MINECRAFT FARSI DATABASE
Tips
Browse curated, version-aware Tips with practical details and connected guides.
Fire Aspect Field Checklist
Fire Aspect Field Checklist: Fire Aspect reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Fire Protection Field Checklist
Fire Protection Field Checklist: Fire Protection reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Flame Field Checklist
Flame Field Checklist: Flame reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Frost Walker Field Checklist
Frost Walker Field Checklist: Frost Walker reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Impaling Field Checklist
Impaling Field Checklist: Impaling reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Knockback Field Checklist
Knockback Field Checklist: Knockback reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Loyalty Field Checklist
Loyalty Field Checklist: Loyalty reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Luck of the Sea Field Checklist
Luck of the Sea Field Checklist: Luck of the Sea reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Lure Field Checklist
Lure Field Checklist: Lure reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Multishot Field Checklist
Multishot Field Checklist: Multishot reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Piercing Field Checklist
Piercing Field Checklist: Piercing reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Projectile Protection Field Checklist
Projectile Protection Field Checklist: Projectile Protection reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Punch Field Checklist
Punch Field Checklist: Punch reaches level 2. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Quick Charge Field Checklist
Quick Charge Field Checklist: Quick Charge reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Riptide Field Checklist
Riptide Field Checklist: Riptide reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Smite Field Checklist
Smite Field Checklist: Smite reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Soul Speed Field Checklist
Soul Speed Field Checklist: Soul Speed reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Sweeping Edge Field Checklist
Sweeping Edge Field Checklist: Sweeping Edge reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Thorns Field Checklist
Thorns Field Checklist: Thorns reaches level 3. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.
Long Swiftness Field Checklist
Long Swiftness Field Checklist: Brew Long Swiftness by adding Redstone Dust to Potion of Swiftness. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Strong Swiftness Field Checklist
Strong Swiftness Field Checklist: Brew Strong Swiftness by adding Glowstone Dust to Potion of Swiftness. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Strength Field Checklist
Long Strength Field Checklist: Brew Long Strength by adding Redstone Dust to Potion of Strength. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Strong Strength Field Checklist
Strong Strength Field Checklist: Brew Strong Strength by adding Glowstone Dust to Potion of Strength. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Leaping Field Checklist
Long Leaping Field Checklist: Brew Long Leaping by adding Redstone Dust to Potion of Leaping. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Strong Leaping Field Checklist
Strong Leaping Field Checklist: Brew Strong Leaping by adding Glowstone Dust to Potion of Leaping. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Regeneration Field Checklist
Long Regeneration Field Checklist: Brew Long Regeneration by adding Redstone Dust to Potion of Regeneration. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Strong Regeneration Field Checklist
Strong Regeneration Field Checklist: Brew Strong Regeneration by adding Glowstone Dust to Potion of Regeneration. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Poison Field Checklist
Long Poison Field Checklist: Brew Long Poison by adding Redstone Dust to Potion of Poison. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Strong Poison Field Checklist
Strong Poison Field Checklist: Brew Strong Poison by adding Glowstone Dust to Potion of Poison. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Night Vision Field Checklist
Long Night Vision Field Checklist: Brew Long Night Vision by adding Redstone Dust to Potion of Night Vision. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Invisibility Field Checklist
Long Invisibility Field Checklist: Brew Long Invisibility by adding Redstone Dust to Potion of Invisibility. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Fire Resistance Field Checklist
Long Fire Resistance Field Checklist: Brew Long Fire Resistance by adding Redstone Dust to Potion of Fire Resistance. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Water Breathing Field Checklist
Long Water Breathing Field Checklist: Brew Long Water Breathing by adding Redstone Dust to Potion of Water Breathing. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Slow Falling Field Checklist
Long Slow Falling Field Checklist: Brew Long Slow Falling by adding Redstone Dust to Potion of Slow Falling. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Strong Healing Field Checklist
Strong Healing Field Checklist: Brew Strong Healing by adding Glowstone Dust to Potion of Healing. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Strong Harming Field Checklist
Strong Harming Field Checklist: Brew Strong Harming by adding Glowstone Dust to Potion of Harming. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Weakness Field Checklist
Long Weakness Field Checklist: Brew Long Weakness by adding Redstone Dust to Potion of Weakness. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Long Turtle Master Field Checklist
Long Turtle Master Field Checklist: Brew Long Turtle Master by adding Redstone Dust to Potion of the Turtle Master. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Strong Turtle Master Field Checklist
Strong Turtle Master Field Checklist: Brew Strong Turtle Master by adding Glowstone Dust to Potion of the Turtle Master. Do not add the modifier before the base effect exists, and confirm whether duration or amplifier changed before converting it to splash or lingering form.
Splash Potion of Healing Field Checklist
Splash Potion of Healing Field Checklist: Convert Potion of Healing with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.
Lingering Potion of Healing Field Checklist
Lingering Potion of Healing Field Checklist: Convert Splash Potion of Healing with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.
Splash Potion of Strength Field Checklist
Splash Potion of Strength Field Checklist: Convert Potion of Strength with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.
Lingering Potion of Strength Field Checklist
Lingering Potion of Strength Field Checklist: Convert Splash Potion of Strength with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.
Splash Potion of Swiftness Field Checklist
Splash Potion of Swiftness Field Checklist: Convert Potion of Swiftness with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.
Lingering Potion of Swiftness Field Checklist
Lingering Potion of Swiftness Field Checklist: Convert Splash Potion of Swiftness with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.
Splash Potion of Fire Resistance Field Checklist
Splash Potion of Fire Resistance Field Checklist: Convert Potion of Fire Resistance with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.
Lingering Potion of Fire Resistance Field Checklist
Lingering Potion of Fire Resistance Field Checklist: Convert Splash Potion of Fire Resistance with Dragon Breath. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.
Splash Potion of Night Vision Field Checklist
Splash Potion of Night Vision Field Checklist: Convert Potion of Night Vision with Gunpowder. Test impact distance and affected entities in a safe area; the cloud or splash can also affect allies and unintended mobs.

