MINECRAFT FARSI DATABASE

Guides

Browse curated, version-aware Guides with practical details and connected guides.

How to Find and Clear Shipwreck Stern
Guides

How to Find and Clear Shipwreck Stern

How to Find and Clear Shipwreck Stern: Find Shipwreck Stern through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
How to Find and Clear Shipwreck Bow
Guides

How to Find and Clear Shipwreck Bow

How to Find and Clear Shipwreck Bow: Find Shipwreck Bow through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothIntermediate
How to Find and Clear Bastion Bridge
Guides

How to Find and Clear Bastion Bridge

How to Find and Clear Bastion Bridge: Bastion Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Find and Clear Bastion Treasure Room
Guides

How to Find and Clear Bastion Treasure Room

How to Find and Clear Bastion Treasure Room: Bastion Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Find and Clear Bastion Hoglin Stable
Guides

How to Find and Clear Bastion Hoglin Stable

How to Find and Clear Bastion Hoglin Stable: Bastion Hoglin Stable is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Find and Clear Bastion Housing Units
Guides

How to Find and Clear Bastion Housing Units

How to Find and Clear Bastion Housing Units: Bastion Housing Units is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Find and Clear Nether Fortress Bridge
Guides

How to Find and Clear Nether Fortress Bridge

How to Find and Clear Nether Fortress Bridge: Nether Fortress Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Find and Clear Nether Fortress Interior
Guides

How to Find and Clear Nether Fortress Interior

How to Find and Clear Nether Fortress Interior: Nether Fortress Interior is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Find and Clear End City Tower
Guides

How to Find and Clear End City Tower

How to Find and Clear End City Tower: End City Tower is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Find and Clear End City Treasure Room
Guides

How to Find and Clear End City Treasure Room

How to Find and Clear End City Treasure Room: End City Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Find and Clear End Gateway
Guides

How to Find and Clear End Gateway

How to Find and Clear End Gateway: End Gateway is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Find and Clear Obsidian Pillar
Guides

How to Find and Clear Obsidian Pillar

How to Find and Clear Obsidian Pillar: Obsidian Pillar is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothIntermediate
How to Test Light Levels
Guides

How to Test Light Levels

How to Test Light Levels: Light Levels is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Hostile Mob Cap
Guides

How to Test Hostile Mob Cap

How to Test Hostile Mob Cap: Hostile Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Passive Mob Cap
Guides

How to Test Passive Mob Cap

How to Test Passive Mob Cap: Passive Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Spawn Chunks
Guides

How to Test Spawn Chunks

How to Test Spawn Chunks: Spawn Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Simulation Distance
Guides

How to Test Simulation Distance

How to Test Simulation Distance: Simulation Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Render Distance
Guides

How to Test Render Distance

How to Test Render Distance: Render Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Random Ticks
Guides

How to Test Random Ticks

How to Test Random Ticks: Random Ticks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Random Tick Speed
Guides

How to Test Random Tick Speed

How to Test Random Tick Speed: Random Tick Speed is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Game Tick
Guides

How to Test Game Tick

How to Test Game Tick: Game Tick is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Day Night Cycle
Guides

How to Test Day Night Cycle

How to Test Day Night Cycle: Day Night Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Weather Cycle
Guides

How to Test Weather Cycle

How to Test Weather Cycle: Weather Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Sleep Percentage
Guides

How to Test Sleep Percentage

How to Test Sleep Percentage: Sleep Percentage is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Chunk Coordinates
Guides

How to Test Chunk Coordinates

How to Test Chunk Coordinates: Chunk Coordinates is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Chunk Borders
Guides

How to Test Chunk Borders

How to Test Chunk Borders: Chunk Borders is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Slime Chunks
Guides

How to Test Slime Chunks

How to Test Slime Chunks: Slime Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Structure Bounding Boxes
Guides

How to Test Structure Bounding Boxes

How to Test Structure Bounding Boxes: Structure Bounding Boxes is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Biome Temperature
Guides

How to Test Biome Temperature

How to Test Biome Temperature: Biome Temperature is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Water Freezing
Guides

How to Test Water Freezing

How to Test Water Freezing: Water Freezing is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Snow Accumulation
Guides

How to Test Snow Accumulation

How to Test Snow Accumulation: Snow Accumulation is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Fire Spread
Guides

How to Test Fire Spread

How to Test Fire Spread: Fire Spread is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Fluid Flow
Guides

How to Test Fluid Flow

How to Test Fluid Flow: Fluid Flow is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Entity Cramming
Guides

How to Test Entity Cramming

How to Test Entity Cramming: Entity Cramming is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test World Border
Guides

How to Test World Border

How to Test World Border: World Border is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Game Rules
Guides

How to Test Game Rules

How to Test Game Rules: Game Rules is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
How to Test Hunger
Guides

How to Test Hunger

How to Test Hunger: Hunger affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Saturation
Guides

How to Test Saturation

How to Test Saturation: Saturation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Exhaustion
Guides

How to Test Exhaustion

How to Test Exhaustion: Exhaustion affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Natural Regeneration
Guides

How to Test Natural Regeneration

How to Test Natural Regeneration: Natural Regeneration affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Armor Points
Guides

How to Test Armor Points

How to Test Armor Points: Armor Points affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Armor Toughness
Guides

How to Test Armor Toughness

How to Test Armor Toughness: Armor Toughness affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Shield Blocking
Guides

How to Test Shield Blocking

How to Test Shield Blocking: Shield Blocking affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Shield Cooldown
Guides

How to Test Shield Cooldown

How to Test Shield Cooldown: Shield Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Attack Cooldown
Guides

How to Test Attack Cooldown

How to Test Attack Cooldown: Attack Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Critical Hits
Guides

How to Test Critical Hits

How to Test Critical Hits: Critical Hits affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Sweeping Attacks
Guides

How to Test Sweeping Attacks

How to Test Sweeping Attacks: Sweeping Attacks affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate
How to Test Knockback
Guides

How to Test Knockback

How to Test Knockback: Knockback affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothIntermediate