MINECRAFT FARSI DATABASE

Tips

Browse curated, version-aware Tips with practical details and connected guides.

Light Levels Field Checklist
Tips

Light Levels Field Checklist

Light Levels Field Checklist: Light Levels is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Hostile Mob Cap Field Checklist
Tips

Hostile Mob Cap Field Checklist

Hostile Mob Cap Field Checklist: Hostile Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Passive Mob Cap Field Checklist
Tips

Passive Mob Cap Field Checklist

Passive Mob Cap Field Checklist: Passive Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Spawn Chunks Field Checklist
Tips

Spawn Chunks Field Checklist

Spawn Chunks Field Checklist: Spawn Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Simulation Distance Field Checklist
Tips

Simulation Distance Field Checklist

Simulation Distance Field Checklist: Simulation Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Render Distance Field Checklist
Tips

Render Distance Field Checklist

Render Distance Field Checklist: Render Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Random Ticks Field Checklist
Tips

Random Ticks Field Checklist

Random Ticks Field Checklist: Random Ticks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Random Tick Speed Field Checklist
Tips

Random Tick Speed Field Checklist

Random Tick Speed Field Checklist: Random Tick Speed is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Game Tick Field Checklist
Tips

Game Tick Field Checklist

Game Tick Field Checklist: Game Tick is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Day Night Cycle Field Checklist
Tips

Day Night Cycle Field Checklist

Day Night Cycle Field Checklist: Day Night Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Weather Cycle Field Checklist
Tips

Weather Cycle Field Checklist

Weather Cycle Field Checklist: Weather Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Sleep Percentage Field Checklist
Tips

Sleep Percentage Field Checklist

Sleep Percentage Field Checklist: Sleep Percentage is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Chunk Coordinates Field Checklist
Tips

Chunk Coordinates Field Checklist

Chunk Coordinates Field Checklist: Chunk Coordinates is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Chunk Borders Field Checklist
Tips

Chunk Borders Field Checklist

Chunk Borders Field Checklist: Chunk Borders is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Slime Chunks Field Checklist
Tips

Slime Chunks Field Checklist

Slime Chunks Field Checklist: Slime Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Structure Bounding Boxes Field Checklist
Tips

Structure Bounding Boxes Field Checklist

Structure Bounding Boxes Field Checklist: Structure Bounding Boxes is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Biome Temperature Field Checklist
Tips

Biome Temperature Field Checklist

Biome Temperature Field Checklist: Biome Temperature is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Water Freezing Field Checklist
Tips

Water Freezing Field Checklist

Water Freezing Field Checklist: Water Freezing is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Snow Accumulation Field Checklist
Tips

Snow Accumulation Field Checklist

Snow Accumulation Field Checklist: Snow Accumulation is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Fire Spread Field Checklist
Tips

Fire Spread Field Checklist

Fire Spread Field Checklist: Fire Spread is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Fluid Flow Field Checklist
Tips

Fluid Flow Field Checklist

Fluid Flow Field Checklist: Fluid Flow is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Entity Cramming Field Checklist
Tips

Entity Cramming Field Checklist

Entity Cramming Field Checklist: Entity Cramming is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
World Border Field Checklist
Tips

World Border Field Checklist

World Border Field Checklist: World Border is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Game Rules Field Checklist
Tips

Game Rules Field Checklist

Game Rules Field Checklist: Game Rules is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Hunger Field Checklist
Tips

Hunger Field Checklist

Hunger Field Checklist: Hunger affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Saturation Field Checklist
Tips

Saturation Field Checklist

Saturation Field Checklist: Saturation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Exhaustion Field Checklist
Tips

Exhaustion Field Checklist

Exhaustion Field Checklist: Exhaustion affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Natural Regeneration Field Checklist
Tips

Natural Regeneration Field Checklist

Natural Regeneration Field Checklist: Natural Regeneration affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Armor Points Field Checklist
Tips

Armor Points Field Checklist

Armor Points Field Checklist: Armor Points affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Armor Toughness Field Checklist
Tips

Armor Toughness Field Checklist

Armor Toughness Field Checklist: Armor Toughness affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Shield Blocking Field Checklist
Tips

Shield Blocking Field Checklist

Shield Blocking Field Checklist: Shield Blocking affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Shield Cooldown Field Checklist
Tips

Shield Cooldown Field Checklist

Shield Cooldown Field Checklist: Shield Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Attack Cooldown Field Checklist
Tips

Attack Cooldown Field Checklist

Attack Cooldown Field Checklist: Attack Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Critical Hits Field Checklist
Tips

Critical Hits Field Checklist

Critical Hits Field Checklist: Critical Hits affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Sweeping Attacks Field Checklist
Tips

Sweeping Attacks Field Checklist

Sweeping Attacks Field Checklist: Sweeping Attacks affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Invulnerability Frames Field Checklist
Tips

Invulnerability Frames Field Checklist

Invulnerability Frames Field Checklist: Invulnerability Frames affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Projectile Damage Field Checklist
Tips

Projectile Damage Field Checklist

Projectile Damage Field Checklist: Projectile Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Fire Damage Field Checklist
Tips

Fire Damage Field Checklist

Fire Damage Field Checklist: Fire Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Drowning Field Checklist
Tips

Drowning Field Checklist

Drowning Field Checklist: Drowning affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Suffocation Field Checklist
Tips

Suffocation Field Checklist

Suffocation Field Checklist: Suffocation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Freezing Damage Field Checklist
Tips

Freezing Damage Field Checklist

Freezing Damage Field Checklist: Freezing Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Poison Damage Field Checklist
Tips

Poison Damage Field Checklist

Poison Damage Field Checklist: Poison Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Wither Damage Field Checklist
Tips

Wither Damage Field Checklist

Wither Damage Field Checklist: Wither Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Experience Levels Field Checklist
Tips

Experience Levels Field Checklist

Experience Levels Field Checklist: Experience Levels affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Experience Orbs Field Checklist
Tips

Experience Orbs Field Checklist

Experience Orbs Field Checklist: Experience Orbs affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Death and Item Drop Field Checklist
Tips

Death and Item Drop Field Checklist

Death and Item Drop Field Checklist: Death and Item Drop affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Item Despawn Field Checklist
Tips

Item Despawn Field Checklist

Item Despawn Field Checklist: Item Despawn affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Respawn Point Field Checklist
Tips

Respawn Point Field Checklist

Respawn Point Field Checklist: Respawn Point affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner