MINECRAFT FARSI DATABASE

Guides

Browse curated, version-aware Guides with practical details and connected guides.

How to Build Shulker Box Loader
Guides

How to Build Shulker Box Loader

How to Build Shulker Box Loader: Filter one item stream first, add overflow protection, then test full-speed input and unloaded-chunk behavior.

1.21.8BothIntermediate
How to Build Password Door
Guides

How to Build Password Door

How to Build Password Door: Separate the opening sequence from the closing sequence and add manual access before hiding the wiring.

1.21.8BothIntermediate
How to Build Combination Lock
Guides

How to Build Combination Lock

How to Build Combination Lock: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.

1.21.8BothIntermediate
How to Build Trapdoor Bridge
Guides

How to Build Trapdoor Bridge

How to Build Trapdoor Bridge: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.

1.21.8BothIntermediate
How to Build Hidden Staircase
Guides

How to Build Hidden Staircase

How to Build Hidden Staircase: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.

1.21.8BothIntermediate
How to Build Flying Machine
Guides

How to Build Flying Machine

How to Build Flying Machine: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.

1.21.8BothIntermediate
How to Build TNT Cannon
Guides

How to Build TNT Cannon

How to Build TNT Cannon: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.

1.21.8BothIntermediate
How to Build Cobblestone Generator
Guides

How to Build Cobblestone Generator

How to Build Cobblestone Generator: Split detection, processing, fuel or materials, and output storage into testable modules.

1.21.8BothIntermediate
How to Build Basalt Generator
Guides

How to Build Basalt Generator

How to Build Basalt Generator: Split detection, processing, fuel or materials, and output storage into testable modules.

1.21.8BothIntermediate
How to Build Sculk Sensor Alarm
Guides

How to Build Sculk Sensor Alarm

How to Build Sculk Sensor Alarm: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.

1.21.8BothIntermediate
How to Build Calibrated Sculk Filter
Guides

How to Build Calibrated Sculk Filter

How to Build Calibrated Sculk Filter: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.

1.21.8BothIntermediate
How to Build Copper Bulb Memory
Guides

How to Build Copper Bulb Memory

How to Build Copper Bulb Memory: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.

1.21.8BothIntermediate
How to Use Command Syntax
Guides

How to Use Command Syntax

How to Use Command Syntax: Use a slash, command name, and ordered arguments; read errors from left to right.

1.21.8BothIntermediate
How to Use Target Selectors
Guides

How to Use Target Selectors

How to Use Target Selectors: Use @s, @p, @a, @e, and selector filters to choose command targets.

1.21.8BothIntermediate
How to Use Command Coordinates
Guides

How to Use Command Coordinates

How to Use Command Coordinates: Absolute X Y Z coordinates point to one fixed world position.

1.21.8BothIntermediate
How to Use Relative Coordinates
Guides

How to Use Relative Coordinates

How to Use Relative Coordinates: Prefix coordinates with ~ to offset them from the execution position.

1.21.8BothIntermediate
How to Use Local Coordinates
Guides

How to Use Local Coordinates

How to Use Local Coordinates: Use ^left ^up ^forward for movement relative to execution rotation.

1.21.8BothIntermediate
How to Use Execute As and At
Guides

How to Use Execute As and At

How to Use Execute As and At: execute as changes the executor; execute at changes the execution position.

1.21.8BothIntermediate
How to Use Execute Positioned
Guides

How to Use Execute Positioned

How to Use Execute Positioned: execute positioned moves the command context without teleporting the entity.

1.21.8BothIntermediate
How to Use Execute If and Unless
Guides

How to Use Execute If and Unless

How to Use Execute If and Unless: Gate a command by entity, block, score, biome, data, or another supported condition.

1.21.8BothIntermediate
How to Use Scoreboard Objectives
Guides

How to Use Scoreboard Objectives

How to Use Scoreboard Objectives: Create an objective with /scoreboard objectives add before storing scores.

1.21.8BothIntermediate
How to Use Scoreboard Players
Guides

How to Use Scoreboard Players

How to Use Scoreboard Players: Use set, add, remove, operation, and reset to manage stored scores.

1.21.8BothIntermediate
How to Use Scoreboard Display
Guides

How to Use Scoreboard Display

How to Use Scoreboard Display: Show an objective in the sidebar, player list, or below names.

1.21.8BothIntermediate
How to Use Entity Tags
Guides

How to Use Entity Tags

How to Use Entity Tags: Use /tag to add lightweight labels that selectors can test later.

1.21.8BothIntermediate
How to Use Teams
Guides

How to Use Teams

How to Use Teams: Use teams for grouping, friendly-fire rules, colors, and collision behavior.

1.21.8BothIntermediate
How to Use Gamerule
Guides

How to Use Gamerule

How to Use Gamerule: Read a gamerule first, then change only the rule required by the world design.

1.21.8BothIntermediate
How to Use Set Time
Guides

How to Use Set Time

How to Use Set Time: Use /time set or /time add to control the daylight cycle value.

1.21.8BothIntermediate
How to Use Set Weather
Guides

How to Use Set Weather

How to Use Set Weather: Use /weather clear, rain, or thunder with an optional duration.

1.21.8BothIntermediate
How to Use Set Difficulty
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How to Use Set Difficulty

How to Use Set Difficulty: Use /difficulty with peaceful, easy, normal, or hard.

1.21.8BothIntermediate
How to Use Change Gamemode
Guides

How to Use Change Gamemode

How to Use Change Gamemode: Use /gamemode and an explicit target when changing another player.

1.21.8BothIntermediate
How to Use Teleport Command
Guides

How to Use Teleport Command

How to Use Teleport Command: Use /teleport with a target and destination, checking dimension and facing.

1.21.8BothIntermediate
How to Use Give Command
Guides

How to Use Give Command

How to Use Give Command: Use /give target item count and verify the item identifier for the edition.

1.21.8BothIntermediate
How to Use Summon Command
Guides

How to Use Summon Command

How to Use Summon Command: Use /summon entity coordinates, then add data only after the base summon works.

1.21.8BothIntermediate
How to Use Effect Command
Guides

How to Use Effect Command

How to Use Effect Command: Apply, clear, and time status effects with an explicit target and amplifier.

1.21.8BothIntermediate
How to Use Enchant Command
Guides

How to Use Enchant Command

How to Use Enchant Command: Hold a compatible item before using /enchant target enchantment level.

1.21.8BothIntermediate
How to Use Clear Command
Guides

How to Use Clear Command

How to Use Clear Command: Test item filters with a zero count before removing inventory items.

1.21.8BothIntermediate
How to Use Fill Command
Guides

How to Use Fill Command

How to Use Fill Command: Use two opposite corners and stay within the command volume limit.

1.21.8BothIntermediate
How to Use Clone Command
Guides

How to Use Clone Command

How to Use Clone Command: Define source corners and a destination corner; test masked or filtered mode on a copy.

1.21.8BothIntermediate
How to Use Setblock Command
Guides

How to Use Setblock Command

How to Use Setblock Command: Place one block with replace, keep, or destroy behavior as needed.

1.21.8BothIntermediate
How to Use Locate Command
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How to Use Locate Command

How to Use Locate Command: Locate structures or biomes with the syntax supported by your edition.

1.21.8BothIntermediate
How to Use Loot Command
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How to Use Loot Command

How to Use Loot Command: Route a loot table result to inventory, a container, the world, or an entity.

1.21.8BothIntermediate
How to Use Particle Command
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How to Use Particle Command

How to Use Particle Command: Spawn a small particle test first, then tune position, spread, speed, and viewers.

1.21.8BothIntermediate
How to Use Playsound Command
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How to Use Playsound Command

How to Use Playsound Command: Play a sound for selected players with source, position, volume, and pitch.

1.21.8BothIntermediate
How to Use Title Command
Guides

How to Use Title Command

How to Use Title Command: Set title timing before showing title, subtitle, or actionbar text.

1.21.8BothIntermediate
How to Use Tellraw Command
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How to Use Tellraw Command

How to Use Tellraw Command: Build JSON text in small valid components before adding clicks or hover events.

1.21.8BothIntermediate
How to Use Spawnpoint Command
Guides

How to Use Spawnpoint Command

How to Use Spawnpoint Command: Set a player spawn position and verify that the destination remains safe.

1.21.8BothIntermediate
How to Use Setworldspawn Command
Guides

How to Use Setworldspawn Command

How to Use Setworldspawn Command: Set the shared world spawn, then test spawn-radius behavior.

1.21.8BothIntermediate
How to Use Worldborder Command
Guides

How to Use Worldborder Command

How to Use Worldborder Command: Set center first, then change size gradually and configure warning distance.

1.21.8BothIntermediate