MINECRAFT FARSI DATABASE

Projects

Browse curated, version-aware Projects with practical details and connected guides.

1600 reviewed knowledge entries
AllPractice project
Snowy Beach Practice Project
Projects

Snowy Beach Practice Project

Snowy Beach Practice Project: Build a small Creative practice project for Snowy Beach that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Frozen River Practice Project
Projects

Frozen River Practice Project

Frozen River Practice Project: Build a small Creative practice project for Frozen River that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Frozen Ocean Practice Project
Projects

Frozen Ocean Practice Project

Frozen Ocean Practice Project: Build a small Creative practice project for Frozen Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Deep Frozen Ocean Practice Project
Projects

Deep Frozen Ocean Practice Project

Deep Frozen Ocean Practice Project: Build a small Creative practice project for Deep Frozen Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Cold Ocean Practice Project
Projects

Cold Ocean Practice Project

Cold Ocean Practice Project: Build a small Creative practice project for Cold Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Deep Cold Ocean Practice Project
Projects

Deep Cold Ocean Practice Project

Deep Cold Ocean Practice Project: Build a small Creative practice project for Deep Cold Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Jagged Peaks Practice Project
Projects

Jagged Peaks Practice Project

Jagged Peaks Practice Project: Build a small Creative practice project for Jagged Peaks that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Snowy Slopes Practice Project
Projects

Snowy Slopes Practice Project

Snowy Slopes Practice Project: Build a small Creative practice project for Snowy Slopes that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Grove Practice Project
Projects

Grove Practice Project

Grove Practice Project: Build a small Creative practice project for Grove that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
The Void Practice Project
Projects

The Void Practice Project

The Void Practice Project: Build a small Creative practice project for The Void that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Small End Islands Practice Project
Projects

Small End Islands Practice Project

Small End Islands Practice Project: Build a small Creative practice project for Small End Islands that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
End Midlands Practice Project
Projects

End Midlands Practice Project

End Midlands Practice Project: Build a small Creative practice project for End Midlands that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
End Highlands Practice Project
Projects

End Highlands Practice Project

End Highlands Practice Project: Build a small Creative practice project for End Highlands that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
End Barrens Practice Project
Projects

End Barrens Practice Project

End Barrens Practice Project: Build a small Creative practice project for End Barrens that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Aqua Affinity Practice Project
Projects

Aqua Affinity Practice Project

Aqua Affinity Practice Project: Build a small Creative practice project for Aqua Affinity that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Bane of Arthropods Practice Project
Projects

Bane of Arthropods Practice Project

Bane of Arthropods Practice Project: Build a small Creative practice project for Bane of Arthropods that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Blast Protection Practice Project
Projects

Blast Protection Practice Project

Blast Protection Practice Project: Build a small Creative practice project for Blast Protection that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Breach Practice Project
Projects

Breach Practice Project

Breach Practice Project: Build a small Creative practice project for Breach that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Channeling Practice Project
Projects

Channeling Practice Project

Channeling Practice Project: Build a small Creative practice project for Channeling that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Curse of Binding Practice Project
Projects

Curse of Binding Practice Project

Curse of Binding Practice Project: Build a small Creative practice project for Curse of Binding that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Curse of Vanishing Practice Project
Projects

Curse of Vanishing Practice Project

Curse of Vanishing Practice Project: Build a small Creative practice project for Curse of Vanishing that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Density Practice Project
Projects

Density Practice Project

Density Practice Project: Build a small Creative practice project for Density that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Fire Aspect Practice Project
Projects

Fire Aspect Practice Project

Fire Aspect Practice Project: Build a small Creative practice project for Fire Aspect that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Fire Protection Practice Project
Projects

Fire Protection Practice Project

Fire Protection Practice Project: Build a small Creative practice project for Fire Protection that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Flame Practice Project
Projects

Flame Practice Project

Flame Practice Project: Build a small Creative practice project for Flame that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Frost Walker Practice Project
Projects

Frost Walker Practice Project

Frost Walker Practice Project: Build a small Creative practice project for Frost Walker that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Impaling Practice Project
Projects

Impaling Practice Project

Impaling Practice Project: Build a small Creative practice project for Impaling that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Knockback Practice Project
Projects

Knockback Practice Project

Knockback Practice Project: Build a small Creative practice project for Knockback that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Loyalty Practice Project
Projects

Loyalty Practice Project

Loyalty Practice Project: Build a small Creative practice project for Loyalty that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Luck of the Sea Practice Project
Projects

Luck of the Sea Practice Project

Luck of the Sea Practice Project: Build a small Creative practice project for Luck of the Sea that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Lure Practice Project
Projects

Lure Practice Project

Lure Practice Project: Build a small Creative practice project for Lure that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Multishot Practice Project
Projects

Multishot Practice Project

Multishot Practice Project: Build a small Creative practice project for Multishot that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Piercing Practice Project
Projects

Piercing Practice Project

Piercing Practice Project: Build a small Creative practice project for Piercing that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Projectile Protection Practice Project
Projects

Projectile Protection Practice Project

Projectile Protection Practice Project: Build a small Creative practice project for Projectile Protection that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Punch Practice Project
Projects

Punch Practice Project

Punch Practice Project: Build a small Creative practice project for Punch that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Quick Charge Practice Project
Projects

Quick Charge Practice Project

Quick Charge Practice Project: Build a small Creative practice project for Quick Charge that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Riptide Practice Project
Projects

Riptide Practice Project

Riptide Practice Project: Build a small Creative practice project for Riptide that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Smite Practice Project
Projects

Smite Practice Project

Smite Practice Project: Build a small Creative practice project for Smite that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Soul Speed Practice Project
Projects

Soul Speed Practice Project

Soul Speed Practice Project: Build a small Creative practice project for Soul Speed that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Sweeping Edge Practice Project
Projects

Sweeping Edge Practice Project

Sweeping Edge Practice Project: Build a small Creative practice project for Sweeping Edge that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8JavaIntermediate
Thorns Practice Project
Projects

Thorns Practice Project

Thorns Practice Project: Build a small Creative practice project for Thorns that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Long Swiftness Practice Project
Projects

Long Swiftness Practice Project

Long Swiftness Practice Project: Build a small Creative practice project for Long Swiftness that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Strong Swiftness Practice Project
Projects

Strong Swiftness Practice Project

Strong Swiftness Practice Project: Build a small Creative practice project for Strong Swiftness that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Long Strength Practice Project
Projects

Long Strength Practice Project

Long Strength Practice Project: Build a small Creative practice project for Long Strength that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Strong Strength Practice Project
Projects

Strong Strength Practice Project

Strong Strength Practice Project: Build a small Creative practice project for Strong Strength that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Long Leaping Practice Project
Projects

Long Leaping Practice Project

Long Leaping Practice Project: Build a small Creative practice project for Long Leaping that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Strong Leaping Practice Project
Projects

Strong Leaping Practice Project

Strong Leaping Practice Project: Build a small Creative practice project for Strong Leaping that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Long Regeneration Practice Project
Projects

Long Regeneration Practice Project

Long Regeneration Practice Project: Build a small Creative practice project for Long Regeneration that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate