MINECRAFT FARSI DATABASE
Mechanics
Browse curated, version-aware Mechanics with practical details and connected guides.
Crop Growth
Crop Growth: Crop Growth is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Bone Meal Growth
Bone Meal Growth: Bone Meal Growth is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Farmland Hydration
Farmland Hydration: Farmland Hydration is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Bee Pollination
Bee Pollination: Bee Pollination is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Sapling Growth
Sapling Growth: Sapling Growth is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Portal Cooldown
Portal Cooldown: Portal Cooldown is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Portal Coordinate Scaling
Portal Coordinate Scaling: Portal Coordinate Scaling is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Bubble Columns
Bubble Columns: Bubble Columns is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Minecart Momentum
Minecart Momentum: Minecart Momentum is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Hopper Transfer Rate
Hopper Transfer Rate: Hopper Transfer Rate is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Hopper Cooldown
Hopper Cooldown: Hopper Cooldown is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Redstone Update Order
Redstone Update Order: Redstone Update Order is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Observer Pulses
Observer Pulses: Observer Pulses is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Piston Push Limit
Piston Push Limit: Piston Push Limit is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Piston Quasi Connectivity
Piston Quasi Connectivity: Piston Quasi Connectivity is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Comparator Container Output
Comparator Container Output: Comparator Container Output is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Note Block Instruments
Note Block Instruments: Note Block Instruments is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Sculk Vibration Frequency
Sculk Vibration Frequency: Sculk Vibration Frequency is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Calibrated Sculk Filtering
Calibrated Sculk Filtering: Calibrated Sculk Filtering is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Crafter Slot Control
Crafter Slot Control: Crafter Slot Control is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Crafter Trigger Timing
Crafter Trigger Timing: Crafter Trigger Timing is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
TNT Fuse
TNT Fuse: TNT Fuse is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Explosion Ray Casting
Explosion Ray Casting: Explosion Ray Casting is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Block Update Detection
Block Update Detection: Block Update Detection is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Container Signal Strength
Container Signal Strength: Container Signal Strength is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Item Stack Splitting
Item Stack Splitting: Item Stack Splitting is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Map Scaling
Map Scaling: Map Scaling is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Compass Targeting
Compass Targeting: Compass Targeting is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Lodestone Compass
Lodestone Compass: Lodestone Compass is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
Recovery Compass Tracking
Recovery Compass Tracking: Recovery Compass Tracking is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.
