MINECRAFT FARSI DATABASE
Guides
Browse curated, version-aware Guides with practical details and connected guides.
How to Build Shulker Box Loader
How to Build Shulker Box Loader: Filter one item stream first, add overflow protection, then test full-speed input and unloaded-chunk behavior.
How to Build Password Door
How to Build Password Door: Separate the opening sequence from the closing sequence and add manual access before hiding the wiring.
How to Build Combination Lock
How to Build Combination Lock: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.
How to Build Trapdoor Bridge
How to Build Trapdoor Bridge: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.
How to Build Hidden Staircase
How to Build Hidden Staircase: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.
How to Build Flying Machine
How to Build Flying Machine: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.
How to Build TNT Cannon
How to Build TNT Cannon: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.
How to Build Cobblestone Generator
How to Build Cobblestone Generator: Split detection, processing, fuel or materials, and output storage into testable modules.
How to Build Basalt Generator
How to Build Basalt Generator: Split detection, processing, fuel or materials, and output storage into testable modules.
How to Build Sculk Sensor Alarm
How to Build Sculk Sensor Alarm: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.
How to Build Calibrated Sculk Filter
How to Build Calibrated Sculk Filter: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.
How to Build Copper Bulb Memory
How to Build Copper Bulb Memory: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.
How to Use Command Syntax
How to Use Command Syntax: Use a slash, command name, and ordered arguments; read errors from left to right.
How to Use Target Selectors
How to Use Target Selectors: Use @s, @p, @a, @e, and selector filters to choose command targets.
How to Use Command Coordinates
How to Use Command Coordinates: Absolute X Y Z coordinates point to one fixed world position.
How to Use Relative Coordinates
How to Use Relative Coordinates: Prefix coordinates with ~ to offset them from the execution position.
How to Use Local Coordinates
How to Use Local Coordinates: Use ^left ^up ^forward for movement relative to execution rotation.
How to Use Execute As and At
How to Use Execute As and At: execute as changes the executor; execute at changes the execution position.
How to Use Execute Positioned
How to Use Execute Positioned: execute positioned moves the command context without teleporting the entity.
How to Use Execute If and Unless
How to Use Execute If and Unless: Gate a command by entity, block, score, biome, data, or another supported condition.
How to Use Scoreboard Objectives
How to Use Scoreboard Objectives: Create an objective with /scoreboard objectives add before storing scores.
How to Use Scoreboard Players
How to Use Scoreboard Players: Use set, add, remove, operation, and reset to manage stored scores.
How to Use Scoreboard Display
How to Use Scoreboard Display: Show an objective in the sidebar, player list, or below names.
How to Use Entity Tags
How to Use Entity Tags: Use /tag to add lightweight labels that selectors can test later.
How to Use Teams
How to Use Teams: Use teams for grouping, friendly-fire rules, colors, and collision behavior.
How to Use Gamerule
How to Use Gamerule: Read a gamerule first, then change only the rule required by the world design.
How to Use Set Time
How to Use Set Time: Use /time set or /time add to control the daylight cycle value.
How to Use Set Weather
How to Use Set Weather: Use /weather clear, rain, or thunder with an optional duration.
How to Use Set Difficulty
How to Use Set Difficulty: Use /difficulty with peaceful, easy, normal, or hard.
How to Use Change Gamemode
How to Use Change Gamemode: Use /gamemode and an explicit target when changing another player.
How to Use Teleport Command
How to Use Teleport Command: Use /teleport with a target and destination, checking dimension and facing.
How to Use Give Command
How to Use Give Command: Use /give target item count and verify the item identifier for the edition.
How to Use Summon Command
How to Use Summon Command: Use /summon entity coordinates, then add data only after the base summon works.
How to Use Effect Command
How to Use Effect Command: Apply, clear, and time status effects with an explicit target and amplifier.
How to Use Enchant Command
How to Use Enchant Command: Hold a compatible item before using /enchant target enchantment level.
How to Use Clear Command
How to Use Clear Command: Test item filters with a zero count before removing inventory items.
How to Use Fill Command
How to Use Fill Command: Use two opposite corners and stay within the command volume limit.
How to Use Clone Command
How to Use Clone Command: Define source corners and a destination corner; test masked or filtered mode on a copy.
How to Use Setblock Command
How to Use Setblock Command: Place one block with replace, keep, or destroy behavior as needed.
How to Use Locate Command
How to Use Locate Command: Locate structures or biomes with the syntax supported by your edition.
How to Use Loot Command
How to Use Loot Command: Route a loot table result to inventory, a container, the world, or an entity.
How to Use Particle Command
How to Use Particle Command: Spawn a small particle test first, then tune position, spread, speed, and viewers.
How to Use Playsound Command
How to Use Playsound Command: Play a sound for selected players with source, position, volume, and pitch.
How to Use Title Command
How to Use Title Command: Set title timing before showing title, subtitle, or actionbar text.
How to Use Tellraw Command
How to Use Tellraw Command: Build JSON text in small valid components before adding clicks or hover events.
How to Use Spawnpoint Command
How to Use Spawnpoint Command: Set a player spawn position and verify that the destination remains safe.
How to Use Setworldspawn Command
How to Use Setworldspawn Command: Set the shared world spawn, then test spawn-radius behavior.
How to Use Worldborder Command
How to Use Worldborder Command: Set center first, then change size gradually and configure warning distance.

