MINECRAFT FARSI DATABASE

Mechanics

Browse curated, version-aware Mechanics with practical details and connected guides.

Mob Despawn
Mechanics

Mob Despawn

Mob Despawn: Mob Despawn depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Naming Persistence
Mechanics

Naming Persistence

Naming Persistence: Naming Persistence depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Breeding Cooldown
Mechanics

Breeding Cooldown

Breeding Cooldown: Breeding Cooldown depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Breeding Food
Mechanics

Breeding Food

Breeding Food: Breeding Food depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Baby Growth
Mechanics

Baby Growth

Baby Growth: Baby Growth depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Mob Pathfinding
Mechanics

Mob Pathfinding

Mob Pathfinding: Mob Pathfinding depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Leash Behavior
Mechanics

Leash Behavior

Leash Behavior: Leash Behavior depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Boat Capture
Mechanics

Boat Capture

Boat Capture: Boat Capture depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Villager Gossip
Mechanics

Villager Gossip

Villager Gossip: Villager Gossip depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Villager Reputation
Mechanics

Villager Reputation

Villager Reputation: Villager Reputation depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Villager Restocking
Mechanics

Villager Restocking

Villager Restocking: Villager Restocking depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Workstation Claiming
Mechanics

Workstation Claiming

Workstation Claiming: Workstation Claiming depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Bed Claiming
Mechanics

Bed Claiming

Bed Claiming: Bed Claiming depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Villager Breeding
Mechanics

Villager Breeding

Villager Breeding: Villager Breeding depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Iron Golem Spawning
Mechanics

Iron Golem Spawning

Iron Golem Spawning: Iron Golem Spawning depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Raid Waves
Mechanics

Raid Waves

Raid Waves: Raid Waves depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Patrol Spawning
Mechanics

Patrol Spawning

Patrol Spawning: Patrol Spawning depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Zombie Villager Curing
Mechanics

Zombie Villager Curing

Zombie Villager Curing: Zombie Villager Curing depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Pet Teleportation
Mechanics

Pet Teleportation

Pet Teleportation: Pet Teleportation depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate
Mob Looting Bonus
Mechanics

Mob Looting Bonus

Mob Looting Bonus: Mob Looting Bonus depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8BothIntermediate