MINECRAFT FARSI DATABASE

Tips

Browse curated, version-aware Tips with practical details and connected guides.

Automatic Crafter Checklist
Tips

Automatic Crafter Checklist

Automatic Crafter Checklist: Split detection, processing, fuel or materials, and output storage into testable modules.

1.21.8BothBeginner
Automatic Storage Checklist
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Automatic Storage Checklist

Automatic Storage Checklist: Filter one item stream first, add overflow protection, then test full-speed input and unloaded-chunk behavior.

1.21.8BothBeginner
Shulker Box Loader Checklist
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Shulker Box Loader Checklist

Shulker Box Loader Checklist: Filter one item stream first, add overflow protection, then test full-speed input and unloaded-chunk behavior.

1.21.8BothBeginner
Password Door Checklist
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Password Door Checklist

Password Door Checklist: Separate the opening sequence from the closing sequence and add manual access before hiding the wiring.

1.21.8BothBeginner
Combination Lock Checklist
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Combination Lock Checklist

Combination Lock Checklist: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.

1.21.8BothBeginner
Trapdoor Bridge Checklist
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Trapdoor Bridge Checklist

Trapdoor Bridge Checklist: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.

1.21.8BothBeginner
Hidden Staircase Checklist
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Hidden Staircase Checklist

Hidden Staircase Checklist: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.

1.21.8BothBeginner
Flying Machine Checklist
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Flying Machine Checklist

Flying Machine Checklist: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.

1.21.8BothBeginner
TNT Cannon Checklist
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TNT Cannon Checklist

TNT Cannon Checklist: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.

1.21.8BothBeginner
Cobblestone Generator Checklist
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Cobblestone Generator Checklist

Cobblestone Generator Checklist: Split detection, processing, fuel or materials, and output storage into testable modules.

1.21.8BothBeginner
Basalt Generator Checklist
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Basalt Generator Checklist

Basalt Generator Checklist: Split detection, processing, fuel or materials, and output storage into testable modules.

1.21.8BothBeginner
Sculk Sensor Alarm Checklist
Tips

Sculk Sensor Alarm Checklist

Sculk Sensor Alarm Checklist: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.

1.21.8BothBeginner
Calibrated Sculk Filter Checklist
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Calibrated Sculk Filter Checklist

Calibrated Sculk Filter Checklist: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.

1.21.8BothBeginner
Copper Bulb Memory Checklist
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Copper Bulb Memory Checklist

Copper Bulb Memory Checklist: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.

1.21.8BothBeginner
Command Syntax Checklist
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Command Syntax Checklist

Command Syntax Checklist: Use a slash, command name, and ordered arguments; read errors from left to right.

1.21.8BothBeginner
Target Selectors Checklist
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Target Selectors Checklist

Target Selectors Checklist: Use @s, @p, @a, @e, and selector filters to choose command targets.

1.21.8BothBeginner
Command Coordinates Checklist
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Command Coordinates Checklist

Command Coordinates Checklist: Absolute X Y Z coordinates point to one fixed world position.

1.21.8BothBeginner
Relative Coordinates Checklist
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Relative Coordinates Checklist

Relative Coordinates Checklist: Prefix coordinates with ~ to offset them from the execution position.

1.21.8BothBeginner
Local Coordinates Checklist
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Local Coordinates Checklist

Local Coordinates Checklist: Use ^left ^up ^forward for movement relative to execution rotation.

1.21.8BothBeginner
Execute As and At Checklist
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Execute As and At Checklist

Execute As and At Checklist: execute as changes the executor; execute at changes the execution position.

1.21.8BothBeginner
Execute Positioned Checklist
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Execute Positioned Checklist

Execute Positioned Checklist: execute positioned moves the command context without teleporting the entity.

1.21.8BothBeginner
Execute If and Unless Checklist
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Execute If and Unless Checklist

Execute If and Unless Checklist: Gate a command by entity, block, score, biome, data, or another supported condition.

1.21.8BothBeginner
Scoreboard Objectives Checklist
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Scoreboard Objectives Checklist

Scoreboard Objectives Checklist: Create an objective with /scoreboard objectives add before storing scores.

1.21.8BothBeginner
Scoreboard Players Checklist
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Scoreboard Players Checklist

Scoreboard Players Checklist: Use set, add, remove, operation, and reset to manage stored scores.

1.21.8BothBeginner
Scoreboard Display Checklist
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Scoreboard Display Checklist

Scoreboard Display Checklist: Show an objective in the sidebar, player list, or below names.

1.21.8BothBeginner
Entity Tags Checklist
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Entity Tags Checklist

Entity Tags Checklist: Use /tag to add lightweight labels that selectors can test later.

1.21.8BothBeginner
Teams Checklist
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Teams Checklist

Teams Checklist: Use teams for grouping, friendly-fire rules, colors, and collision behavior.

1.21.8BothBeginner
Gamerule Checklist
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Gamerule Checklist

Gamerule Checklist: Read a gamerule first, then change only the rule required by the world design.

1.21.8BothBeginner
Set Time Checklist
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Set Time Checklist

Set Time Checklist: Use /time set or /time add to control the daylight cycle value.

1.21.8BothBeginner
Set Weather Checklist
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Set Weather Checklist

Set Weather Checklist: Use /weather clear, rain, or thunder with an optional duration.

1.21.8BothBeginner
Set Difficulty Checklist
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Set Difficulty Checklist

Set Difficulty Checklist: Use /difficulty with peaceful, easy, normal, or hard.

1.21.8BothBeginner
Change Gamemode Checklist
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Change Gamemode Checklist

Change Gamemode Checklist: Use /gamemode and an explicit target when changing another player.

1.21.8BothBeginner
Teleport Command Checklist
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Teleport Command Checklist

Teleport Command Checklist: Use /teleport with a target and destination, checking dimension and facing.

1.21.8BothBeginner
Give Command Checklist
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Give Command Checklist

Give Command Checklist: Use /give target item count and verify the item identifier for the edition.

1.21.8BothBeginner
Summon Command Checklist
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Summon Command Checklist

Summon Command Checklist: Use /summon entity coordinates, then add data only after the base summon works.

1.21.8BothBeginner
Effect Command Checklist
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Effect Command Checklist

Effect Command Checklist: Apply, clear, and time status effects with an explicit target and amplifier.

1.21.8BothBeginner
Enchant Command Checklist
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Enchant Command Checklist

Enchant Command Checklist: Hold a compatible item before using /enchant target enchantment level.

1.21.8BothBeginner
Clear Command Checklist
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Clear Command Checklist

Clear Command Checklist: Test item filters with a zero count before removing inventory items.

1.21.8BothBeginner
Fill Command Checklist
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Fill Command Checklist

Fill Command Checklist: Use two opposite corners and stay within the command volume limit.

1.21.8BothBeginner
Clone Command Checklist
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Clone Command Checklist

Clone Command Checklist: Define source corners and a destination corner; test masked or filtered mode on a copy.

1.21.8BothBeginner
Setblock Command Checklist
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Setblock Command Checklist

Setblock Command Checklist: Place one block with replace, keep, or destroy behavior as needed.

1.21.8BothBeginner
Locate Command Checklist
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Locate Command Checklist

Locate Command Checklist: Locate structures or biomes with the syntax supported by your edition.

1.21.8BothBeginner
Loot Command Checklist
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Loot Command Checklist

Loot Command Checklist: Route a loot table result to inventory, a container, the world, or an entity.

1.21.8BothBeginner
Particle Command Checklist
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Particle Command Checklist

Particle Command Checklist: Spawn a small particle test first, then tune position, spread, speed, and viewers.

1.21.8BothBeginner
Playsound Command Checklist
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Playsound Command Checklist

Playsound Command Checklist: Play a sound for selected players with source, position, volume, and pitch.

1.21.8BothBeginner
Title Command Checklist
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Title Command Checklist

Title Command Checklist: Set title timing before showing title, subtitle, or actionbar text.

1.21.8BothBeginner
Tellraw Command Checklist
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Tellraw Command Checklist

Tellraw Command Checklist: Build JSON text in small valid components before adding clicks or hover events.

1.21.8BothBeginner
Spawnpoint Command Checklist
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Spawnpoint Command Checklist

Spawnpoint Command Checklist: Set a player spawn position and verify that the destination remains safe.

1.21.8BothBeginner