MINECRAFT FARSI DATABASE
Tips
Browse curated, version-aware Tips with practical details and connected guides.
Shipwreck Stern Field Checklist
Shipwreck Stern Field Checklist: Find Shipwreck Stern through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.
Shipwreck Bow Field Checklist
Shipwreck Bow Field Checklist: Find Shipwreck Bow through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.
Bastion Bridge Field Checklist
Bastion Bridge Field Checklist: Bastion Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
Bastion Treasure Room Field Checklist
Bastion Treasure Room Field Checklist: Bastion Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
Bastion Hoglin Stable Field Checklist
Bastion Hoglin Stable Field Checklist: Bastion Hoglin Stable is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
Bastion Housing Units Field Checklist
Bastion Housing Units Field Checklist: Bastion Housing Units is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
Nether Fortress Bridge Field Checklist
Nether Fortress Bridge Field Checklist: Nether Fortress Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
Nether Fortress Interior Field Checklist
Nether Fortress Interior Field Checklist: Nether Fortress Interior is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
End City Tower Field Checklist
End City Tower Field Checklist: End City Tower is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
End City Treasure Room Field Checklist
End City Treasure Room Field Checklist: End City Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
End Gateway Field Checklist
End Gateway Field Checklist: End Gateway is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
Obsidian Pillar Field Checklist
Obsidian Pillar Field Checklist: Obsidian Pillar is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.
Light Levels Field Checklist
Light Levels Field Checklist: Light Levels is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Hostile Mob Cap Field Checklist
Hostile Mob Cap Field Checklist: Hostile Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Passive Mob Cap Field Checklist
Passive Mob Cap Field Checklist: Passive Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Spawn Chunks Field Checklist
Spawn Chunks Field Checklist: Spawn Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Simulation Distance Field Checklist
Simulation Distance Field Checklist: Simulation Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Render Distance Field Checklist
Render Distance Field Checklist: Render Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Random Ticks Field Checklist
Random Ticks Field Checklist: Random Ticks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Random Tick Speed Field Checklist
Random Tick Speed Field Checklist: Random Tick Speed is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Game Tick Field Checklist
Game Tick Field Checklist: Game Tick is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Day Night Cycle Field Checklist
Day Night Cycle Field Checklist: Day Night Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Weather Cycle Field Checklist
Weather Cycle Field Checklist: Weather Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Sleep Percentage Field Checklist
Sleep Percentage Field Checklist: Sleep Percentage is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Chunk Coordinates Field Checklist
Chunk Coordinates Field Checklist: Chunk Coordinates is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Chunk Borders Field Checklist
Chunk Borders Field Checklist: Chunk Borders is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Slime Chunks Field Checklist
Slime Chunks Field Checklist: Slime Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Structure Bounding Boxes Field Checklist
Structure Bounding Boxes Field Checklist: Structure Bounding Boxes is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Biome Temperature Field Checklist
Biome Temperature Field Checklist: Biome Temperature is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Water Freezing Field Checklist
Water Freezing Field Checklist: Water Freezing is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Snow Accumulation Field Checklist
Snow Accumulation Field Checklist: Snow Accumulation is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Fire Spread Field Checklist
Fire Spread Field Checklist: Fire Spread is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Fluid Flow Field Checklist
Fluid Flow Field Checklist: Fluid Flow is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Entity Cramming Field Checklist
Entity Cramming Field Checklist: Entity Cramming is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
World Border Field Checklist
World Border Field Checklist: World Border is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Game Rules Field Checklist
Game Rules Field Checklist: Game Rules is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.
Hunger Field Checklist
Hunger Field Checklist: Hunger affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Saturation Field Checklist
Saturation Field Checklist: Saturation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Exhaustion Field Checklist
Exhaustion Field Checklist: Exhaustion affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Natural Regeneration Field Checklist
Natural Regeneration Field Checklist: Natural Regeneration affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Armor Points Field Checklist
Armor Points Field Checklist: Armor Points affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Armor Toughness Field Checklist
Armor Toughness Field Checklist: Armor Toughness affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Shield Blocking Field Checklist
Shield Blocking Field Checklist: Shield Blocking affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Shield Cooldown Field Checklist
Shield Cooldown Field Checklist: Shield Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Attack Cooldown Field Checklist
Attack Cooldown Field Checklist: Attack Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Critical Hits Field Checklist
Critical Hits Field Checklist: Critical Hits affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Sweeping Attacks Field Checklist
Sweeping Attacks Field Checklist: Sweeping Attacks affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.
Invulnerability Frames Field Checklist
Invulnerability Frames Field Checklist: Invulnerability Frames affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

