MINECRAFT FARSI DATABASE

Guides

Browse curated, version-aware Guides with practical details and connected guides.

How to Find and Clear Shipwreck Stern
Guides • Exploration

How to Find and Clear Shipwreck Stern

How to Find and Clear Shipwreck Stern: Find Shipwreck Stern through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear Shipwreck Bow
Guides • Exploration

How to Find and Clear Shipwreck Bow

How to Find and Clear Shipwreck Bow: Find Shipwreck Bow through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear Bastion Bridge
Guides • Exploration

How to Find and Clear Bastion Bridge

How to Find and Clear Bastion Bridge: Bastion Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear Bastion Treasure Room
Guides • Exploration

How to Find and Clear Bastion Treasure Room

How to Find and Clear Bastion Treasure Room: Bastion Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear Bastion Hoglin Stable
Guides • Exploration

How to Find and Clear Bastion Hoglin Stable

How to Find and Clear Bastion Hoglin Stable: Bastion Hoglin Stable is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear Bastion Housing Units
Guides • Exploration

How to Find and Clear Bastion Housing Units

How to Find and Clear Bastion Housing Units: Bastion Housing Units is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear Nether Fortress Bridge
Guides • Exploration

How to Find and Clear Nether Fortress Bridge

How to Find and Clear Nether Fortress Bridge: Nether Fortress Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear Nether Fortress Interior
Guides • Exploration

How to Find and Clear Nether Fortress Interior

How to Find and Clear Nether Fortress Interior: Nether Fortress Interior is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear End City Tower
Guides • Exploration

How to Find and Clear End City Tower

How to Find and Clear End City Tower: End City Tower is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear End City Treasure Room
Guides • Exploration

How to Find and Clear End City Treasure Room

How to Find and Clear End City Treasure Room: End City Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear End Gateway
Guides • Exploration

How to Find and Clear End Gateway

How to Find and Clear End Gateway: End Gateway is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Find and Clear Obsidian Pillar
Guides • Exploration

How to Find and Clear Obsidian Pillar

How to Find and Clear Obsidian Pillar: Obsidian Pillar is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockIntermediate8 min
How to Test Light Levels
Guides • Technical

How to Test Light Levels

How to Test Light Levels: Light Levels is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Hostile Mob Cap
Guides • Technical

How to Test Hostile Mob Cap

How to Test Hostile Mob Cap: Hostile Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Passive Mob Cap
Guides • Technical

How to Test Passive Mob Cap

How to Test Passive Mob Cap: Passive Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Spawn Chunks
Guides • Technical

How to Test Spawn Chunks

How to Test Spawn Chunks: Spawn Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Simulation Distance
Guides • Technical

How to Test Simulation Distance

How to Test Simulation Distance: Simulation Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Render Distance
Guides • Technical

How to Test Render Distance

How to Test Render Distance: Render Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Random Ticks
Guides • Technical

How to Test Random Ticks

How to Test Random Ticks: Random Ticks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Random Tick Speed
Guides • Technical

How to Test Random Tick Speed

How to Test Random Tick Speed: Random Tick Speed is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Game Tick
Guides • Technical

How to Test Game Tick

How to Test Game Tick: Game Tick is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Day Night Cycle
Guides • Technical

How to Test Day Night Cycle

How to Test Day Night Cycle: Day Night Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Weather Cycle
Guides • Technical

How to Test Weather Cycle

How to Test Weather Cycle: Weather Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Sleep Percentage
Guides • Technical

How to Test Sleep Percentage

How to Test Sleep Percentage: Sleep Percentage is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Chunk Coordinates
Guides • Technical

How to Test Chunk Coordinates

How to Test Chunk Coordinates: Chunk Coordinates is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Chunk Borders
Guides • Technical

How to Test Chunk Borders

How to Test Chunk Borders: Chunk Borders is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Slime Chunks
Guides • Technical

How to Test Slime Chunks

How to Test Slime Chunks: Slime Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Structure Bounding Boxes
Guides • Technical

How to Test Structure Bounding Boxes

How to Test Structure Bounding Boxes: Structure Bounding Boxes is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Biome Temperature
Guides • Technical

How to Test Biome Temperature

How to Test Biome Temperature: Biome Temperature is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Water Freezing
Guides • Technical

How to Test Water Freezing

How to Test Water Freezing: Water Freezing is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Snow Accumulation
Guides • Technical

How to Test Snow Accumulation

How to Test Snow Accumulation: Snow Accumulation is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Fire Spread
Guides • Technical

How to Test Fire Spread

How to Test Fire Spread: Fire Spread is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Fluid Flow
Guides • Technical

How to Test Fluid Flow

How to Test Fluid Flow: Fluid Flow is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Entity Cramming
Guides • Technical

How to Test Entity Cramming

How to Test Entity Cramming: Entity Cramming is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test World Border
Guides • Technical

How to Test World Border

How to Test World Border: World Border is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Game Rules
Guides • Technical

How to Test Game Rules

How to Test Game Rules: Game Rules is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate8 min
How to Test Hunger
Guides • Technical

How to Test Hunger

How to Test Hunger: Hunger affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Saturation
Guides • Technical

How to Test Saturation

How to Test Saturation: Saturation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Exhaustion
Guides • Technical

How to Test Exhaustion

How to Test Exhaustion: Exhaustion affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Natural Regeneration
Guides • Technical

How to Test Natural Regeneration

How to Test Natural Regeneration: Natural Regeneration affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Armor Points
Guides • Technical

How to Test Armor Points

How to Test Armor Points: Armor Points affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Armor Toughness
Guides • Technical

How to Test Armor Toughness

How to Test Armor Toughness: Armor Toughness affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Shield Blocking
Guides • Technical

How to Test Shield Blocking

How to Test Shield Blocking: Shield Blocking affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Shield Cooldown
Guides • Technical

How to Test Shield Cooldown

How to Test Shield Cooldown: Shield Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Attack Cooldown
Guides • Technical

How to Test Attack Cooldown

How to Test Attack Cooldown: Attack Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Critical Hits
Guides • Technical

How to Test Critical Hits

How to Test Critical Hits: Critical Hits affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Sweeping Attacks
Guides • Technical

How to Test Sweeping Attacks

How to Test Sweeping Attacks: Sweeping Attacks affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min
How to Test Knockback
Guides • Technical

How to Test Knockback

How to Test Knockback: Knockback affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate8 min