MINECRAFT FARSI DATABASE
Projects
Browse curated, version-aware Projects with practical details and connected guides.
Structure Bounding Boxes Practice Project
Structure Bounding Boxes Practice Project: Build a small Creative practice project for Structure Bounding Boxes that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Biome Temperature Practice Project
Biome Temperature Practice Project: Build a small Creative practice project for Biome Temperature that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Water Freezing Practice Project
Water Freezing Practice Project: Build a small Creative practice project for Water Freezing that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Snow Accumulation Practice Project
Snow Accumulation Practice Project: Build a small Creative practice project for Snow Accumulation that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Fire Spread Practice Project
Fire Spread Practice Project: Build a small Creative practice project for Fire Spread that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Fluid Flow Practice Project
Fluid Flow Practice Project: Build a small Creative practice project for Fluid Flow that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Entity Cramming Practice Project
Entity Cramming Practice Project: Build a small Creative practice project for Entity Cramming that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
World Border Practice Project
World Border Practice Project: Build a small Creative practice project for World Border that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Game Rules Practice Project
Game Rules Practice Project: Build a small Creative practice project for Game Rules that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Hunger Practice Project
Hunger Practice Project: Build a small Creative practice project for Hunger that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Saturation Practice Project
Saturation Practice Project: Build a small Creative practice project for Saturation that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Exhaustion Practice Project
Exhaustion Practice Project: Build a small Creative practice project for Exhaustion that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Natural Regeneration Practice Project
Natural Regeneration Practice Project: Build a small Creative practice project for Natural Regeneration that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Armor Points Practice Project
Armor Points Practice Project: Build a small Creative practice project for Armor Points that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Armor Toughness Practice Project
Armor Toughness Practice Project: Build a small Creative practice project for Armor Toughness that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Shield Blocking Practice Project
Shield Blocking Practice Project: Build a small Creative practice project for Shield Blocking that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Shield Cooldown Practice Project
Shield Cooldown Practice Project: Build a small Creative practice project for Shield Cooldown that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Attack Cooldown Practice Project
Attack Cooldown Practice Project: Build a small Creative practice project for Attack Cooldown that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Critical Hits Practice Project
Critical Hits Practice Project: Build a small Creative practice project for Critical Hits that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Sweeping Attacks Practice Project
Sweeping Attacks Practice Project: Build a small Creative practice project for Sweeping Attacks that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Invulnerability Frames Practice Project
Invulnerability Frames Practice Project: Build a small Creative practice project for Invulnerability Frames that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Projectile Damage Practice Project
Projectile Damage Practice Project: Build a small Creative practice project for Projectile Damage that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Fire Damage Practice Project
Fire Damage Practice Project: Build a small Creative practice project for Fire Damage that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Drowning Practice Project
Drowning Practice Project: Build a small Creative practice project for Drowning that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Suffocation Practice Project
Suffocation Practice Project: Build a small Creative practice project for Suffocation that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Freezing Damage Practice Project
Freezing Damage Practice Project: Build a small Creative practice project for Freezing Damage that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Poison Damage Practice Project
Poison Damage Practice Project: Build a small Creative practice project for Poison Damage that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Wither Damage Practice Project
Wither Damage Practice Project: Build a small Creative practice project for Wither Damage that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Experience Levels Practice Project
Experience Levels Practice Project: Build a small Creative practice project for Experience Levels that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Experience Orbs Practice Project
Experience Orbs Practice Project: Build a small Creative practice project for Experience Orbs that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Death and Item Drop Practice Project
Death and Item Drop Practice Project: Build a small Creative practice project for Death and Item Drop that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Item Despawn Practice Project
Item Despawn Practice Project: Build a small Creative practice project for Item Despawn that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Respawn Point Practice Project
Respawn Point Practice Project: Build a small Creative practice project for Respawn Point that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Mob Despawn Practice Project
Mob Despawn Practice Project: Build a small Creative practice project for Mob Despawn that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Naming Persistence Practice Project
Naming Persistence Practice Project: Build a small Creative practice project for Naming Persistence that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Breeding Cooldown Practice Project
Breeding Cooldown Practice Project: Build a small Creative practice project for Breeding Cooldown that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Breeding Food Practice Project
Breeding Food Practice Project: Build a small Creative practice project for Breeding Food that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Baby Growth Practice Project
Baby Growth Practice Project: Build a small Creative practice project for Baby Growth that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Mob Pathfinding Practice Project
Mob Pathfinding Practice Project: Build a small Creative practice project for Mob Pathfinding that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Leash Behavior Practice Project
Leash Behavior Practice Project: Build a small Creative practice project for Leash Behavior that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Boat Capture Practice Project
Boat Capture Practice Project: Build a small Creative practice project for Boat Capture that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Villager Gossip Practice Project
Villager Gossip Practice Project: Build a small Creative practice project for Villager Gossip that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Villager Reputation Practice Project
Villager Reputation Practice Project: Build a small Creative practice project for Villager Reputation that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Villager Restocking Practice Project
Villager Restocking Practice Project: Build a small Creative practice project for Villager Restocking that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Workstation Claiming Practice Project
Workstation Claiming Practice Project: Build a small Creative practice project for Workstation Claiming that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Bed Claiming Practice Project
Bed Claiming Practice Project: Build a small Creative practice project for Bed Claiming that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Villager Breeding Practice Project
Villager Breeding Practice Project: Build a small Creative practice project for Villager Breeding that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
Iron Golem Spawning Practice Project
Iron Golem Spawning Practice Project: Build a small Creative practice project for Iron Golem Spawning that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.
