MINECRAFT FARSI DATABASE

Guides

Browse curated, version-aware Guides with practical details and connected guides.

How to Test Light Levels
Guides

How to Test Light Levels

How to Test Light Levels: Light Levels is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Hostile Mob Cap
Guides

How to Test Hostile Mob Cap

How to Test Hostile Mob Cap: Hostile Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Passive Mob Cap
Guides

How to Test Passive Mob Cap

How to Test Passive Mob Cap: Passive Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Spawn Chunks
Guides

How to Test Spawn Chunks

How to Test Spawn Chunks: Spawn Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Simulation Distance
Guides

How to Test Simulation Distance

How to Test Simulation Distance: Simulation Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Render Distance
Guides

How to Test Render Distance

How to Test Render Distance: Render Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Random Ticks
Guides

How to Test Random Ticks

How to Test Random Ticks: Random Ticks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Random Tick Speed
Guides

How to Test Random Tick Speed

How to Test Random Tick Speed: Random Tick Speed is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Game Tick
Guides

How to Test Game Tick

How to Test Game Tick: Game Tick is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Day Night Cycle
Guides

How to Test Day Night Cycle

How to Test Day Night Cycle: Day Night Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Weather Cycle
Guides

How to Test Weather Cycle

How to Test Weather Cycle: Weather Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Sleep Percentage
Guides

How to Test Sleep Percentage

How to Test Sleep Percentage: Sleep Percentage is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Chunk Coordinates
Guides

How to Test Chunk Coordinates

How to Test Chunk Coordinates: Chunk Coordinates is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Chunk Borders
Guides

How to Test Chunk Borders

How to Test Chunk Borders: Chunk Borders is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Slime Chunks
Guides

How to Test Slime Chunks

How to Test Slime Chunks: Slime Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Structure Bounding Boxes
Guides

How to Test Structure Bounding Boxes

How to Test Structure Bounding Boxes: Structure Bounding Boxes is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Biome Temperature
Guides

How to Test Biome Temperature

How to Test Biome Temperature: Biome Temperature is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Water Freezing
Guides

How to Test Water Freezing

How to Test Water Freezing: Water Freezing is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Snow Accumulation
Guides

How to Test Snow Accumulation

How to Test Snow Accumulation: Snow Accumulation is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Fire Spread
Guides

How to Test Fire Spread

How to Test Fire Spread: Fire Spread is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Fluid Flow
Guides

How to Test Fluid Flow

How to Test Fluid Flow: Fluid Flow is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Entity Cramming
Guides

How to Test Entity Cramming

How to Test Entity Cramming: Entity Cramming is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test World Border
Guides

How to Test World Border

How to Test World Border: World Border is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Game Rules
Guides

How to Test Game Rules

How to Test Game Rules: Game Rules is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Hunger
Guides

How to Test Hunger

How to Test Hunger: Hunger affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Saturation
Guides

How to Test Saturation

How to Test Saturation: Saturation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Exhaustion
Guides

How to Test Exhaustion

How to Test Exhaustion: Exhaustion affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Natural Regeneration
Guides

How to Test Natural Regeneration

How to Test Natural Regeneration: Natural Regeneration affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Armor Points
Guides

How to Test Armor Points

How to Test Armor Points: Armor Points affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Armor Toughness
Guides

How to Test Armor Toughness

How to Test Armor Toughness: Armor Toughness affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Shield Blocking
Guides

How to Test Shield Blocking

How to Test Shield Blocking: Shield Blocking affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Shield Cooldown
Guides

How to Test Shield Cooldown

How to Test Shield Cooldown: Shield Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Attack Cooldown
Guides

How to Test Attack Cooldown

How to Test Attack Cooldown: Attack Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Critical Hits
Guides

How to Test Critical Hits

How to Test Critical Hits: Critical Hits affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Sweeping Attacks
Guides

How to Test Sweeping Attacks

How to Test Sweeping Attacks: Sweeping Attacks affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Knockback
Guides

How to Test Knockback

How to Test Knockback: Knockback affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Invulnerability Frames
Guides

How to Test Invulnerability Frames

How to Test Invulnerability Frames: Invulnerability Frames affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Projectile Damage
Guides

How to Test Projectile Damage

How to Test Projectile Damage: Projectile Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Fire Damage
Guides

How to Test Fire Damage

How to Test Fire Damage: Fire Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Drowning
Guides

How to Test Drowning

How to Test Drowning: Drowning affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Suffocation
Guides

How to Test Suffocation

How to Test Suffocation: Suffocation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Freezing Damage
Guides

How to Test Freezing Damage

How to Test Freezing Damage: Freezing Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Poison Damage
Guides

How to Test Poison Damage

How to Test Poison Damage: Poison Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Wither Damage
Guides

How to Test Wither Damage

How to Test Wither Damage: Wither Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Experience Levels
Guides

How to Test Experience Levels

How to Test Experience Levels: Experience Levels affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Experience Orbs
Guides

How to Test Experience Orbs

How to Test Experience Orbs: Experience Orbs affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Death and Item Drop
Guides

How to Test Death and Item Drop

How to Test Death and Item Drop: Death and Item Drop affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Item Despawn
Guides

How to Test Item Despawn

How to Test Item Despawn: Item Despawn affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate