project
Cold Ocean Practice Project: Build a small Creative practice project for Cold Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Deep Cold Ocean Practice Project
Deep Cold Ocean Practice Project: Build a small Creative practice project for Deep Cold Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Jagged Peaks Practice Project
Jagged Peaks Practice Project: Build a small Creative practice project for Jagged Peaks that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Snowy Slopes Practice Project
Snowy Slopes Practice Project: Build a small Creative practice project for Snowy Slopes that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Grove Practice Project
Grove Practice Project: Build a small Creative practice project for Grove that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
The Void Practice Project
The Void Practice Project: Build a small Creative practice project for The Void that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Small End Islands Practice Project
Small End Islands Practice Project: Build a small Creative practice project for Small End Islands that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
End Midlands Practice Project
End Midlands Practice Project: Build a small Creative practice project for End Midlands that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
End Highlands Practice Project
End Highlands Practice Project: Build a small Creative practice project for End Highlands that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
End Barrens Practice Project
End Barrens Practice Project: Build a small Creative practice project for End Barrens that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Aqua Affinity Practice Project
Aqua Affinity Practice Project: Build a small Creative practice project for Aqua Affinity that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Bane of Arthropods Practice Project
Bane of Arthropods Practice Project: Build a small Creative practice project for Bane of Arthropods that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Blast Protection Practice Project
Blast Protection Practice Project: Build a small Creative practice project for Blast Protection that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Breach Practice Project
Breach Practice Project: Build a small Creative practice project for Breach that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Channeling Practice Project
Channeling Practice Project: Build a small Creative practice project for Channeling that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Curse of Binding Practice Project
Curse of Binding Practice Project: Build a small Creative practice project for Curse of Binding that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Curse of Vanishing Practice Project
Curse of Vanishing Practice Project: Build a small Creative practice project for Curse of Vanishing that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Density Practice Project
Density Practice Project: Build a small Creative practice project for Density that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Fire Aspect Practice Project
Fire Aspect Practice Project: Build a small Creative practice project for Fire Aspect that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Fire Protection Practice Project
Fire Protection Practice Project: Build a small Creative practice project for Fire Protection that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Flame Practice Project
Flame Practice Project: Build a small Creative practice project for Flame that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Frost Walker Practice Project
Frost Walker Practice Project: Build a small Creative practice project for Frost Walker that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Impaling Practice Project
Impaling Practice Project: Build a small Creative practice project for Impaling that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Knockback Practice Project
Knockback Practice Project: Build a small Creative practice project for Knockback that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Loyalty Practice Project
Loyalty Practice Project: Build a small Creative practice project for Loyalty that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Luck of the Sea Practice Project
Luck of the Sea Practice Project: Build a small Creative practice project for Luck of the Sea that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Lure Practice Project
Lure Practice Project: Build a small Creative practice project for Lure that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Multishot Practice Project
Multishot Practice Project: Build a small Creative practice project for Multishot that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Piercing Practice Project
Piercing Practice Project: Build a small Creative practice project for Piercing that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Projectile Protection Practice Project
Projectile Protection Practice Project: Build a small Creative practice project for Projectile Protection that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Punch Practice Project
Punch Practice Project: Build a small Creative practice project for Punch that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Quick Charge Practice Project
Quick Charge Practice Project: Build a small Creative practice project for Quick Charge that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Riptide Practice Project
Riptide Practice Project: Build a small Creative practice project for Riptide that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Smite Practice Project
Smite Practice Project: Build a small Creative practice project for Smite that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Soul Speed Practice Project
Soul Speed Practice Project: Build a small Creative practice project for Soul Speed that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Sweeping Edge Practice Project
Sweeping Edge Practice Project: Build a small Creative practice project for Sweeping Edge that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Thorns Practice Project
Thorns Practice Project: Build a small Creative practice project for Thorns that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Long Swiftness Practice Project
Long Swiftness Practice Project: Build a small Creative practice project for Long Swiftness that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Strong Swiftness Practice Project
Strong Swiftness Practice Project: Build a small Creative practice project for Strong Swiftness that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Long Strength Practice Project
Long Strength Practice Project: Build a small Creative practice project for Long Strength that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Strong Strength Practice Project
Strong Strength Practice Project: Build a small Creative practice project for Strong Strength that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Long Leaping Practice Project
Long Leaping Practice Project: Build a small Creative practice project for Long Leaping that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Strong Leaping Practice Project
Strong Leaping Practice Project: Build a small Creative practice project for Strong Leaping that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Long Regeneration Practice Project
Long Regeneration Practice Project: Build a small Creative practice project for Long Regeneration that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.


