MINECRAFT FARSI DATABASE

Mechanics

Browse curated, version-aware Mechanics with practical details and connected guides.

Mob Despawn
Mechanics • Entities and villagers

Mob Despawn

Mob Despawn: Mob Despawn depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Naming Persistence
Mechanics • Entities and villagers

Naming Persistence

Naming Persistence: Naming Persistence depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Breeding Cooldown
Mechanics • Entities and villagers

Breeding Cooldown

Breeding Cooldown: Breeding Cooldown depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Breeding Food
Mechanics • Entities and villagers

Breeding Food

Breeding Food: Breeding Food depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Baby Growth
Mechanics • Entities and villagers

Baby Growth

Baby Growth: Baby Growth depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Mob Pathfinding
Mechanics • Entities and villagers

Mob Pathfinding

Mob Pathfinding: Mob Pathfinding depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Leash Behavior
Mechanics • Entities and villagers

Leash Behavior

Leash Behavior: Leash Behavior depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Boat Capture
Mechanics • Entities and villagers

Boat Capture

Boat Capture: Boat Capture depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Villager Gossip
Mechanics • Entities and villagers

Villager Gossip

Villager Gossip: Villager Gossip depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Villager Reputation
Mechanics • Entities and villagers

Villager Reputation

Villager Reputation: Villager Reputation depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Villager Restocking
Mechanics • Entities and villagers

Villager Restocking

Villager Restocking: Villager Restocking depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Workstation Claiming
Mechanics • Entities and villagers

Workstation Claiming

Workstation Claiming: Workstation Claiming depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Bed Claiming
Mechanics • Entities and villagers

Bed Claiming

Bed Claiming: Bed Claiming depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Villager Breeding
Mechanics • Entities and villagers

Villager Breeding

Villager Breeding: Villager Breeding depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Iron Golem Spawning
Mechanics • Entities and villagers

Iron Golem Spawning

Iron Golem Spawning: Iron Golem Spawning depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Raid Waves
Mechanics • Entities and villagers

Raid Waves

Raid Waves: Raid Waves depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Patrol Spawning
Mechanics • Entities and villagers

Patrol Spawning

Patrol Spawning: Patrol Spawning depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Zombie Villager Curing
Mechanics • Entities and villagers

Zombie Villager Curing

Zombie Villager Curing: Zombie Villager Curing depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Pet Teleportation
Mechanics • Entities and villagers

Pet Teleportation

Pet Teleportation: Pet Teleportation depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Mob Looting Bonus
Mechanics • Entities and villagers

Mob Looting Bonus

Mob Looting Bonus: Mob Looting Bonus depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min