MINECRAFT FARSI DATABASE
Projects
Browse curated, version-aware Projects with practical details and connected guides.
Elder Guardian Practice Project
Elder Guardian Practice Project: Build a small Creative practice project for Elder Guardian that makes spawn conditions, aggression trigger, control method, drops, and retreat route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Ravager Practice Project
Ravager Practice Project: Build a small Creative practice project for Ravager that makes spawn conditions, aggression trigger, control method, drops, and retreat route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Vindicator Practice Project
Vindicator Practice Project: Build a small Creative practice project for Vindicator that makes spawn conditions, aggression trigger, control method, drops, and retreat route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Evoker Practice Project
Evoker Practice Project: Build a small Creative practice project for Evoker that makes spawn conditions, aggression trigger, control method, drops, and retreat route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Cherry Grove Practice Project
Cherry Grove Practice Project: Build a small Creative practice project for Cherry Grove that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Deep Dark Practice Project
Deep Dark Practice Project: Build a small Creative practice project for Deep Dark that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Mangrove Swamp Practice Project
Mangrove Swamp Practice Project: Build a small Creative practice project for Mangrove Swamp that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Lush Caves Practice Project
Lush Caves Practice Project: Build a small Creative practice project for Lush Caves that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Dripstone Caves Practice Project
Dripstone Caves Practice Project: Build a small Creative practice project for Dripstone Caves that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Basalt Deltas Practice Project
Basalt Deltas Practice Project: Build a small Creative practice project for Basalt Deltas that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Warped Forest Practice Project
Warped Forest Practice Project: Build a small Creative practice project for Warped Forest that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Soul Sand Valley Practice Project
Soul Sand Valley Practice Project: Build a small Creative practice project for Soul Sand Valley that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
The End Practice Project
The End Practice Project: Build a small Creative practice project for The End that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Mushroom Fields Practice Project
Mushroom Fields Practice Project: Build a small Creative practice project for Mushroom Fields that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Nether Wastes Practice Project
Nether Wastes Practice Project: Build a small Creative practice project for Nether Wastes that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Crimson Forest Practice Project
Crimson Forest Practice Project: Build a small Creative practice project for Crimson Forest that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Frozen Peaks Practice Project
Frozen Peaks Practice Project: Build a small Creative practice project for Frozen Peaks that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Badlands Practice Project
Badlands Practice Project: Build a small Creative practice project for Badlands that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Warm Ocean Practice Project
Warm Ocean Practice Project: Build a small Creative practice project for Warm Ocean that makes dimension, climate neighbors, terrain, structures, resources, and return route visible. After three successful runs, move the design to Survival with shutdown and repair access.
Mending Practice Project
Mending Practice Project: Build a small Creative practice project for Mending that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Fortune Practice Project
Fortune Practice Project: Build a small Creative practice project for Fortune that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Silk Touch Practice Project
Silk Touch Practice Project: Build a small Creative practice project for Silk Touch that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Efficiency Practice Project
Efficiency Practice Project: Build a small Creative practice project for Efficiency that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Unbreaking Practice Project
Unbreaking Practice Project: Build a small Creative practice project for Unbreaking that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Sharpness Practice Project
Sharpness Practice Project: Build a small Creative practice project for Sharpness that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Protection Practice Project
Protection Practice Project: Build a small Creative practice project for Protection that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Feather Falling Practice Project
Feather Falling Practice Project: Build a small Creative practice project for Feather Falling that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Depth Strider Practice Project
Depth Strider Practice Project: Build a small Creative practice project for Depth Strider that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Wind Burst Practice Project
Wind Burst Practice Project: Build a small Creative practice project for Wind Burst that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Looting Practice Project
Looting Practice Project: Build a small Creative practice project for Looting that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Power Practice Project
Power Practice Project: Build a small Creative practice project for Power that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Infinity Practice Project
Infinity Practice Project: Build a small Creative practice project for Infinity that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Respiration Practice Project
Respiration Practice Project: Build a small Creative practice project for Respiration that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Swift Sneak Practice Project
Swift Sneak Practice Project: Build a small Creative practice project for Swift Sneak that makes maximum level, compatible gear, conflicts, source, and anvil cost visible. After three successful runs, move the design to Survival with shutdown and repair access.
Healing Practice Project
Healing Practice Project: Build a small Creative practice project for Healing that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Strength Practice Project
Strength Practice Project: Build a small Creative practice project for Strength that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Swiftness Practice Project
Swiftness Practice Project: Build a small Creative practice project for Swiftness that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Fire Resistance Practice Project
Fire Resistance Practice Project: Build a small Creative practice project for Fire Resistance that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Night Vision Practice Project
Night Vision Practice Project: Build a small Creative practice project for Night Vision that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Water Breathing Practice Project
Water Breathing Practice Project: Build a small Creative practice project for Water Breathing that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Slow Falling Practice Project
Slow Falling Practice Project: Build a small Creative practice project for Slow Falling that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Invisibility Practice Project
Invisibility Practice Project: Build a small Creative practice project for Invisibility that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Leaping Practice Project
Leaping Practice Project: Build a small Creative practice project for Leaping that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Regeneration Practice Project
Regeneration Practice Project: Build a small Creative practice project for Regeneration that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Poison Practice Project
Poison Practice Project: Build a small Creative practice project for Poison that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Weakness Practice Project
Weakness Practice Project: Build a small Creative practice project for Weakness that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Harming Practice Project
Harming Practice Project: Build a small Creative practice project for Harming that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.
Turtle Master Practice Project
Turtle Master Practice Project: Build a small Creative practice project for Turtle Master that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.



