MINECRAFT FARSI DATABASE

Mechanics

Browse curated, version-aware Mechanics with practical details and connected guides.

Light Levels
Mechanics

Light Levels

Light Levels: Light Levels is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Hostile Mob Cap
Mechanics

Hostile Mob Cap

Hostile Mob Cap: Hostile Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Passive Mob Cap
Mechanics

Passive Mob Cap

Passive Mob Cap: Passive Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Spawn Chunks
Mechanics

Spawn Chunks

Spawn Chunks: Spawn Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Simulation Distance
Mechanics

Simulation Distance

Simulation Distance: Simulation Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Render Distance
Mechanics

Render Distance

Render Distance: Render Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Random Ticks
Mechanics

Random Ticks

Random Ticks: Random Ticks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Random Tick Speed
Mechanics

Random Tick Speed

Random Tick Speed: Random Tick Speed is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Game Tick
Mechanics

Game Tick

Game Tick: Game Tick is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Day Night Cycle
Mechanics

Day Night Cycle

Day Night Cycle: Day Night Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Weather Cycle
Mechanics

Weather Cycle

Weather Cycle: Weather Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Sleep Percentage
Mechanics

Sleep Percentage

Sleep Percentage: Sleep Percentage is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Chunk Coordinates
Mechanics

Chunk Coordinates

Chunk Coordinates: Chunk Coordinates is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Chunk Borders
Mechanics

Chunk Borders

Chunk Borders: Chunk Borders is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Slime Chunks
Mechanics

Slime Chunks

Slime Chunks: Slime Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Structure Bounding Boxes
Mechanics

Structure Bounding Boxes

Structure Bounding Boxes: Structure Bounding Boxes is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Biome Temperature
Mechanics

Biome Temperature

Biome Temperature: Biome Temperature is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Water Freezing
Mechanics

Water Freezing

Water Freezing: Water Freezing is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Snow Accumulation
Mechanics

Snow Accumulation

Snow Accumulation: Snow Accumulation is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Fire Spread
Mechanics

Fire Spread

Fire Spread: Fire Spread is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Fluid Flow
Mechanics

Fluid Flow

Fluid Flow: Fluid Flow is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Entity Cramming
Mechanics

Entity Cramming

Entity Cramming: Entity Cramming is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
World Border
Mechanics

World Border

World Border: World Border is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate
Game Rules
Mechanics

Game Rules

Game Rules: Game Rules is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothIntermediate