MINECRAFT FARSI DATABASE

Mechanics

Browse curated, version-aware Mechanics with practical details and connected guides.

Crop Growth
Mechanics • Technical systems

Crop Growth

Crop Growth: Crop Growth is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Bone Meal Growth
Mechanics • Technical systems

Bone Meal Growth

Bone Meal Growth: Bone Meal Growth is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Farmland Hydration
Mechanics • Technical systems

Farmland Hydration

Farmland Hydration: Farmland Hydration is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Bee Pollination
Mechanics • Technical systems

Bee Pollination

Bee Pollination: Bee Pollination is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Sapling Growth
Mechanics • Technical systems

Sapling Growth

Sapling Growth: Sapling Growth is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Portal Cooldown
Mechanics • Technical systems

Portal Cooldown

Portal Cooldown: Portal Cooldown is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Portal Coordinate Scaling
Mechanics • Technical systems

Portal Coordinate Scaling

Portal Coordinate Scaling: Portal Coordinate Scaling is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Bubble Columns
Mechanics • Technical systems

Bubble Columns

Bubble Columns: Bubble Columns is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Minecart Momentum
Mechanics • Technical systems

Minecart Momentum

Minecart Momentum: Minecart Momentum is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Hopper Transfer Rate
Mechanics • Technical systems

Hopper Transfer Rate

Hopper Transfer Rate: Hopper Transfer Rate is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Hopper Cooldown
Mechanics • Technical systems

Hopper Cooldown

Hopper Cooldown: Hopper Cooldown is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Redstone Update Order
Mechanics • Technical systems

Redstone Update Order

Redstone Update Order: Redstone Update Order is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Observer Pulses
Mechanics • Technical systems

Observer Pulses

Observer Pulses: Observer Pulses is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Piston Push Limit
Mechanics • Technical systems

Piston Push Limit

Piston Push Limit: Piston Push Limit is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Piston Quasi Connectivity
Mechanics • Technical systems

Piston Quasi Connectivity

Piston Quasi Connectivity: Piston Quasi Connectivity is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Comparator Container Output
Mechanics • Technical systems

Comparator Container Output

Comparator Container Output: Comparator Container Output is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Note Block Instruments
Mechanics • Technical systems

Note Block Instruments

Note Block Instruments: Note Block Instruments is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Sculk Vibration Frequency
Mechanics • Technical systems

Sculk Vibration Frequency

Sculk Vibration Frequency: Sculk Vibration Frequency is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Calibrated Sculk Filtering
Mechanics • Technical systems

Calibrated Sculk Filtering

Calibrated Sculk Filtering: Calibrated Sculk Filtering is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Crafter Slot Control
Mechanics • Technical systems

Crafter Slot Control

Crafter Slot Control: Crafter Slot Control is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Crafter Trigger Timing
Mechanics • Technical systems

Crafter Trigger Timing

Crafter Trigger Timing: Crafter Trigger Timing is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
TNT Fuse
Mechanics • Technical systems

TNT Fuse

TNT Fuse: TNT Fuse is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Explosion Ray Casting
Mechanics • Technical systems

Explosion Ray Casting

Explosion Ray Casting: Explosion Ray Casting is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Block Update Detection
Mechanics • Technical systems

Block Update Detection

Block Update Detection: Block Update Detection is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Container Signal Strength
Mechanics • Technical systems

Container Signal Strength

Container Signal Strength: Container Signal Strength is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Item Stack Splitting
Mechanics • Technical systems

Item Stack Splitting

Item Stack Splitting: Item Stack Splitting is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Map Scaling
Mechanics • Technical systems

Map Scaling

Map Scaling: Map Scaling is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Compass Targeting
Mechanics • Technical systems

Compass Targeting

Compass Targeting: Compass Targeting is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Lodestone Compass
Mechanics • Technical systems

Lodestone Compass

Lodestone Compass: Lodestone Compass is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Recovery Compass Tracking
Mechanics • Technical systems

Recovery Compass Tracking

Recovery Compass Tracking: Recovery Compass Tracking is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min