MINECRAFT FARSI DATABASE

Tips

Browse curated, version-aware Tips with practical details and connected guides.

Shipwreck Stern Field Checklist
Tips

Shipwreck Stern Field Checklist

Shipwreck Stern Field Checklist: Find Shipwreck Stern through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothBeginner
Shipwreck Bow Field Checklist
Tips

Shipwreck Bow Field Checklist

Shipwreck Bow Field Checklist: Find Shipwreck Bow through its parent structure, biome clues, an explorer map, or Locate when allowed. Establish an exit point, clear one room at a time, mark searched branches, and secure unique loot immediately.

1.21.8BothBeginner
Bastion Bridge Field Checklist
Tips

Bastion Bridge Field Checklist

Bastion Bridge Field Checklist: Bastion Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
Bastion Treasure Room Field Checklist
Tips

Bastion Treasure Room Field Checklist

Bastion Treasure Room Field Checklist: Bastion Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
Bastion Hoglin Stable Field Checklist
Tips

Bastion Hoglin Stable Field Checklist

Bastion Hoglin Stable Field Checklist: Bastion Hoglin Stable is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
Bastion Housing Units Field Checklist
Tips

Bastion Housing Units Field Checklist

Bastion Housing Units Field Checklist: Bastion Housing Units is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
Nether Fortress Bridge Field Checklist
Tips

Nether Fortress Bridge Field Checklist

Nether Fortress Bridge Field Checklist: Nether Fortress Bridge is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
Nether Fortress Interior Field Checklist
Tips

Nether Fortress Interior Field Checklist

Nether Fortress Interior Field Checklist: Nether Fortress Interior is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
End City Tower Field Checklist
Tips

End City Tower Field Checklist

End City Tower Field Checklist: End City Tower is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
End City Treasure Room Field Checklist
Tips

End City Treasure Room Field Checklist

End City Treasure Room Field Checklist: End City Treasure Room is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
End Gateway Field Checklist
Tips

End Gateway Field Checklist

End Gateway Field Checklist: End Gateway is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
Obsidian Pillar Field Checklist
Tips

Obsidian Pillar Field Checklist

Obsidian Pillar Field Checklist: Obsidian Pillar is in a dangerous dimension. Secure portal or gateway coordinates, carry fire or void protection as appropriate, bridge with blast-resistant blocks, and move rare loot to an Ender Chest before continuing.

1.21.8BothBeginner
Light Levels Field Checklist
Tips

Light Levels Field Checklist

Light Levels Field Checklist: Light Levels is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Hostile Mob Cap Field Checklist
Tips

Hostile Mob Cap Field Checklist

Hostile Mob Cap Field Checklist: Hostile Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Passive Mob Cap Field Checklist
Tips

Passive Mob Cap Field Checklist

Passive Mob Cap Field Checklist: Passive Mob Cap is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Spawn Chunks Field Checklist
Tips

Spawn Chunks Field Checklist

Spawn Chunks Field Checklist: Spawn Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Simulation Distance Field Checklist
Tips

Simulation Distance Field Checklist

Simulation Distance Field Checklist: Simulation Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Render Distance Field Checklist
Tips

Render Distance Field Checklist

Render Distance Field Checklist: Render Distance is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Random Ticks Field Checklist
Tips

Random Ticks Field Checklist

Random Ticks Field Checklist: Random Ticks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Random Tick Speed Field Checklist
Tips

Random Tick Speed Field Checklist

Random Tick Speed Field Checklist: Random Tick Speed is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Game Tick Field Checklist
Tips

Game Tick Field Checklist

Game Tick Field Checklist: Game Tick is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Day Night Cycle Field Checklist
Tips

Day Night Cycle Field Checklist

Day Night Cycle Field Checklist: Day Night Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Weather Cycle Field Checklist
Tips

Weather Cycle Field Checklist

Weather Cycle Field Checklist: Weather Cycle is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Sleep Percentage Field Checklist
Tips

Sleep Percentage Field Checklist

Sleep Percentage Field Checklist: Sleep Percentage is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Chunk Coordinates Field Checklist
Tips

Chunk Coordinates Field Checklist

Chunk Coordinates Field Checklist: Chunk Coordinates is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Chunk Borders Field Checklist
Tips

Chunk Borders Field Checklist

Chunk Borders Field Checklist: Chunk Borders is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Slime Chunks Field Checklist
Tips

Slime Chunks Field Checklist

Slime Chunks Field Checklist: Slime Chunks is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Structure Bounding Boxes Field Checklist
Tips

Structure Bounding Boxes Field Checklist

Structure Bounding Boxes Field Checklist: Structure Bounding Boxes is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Biome Temperature Field Checklist
Tips

Biome Temperature Field Checklist

Biome Temperature Field Checklist: Biome Temperature is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Water Freezing Field Checklist
Tips

Water Freezing Field Checklist

Water Freezing Field Checklist: Water Freezing is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Snow Accumulation Field Checklist
Tips

Snow Accumulation Field Checklist

Snow Accumulation Field Checklist: Snow Accumulation is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Fire Spread Field Checklist
Tips

Fire Spread Field Checklist

Fire Spread Field Checklist: Fire Spread is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Fluid Flow Field Checklist
Tips

Fluid Flow Field Checklist

Fluid Flow Field Checklist: Fluid Flow is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Entity Cramming Field Checklist
Tips

Entity Cramming Field Checklist

Entity Cramming Field Checklist: Entity Cramming is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
World Border Field Checklist
Tips

World Border Field Checklist

World Border Field Checklist: World Border is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Game Rules Field Checklist
Tips

Game Rules Field Checklist

Game Rules Field Checklist: Game Rules is a world-simulation rule. Hold version, edition, difficulty, gamerules, chunk state, and player position constant; change one variable and record the measured result before scaling.

1.21.8BothBeginner
Hunger Field Checklist
Tips

Hunger Field Checklist

Hunger Field Checklist: Hunger affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Saturation Field Checklist
Tips

Saturation Field Checklist

Saturation Field Checklist: Saturation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Exhaustion Field Checklist
Tips

Exhaustion Field Checklist

Exhaustion Field Checklist: Exhaustion affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Natural Regeneration Field Checklist
Tips

Natural Regeneration Field Checklist

Natural Regeneration Field Checklist: Natural Regeneration affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Armor Points Field Checklist
Tips

Armor Points Field Checklist

Armor Points Field Checklist: Armor Points affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Armor Toughness Field Checklist
Tips

Armor Toughness Field Checklist

Armor Toughness Field Checklist: Armor Toughness affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Shield Blocking Field Checklist
Tips

Shield Blocking Field Checklist

Shield Blocking Field Checklist: Shield Blocking affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Shield Cooldown Field Checklist
Tips

Shield Cooldown Field Checklist

Shield Cooldown Field Checklist: Shield Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Attack Cooldown Field Checklist
Tips

Attack Cooldown Field Checklist

Attack Cooldown Field Checklist: Attack Cooldown affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Critical Hits Field Checklist
Tips

Critical Hits Field Checklist

Critical Hits Field Checklist: Critical Hits affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Sweeping Attacks Field Checklist
Tips

Sweeping Attacks Field Checklist

Sweeping Attacks Field Checklist: Sweeping Attacks affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner
Invulnerability Frames Field Checklist
Tips

Invulnerability Frames Field Checklist

Invulnerability Frames Field Checklist: Invulnerability Frames affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8BothBeginner