MINECRAFT FARSI DATABASE

Projects

Browse curated, version-aware Projects with practical details and connected guides.

1600 reviewed knowledge entries
AllPractice project
Wind Charging Practice Project
Projects

Wind Charging Practice Project

Wind Charging Practice Project: Build a small Creative practice project for Wind Charging that makes base potion, ingredient order, duration, amplifier, delivery form, and target visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Village Practice Project
Projects

Village Practice Project

Village Practice Project: Build a small Creative practice project for Village that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Stronghold Practice Project
Projects

Stronghold Practice Project

Stronghold Practice Project: Build a small Creative practice project for Stronghold that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Ancient City Practice Project
Projects

Ancient City Practice Project

Ancient City Practice Project: Build a small Creative practice project for Ancient City that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Trial Chambers Practice Project
Projects

Trial Chambers Practice Project

Trial Chambers Practice Project: Build a small Creative practice project for Trial Chambers that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Nether Fortress Practice Project
Projects

Nether Fortress Practice Project

Nether Fortress Practice Project: Build a small Creative practice project for Nether Fortress that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Bastion Remnant Practice Project
Projects

Bastion Remnant Practice Project

Bastion Remnant Practice Project: Build a small Creative practice project for Bastion Remnant that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
End City Practice Project
Projects

End City Practice Project

End City Practice Project: Build a small Creative practice project for End City that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Woodland Mansion Practice Project
Projects

Woodland Mansion Practice Project

Woodland Mansion Practice Project: Build a small Creative practice project for Woodland Mansion that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Ocean Monument Practice Project
Projects

Ocean Monument Practice Project

Ocean Monument Practice Project: Build a small Creative practice project for Ocean Monument that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Pillager Outpost Practice Project
Projects

Pillager Outpost Practice Project

Pillager Outpost Practice Project: Build a small Creative practice project for Pillager Outpost that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Mineshaft Practice Project
Projects

Mineshaft Practice Project

Mineshaft Practice Project: Build a small Creative practice project for Mineshaft that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Desert Pyramid Practice Project
Projects

Desert Pyramid Practice Project

Desert Pyramid Practice Project: Build a small Creative practice project for Desert Pyramid that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Jungle Temple Practice Project
Projects

Jungle Temple Practice Project

Jungle Temple Practice Project: Build a small Creative practice project for Jungle Temple that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Swamp Hut Practice Project
Projects

Swamp Hut Practice Project

Swamp Hut Practice Project: Build a small Creative practice project for Swamp Hut that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Ruined Portal Practice Project
Projects

Ruined Portal Practice Project

Ruined Portal Practice Project: Build a small Creative practice project for Ruined Portal that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Shipwreck Practice Project
Projects

Shipwreck Practice Project

Shipwreck Practice Project: Build a small Creative practice project for Shipwreck that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Buried Treasure Practice Project
Projects

Buried Treasure Practice Project

Buried Treasure Practice Project: Build a small Creative practice project for Buried Treasure that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Igloo Practice Project
Projects

Igloo Practice Project

Igloo Practice Project: Build a small Creative practice project for Igloo that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Nether Fossil Practice Project
Projects

Nether Fossil Practice Project

Nether Fossil Practice Project: Build a small Creative practice project for Nether Fossil that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Trail Ruins Practice Project
Projects

Trail Ruins Practice Project

Trail Ruins Practice Project: Build a small Creative practice project for Trail Ruins that makes biome or map route, entrance plan, hazards, unique loot, and exit visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Coordinates Practice Project
Projects

Coordinates Practice Project

Coordinates Practice Project: Build a small Creative practice project for Coordinates that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Ore Distribution Practice Project
Projects

Ore Distribution Practice Project

Ore Distribution Practice Project: Build a small Creative practice project for Ore Distribution that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Enchanting Costs Practice Project
Projects

Enchanting Costs Practice Project

Enchanting Costs Practice Project: Build a small Creative practice project for Enchanting Costs that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Anvil Prior Work Penalty Practice Project
Projects

Anvil Prior Work Penalty Practice Project

Anvil Prior Work Penalty Practice Project: Build a small Creative practice project for Anvil Prior Work Penalty that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Villager Trading Practice Project
Projects

Villager Trading Practice Project

Villager Trading Practice Project: Build a small Creative practice project for Villager Trading that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Mob Spawning Practice Project
Projects

Mob Spawning Practice Project

Mob Spawning Practice Project: Build a small Creative practice project for Mob Spawning that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Redstone Signal Strength Practice Project
Projects

Redstone Signal Strength Practice Project

Redstone Signal Strength Practice Project: Build a small Creative practice project for Redstone Signal Strength that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Nether Portal Linking Practice Project
Projects

Nether Portal Linking Practice Project

Nether Portal Linking Practice Project: Build a small Creative practice project for Nether Portal Linking that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Chunk Loading Practice Project
Projects

Chunk Loading Practice Project

Chunk Loading Practice Project: Build a small Creative practice project for Chunk Loading that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Fall Damage Practice Project
Projects

Fall Damage Practice Project

Fall Damage Practice Project: Build a small Creative practice project for Fall Damage that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Explosion Resistance Practice Project
Projects

Explosion Resistance Practice Project

Explosion Resistance Practice Project: Build a small Creative practice project for Explosion Resistance that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Status Effects Practice Project
Projects

Status Effects Practice Project

Status Effects Practice Project: Build a small Creative practice project for Status Effects that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Raids and Bad Omen Practice Project
Projects

Raids and Bad Omen Practice Project

Raids and Bad Omen Practice Project: Build a small Creative practice project for Raids and Bad Omen that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Trial Omen Practice Project
Projects

Trial Omen Practice Project

Trial Omen Practice Project: Build a small Creative practice project for Trial Omen that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Durability and Repair Practice Project
Projects

Durability and Repair Practice Project

Durability and Repair Practice Project: Build a small Creative practice project for Durability and Repair that makes edition, gamerules, measurement, reproducibility, and scale visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Wheat Farm Practice Project
Projects

Wheat Farm Practice Project

Wheat Farm Practice Project: Build a small Creative practice project for Wheat Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Carrot Farm Practice Project
Projects

Carrot Farm Practice Project

Carrot Farm Practice Project: Build a small Creative practice project for Carrot Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Potato Farm Practice Project
Projects

Potato Farm Practice Project

Potato Farm Practice Project: Build a small Creative practice project for Potato Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Beetroot Farm Practice Project
Projects

Beetroot Farm Practice Project

Beetroot Farm Practice Project: Build a small Creative practice project for Beetroot Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Pumpkin and Melon Farm Practice Project
Projects

Pumpkin and Melon Farm Practice Project

Pumpkin and Melon Farm Practice Project: Build a small Creative practice project for Pumpkin and Melon Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Sugar Cane Farm Practice Project
Projects

Sugar Cane Farm Practice Project

Sugar Cane Farm Practice Project: Build a small Creative practice project for Sugar Cane Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Bamboo Farm Practice Project
Projects

Bamboo Farm Practice Project

Bamboo Farm Practice Project: Build a small Creative practice project for Bamboo Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Cactus Farm Practice Project
Projects

Cactus Farm Practice Project

Cactus Farm Practice Project: Build a small Creative practice project for Cactus Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Kelp Farm Practice Project
Projects

Kelp Farm Practice Project

Kelp Farm Practice Project: Build a small Creative practice project for Kelp Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Cocoa Bean Farm Practice Project
Projects

Cocoa Bean Farm Practice Project

Cocoa Bean Farm Practice Project: Build a small Creative practice project for Cocoa Bean Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Nether Wart Farm Practice Project
Projects

Nether Wart Farm Practice Project

Nether Wart Farm Practice Project: Build a small Creative practice project for Nether Wart Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate
Sweet Berry Farm Practice Project
Projects

Sweet Berry Farm Practice Project

Sweet Berry Farm Practice Project: Build a small Creative practice project for Sweet Berry Farm that makes edition, activation range, rates, collection, overflow, shutdown, and chunk state visible. After three successful runs, move the design to Survival with shutdown and repair access.

1.21.8BothIntermediate