MINECRAFT FARSI DATABASE

Mechanics

Browse curated, version-aware Mechanics with practical details and connected guides.

Light Levels
Mechanics • World simulation

Light Levels

Light Levels: Light Levels is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Hostile Mob Cap
Mechanics • World simulation

Hostile Mob Cap

Hostile Mob Cap: Hostile Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Passive Mob Cap
Mechanics • World simulation

Passive Mob Cap

Passive Mob Cap: Passive Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Spawn Chunks
Mechanics • World simulation

Spawn Chunks

Spawn Chunks: Spawn Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Simulation Distance
Mechanics • World simulation

Simulation Distance

Simulation Distance: Simulation Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Render Distance
Mechanics • World simulation

Render Distance

Render Distance: Render Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Random Ticks
Mechanics • World simulation

Random Ticks

Random Ticks: Random Ticks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Random Tick Speed
Mechanics • World simulation

Random Tick Speed

Random Tick Speed: Random Tick Speed is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Game Tick
Mechanics • World simulation

Game Tick

Game Tick: Game Tick is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Day Night Cycle
Mechanics • World simulation

Day Night Cycle

Day Night Cycle: Day Night Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Weather Cycle
Mechanics • World simulation

Weather Cycle

Weather Cycle: Weather Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Sleep Percentage
Mechanics • World simulation

Sleep Percentage

Sleep Percentage: Sleep Percentage is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Chunk Coordinates
Mechanics • World simulation

Chunk Coordinates

Chunk Coordinates: Chunk Coordinates is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Chunk Borders
Mechanics • World simulation

Chunk Borders

Chunk Borders: Chunk Borders is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Slime Chunks
Mechanics • World simulation

Slime Chunks

Slime Chunks: Slime Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Structure Bounding Boxes
Mechanics • World simulation

Structure Bounding Boxes

Structure Bounding Boxes: Structure Bounding Boxes is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Biome Temperature
Mechanics • World simulation

Biome Temperature

Biome Temperature: Biome Temperature is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Water Freezing
Mechanics • World simulation

Water Freezing

Water Freezing: Water Freezing is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Snow Accumulation
Mechanics • World simulation

Snow Accumulation

Snow Accumulation: Snow Accumulation is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Fire Spread
Mechanics • World simulation

Fire Spread

Fire Spread: Fire Spread is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Fluid Flow
Mechanics • World simulation

Fluid Flow

Fluid Flow: Fluid Flow is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Entity Cramming
Mechanics • World simulation

Entity Cramming

Entity Cramming: Entity Cramming is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
World Border
Mechanics • World simulation

World Border

World Border: World Border is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min
Game Rules
Mechanics • World simulation

Game Rules

Game Rules: Game Rules is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockIntermediate6 min