MINECRAFT FARSI DATABASE

Tips

Browse curated, version-aware Tips with practical details and connected guides.

Shipwreck Stern Field Checklist
Tips • Exploration

Shipwreck Stern Field Checklist

Shipwreck Stern Field Checklist: Find Shipwreck Stern through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8Java & BedrockBeginner3 min
Shipwreck Bow Field Checklist
Tips • Exploration

Shipwreck Bow Field Checklist

Shipwreck Bow Field Checklist: Find Shipwreck Bow through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8Java & BedrockBeginner3 min
Bastion Bridge Field Checklist
Tips • Exploration

Bastion Bridge Field Checklist

Bastion Bridge Field Checklist: Bastion Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
Bastion Treasure Room Field Checklist
Tips • Exploration

Bastion Treasure Room Field Checklist

Bastion Treasure Room Field Checklist: Bastion Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
Bastion Hoglin Stable Field Checklist
Tips • Exploration

Bastion Hoglin Stable Field Checklist

Bastion Hoglin Stable Field Checklist: Bastion Hoglin Stable is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
Bastion Housing Units Field Checklist
Tips • Exploration

Bastion Housing Units Field Checklist

Bastion Housing Units Field Checklist: Bastion Housing Units is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
Nether Fortress Bridge Field Checklist
Tips • Exploration

Nether Fortress Bridge Field Checklist

Nether Fortress Bridge Field Checklist: Nether Fortress Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
Nether Fortress Interior Field Checklist
Tips • Exploration

Nether Fortress Interior Field Checklist

Nether Fortress Interior Field Checklist: Nether Fortress Interior is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
End City Tower Field Checklist
Tips • Exploration

End City Tower Field Checklist

End City Tower Field Checklist: End City Tower is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
End City Treasure Room Field Checklist
Tips • Exploration

End City Treasure Room Field Checklist

End City Treasure Room Field Checklist: End City Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
End Gateway Field Checklist
Tips • Exploration

End Gateway Field Checklist

End Gateway Field Checklist: End Gateway is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
Obsidian Pillar Field Checklist
Tips • Exploration

Obsidian Pillar Field Checklist

Obsidian Pillar Field Checklist: Obsidian Pillar is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8Java & BedrockBeginner3 min
Light Levels Field Checklist
Tips • Technical

Light Levels Field Checklist

Light Levels Field Checklist: Light Levels is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Hostile Mob Cap Field Checklist
Tips • Technical

Hostile Mob Cap Field Checklist

Hostile Mob Cap Field Checklist: Hostile Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Passive Mob Cap Field Checklist
Tips • Technical

Passive Mob Cap Field Checklist

Passive Mob Cap Field Checklist: Passive Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Spawn Chunks Field Checklist
Tips • Technical

Spawn Chunks Field Checklist

Spawn Chunks Field Checklist: Spawn Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Simulation Distance Field Checklist
Tips • Technical

Simulation Distance Field Checklist

Simulation Distance Field Checklist: Simulation Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Render Distance Field Checklist
Tips • Technical

Render Distance Field Checklist

Render Distance Field Checklist: Render Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Random Ticks Field Checklist
Tips • Technical

Random Ticks Field Checklist

Random Ticks Field Checklist: Random Ticks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Random Tick Speed Field Checklist
Tips • Technical

Random Tick Speed Field Checklist

Random Tick Speed Field Checklist: Random Tick Speed is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Game Tick Field Checklist
Tips • Technical

Game Tick Field Checklist

Game Tick Field Checklist: Game Tick is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Day Night Cycle Field Checklist
Tips • Technical

Day Night Cycle Field Checklist

Day Night Cycle Field Checklist: Day Night Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Weather Cycle Field Checklist
Tips • Technical

Weather Cycle Field Checklist

Weather Cycle Field Checklist: Weather Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Sleep Percentage Field Checklist
Tips • Technical

Sleep Percentage Field Checklist

Sleep Percentage Field Checklist: Sleep Percentage is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Chunk Coordinates Field Checklist
Tips • Technical

Chunk Coordinates Field Checklist

Chunk Coordinates Field Checklist: Chunk Coordinates is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Chunk Borders Field Checklist
Tips • Technical

Chunk Borders Field Checklist

Chunk Borders Field Checklist: Chunk Borders is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Slime Chunks Field Checklist
Tips • Technical

Slime Chunks Field Checklist

Slime Chunks Field Checklist: Slime Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Structure Bounding Boxes Field Checklist
Tips • Technical

Structure Bounding Boxes Field Checklist

Structure Bounding Boxes Field Checklist: Structure Bounding Boxes is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Biome Temperature Field Checklist
Tips • Technical

Biome Temperature Field Checklist

Biome Temperature Field Checklist: Biome Temperature is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Water Freezing Field Checklist
Tips • Technical

Water Freezing Field Checklist

Water Freezing Field Checklist: Water Freezing is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Snow Accumulation Field Checklist
Tips • Technical

Snow Accumulation Field Checklist

Snow Accumulation Field Checklist: Snow Accumulation is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Fire Spread Field Checklist
Tips • Technical

Fire Spread Field Checklist

Fire Spread Field Checklist: Fire Spread is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Fluid Flow Field Checklist
Tips • Technical

Fluid Flow Field Checklist

Fluid Flow Field Checklist: Fluid Flow is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Entity Cramming Field Checklist
Tips • Technical

Entity Cramming Field Checklist

Entity Cramming Field Checklist: Entity Cramming is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
World Border Field Checklist
Tips • Technical

World Border Field Checklist

World Border Field Checklist: World Border is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Game Rules Field Checklist
Tips • Technical

Game Rules Field Checklist

Game Rules Field Checklist: Game Rules is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8Java & BedrockBeginner3 min
Hunger Field Checklist
Tips • Technical

Hunger Field Checklist

Hunger Field Checklist: Hunger affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Saturation Field Checklist
Tips • Technical

Saturation Field Checklist

Saturation Field Checklist: Saturation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Exhaustion Field Checklist
Tips • Technical

Exhaustion Field Checklist

Exhaustion Field Checklist: Exhaustion affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Natural Regeneration Field Checklist
Tips • Technical

Natural Regeneration Field Checklist

Natural Regeneration Field Checklist: Natural Regeneration affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Armor Points Field Checklist
Tips • Technical

Armor Points Field Checklist

Armor Points Field Checklist: Armor Points affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Armor Toughness Field Checklist
Tips • Technical

Armor Toughness Field Checklist

Armor Toughness Field Checklist: Armor Toughness affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Shield Blocking Field Checklist
Tips • Technical

Shield Blocking Field Checklist

Shield Blocking Field Checklist: Shield Blocking affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Shield Cooldown Field Checklist
Tips • Technical

Shield Cooldown Field Checklist

Shield Cooldown Field Checklist: Shield Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Attack Cooldown Field Checklist
Tips • Technical

Attack Cooldown Field Checklist

Attack Cooldown Field Checklist: Attack Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Critical Hits Field Checklist
Tips • Technical

Critical Hits Field Checklist

Critical Hits Field Checklist: Critical Hits affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Sweeping Attacks Field Checklist
Tips • Technical

Sweeping Attacks Field Checklist

Sweeping Attacks Field Checklist: Sweeping Attacks affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min
Invulnerability Frames Field Checklist
Tips • Technical

Invulnerability Frames Field Checklist

Invulnerability Frames Field Checklist: Invulnerability Frames affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockBeginner3 min