MINECRAFT FARSI DATABASE
Tips
Browse curated, version-aware Tips with practical details and connected guides.
Automatic Crafter Checklist
Automatic Crafter Checklist: Split detection, processing, fuel or materials, and output storage into testable modules.
Automatic Storage Checklist
Automatic Storage Checklist: Filter one item stream first, add overflow protection, then test full-speed input and unloaded-chunk behavior.
Shulker Box Loader Checklist
Shulker Box Loader Checklist: Filter one item stream first, add overflow protection, then test full-speed input and unloaded-chunk behavior.
Password Door Checklist
Password Door Checklist: Separate the opening sequence from the closing sequence and add manual access before hiding the wiring.
Combination Lock Checklist
Combination Lock Checklist: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.
Trapdoor Bridge Checklist
Trapdoor Bridge Checklist: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.
Hidden Staircase Checklist
Hidden Staircase Checklist: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.
Flying Machine Checklist
Flying Machine Checklist: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.
TNT Cannon Checklist
TNT Cannon Checklist: Confirm movement order, immovable blocks, entity clearance, and a safe reset path before enclosing the build.
Cobblestone Generator Checklist
Cobblestone Generator Checklist: Split detection, processing, fuel or materials, and output storage into testable modules.
Basalt Generator Checklist
Basalt Generator Checklist: Split detection, processing, fuel or materials, and output storage into testable modules.
Sculk Sensor Alarm Checklist
Sculk Sensor Alarm Checklist: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.
Calibrated Sculk Filter Checklist
Calibrated Sculk Filter Checklist: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.
Copper Bulb Memory Checklist
Copper Bulb Memory Checklist: Build the smallest truth-tested circuit first, label inputs and outputs, then measure every pulse and delay.
Command Syntax Checklist
Command Syntax Checklist: Use a slash, command name, and ordered arguments; read errors from left to right.
Target Selectors Checklist
Target Selectors Checklist: Use @s, @p, @a, @e, and selector filters to choose command targets.
Command Coordinates Checklist
Command Coordinates Checklist: Absolute X Y Z coordinates point to one fixed world position.
Relative Coordinates Checklist
Relative Coordinates Checklist: Prefix coordinates with ~ to offset them from the execution position.
Local Coordinates Checklist
Local Coordinates Checklist: Use ^left ^up ^forward for movement relative to execution rotation.
Execute As and At Checklist
Execute As and At Checklist: execute as changes the executor; execute at changes the execution position.
Execute Positioned Checklist
Execute Positioned Checklist: execute positioned moves the command context without teleporting the entity.
Execute If and Unless Checklist
Execute If and Unless Checklist: Gate a command by entity, block, score, biome, data, or another supported condition.
Scoreboard Objectives Checklist
Scoreboard Objectives Checklist: Create an objective with /scoreboard objectives add before storing scores.
Scoreboard Players Checklist
Scoreboard Players Checklist: Use set, add, remove, operation, and reset to manage stored scores.
Scoreboard Display Checklist
Scoreboard Display Checklist: Show an objective in the sidebar, player list, or below names.
Entity Tags Checklist
Entity Tags Checklist: Use /tag to add lightweight labels that selectors can test later.
Teams Checklist
Teams Checklist: Use teams for grouping, friendly-fire rules, colors, and collision behavior.
Gamerule Checklist
Gamerule Checklist: Read a gamerule first, then change only the rule required by the world design.
Set Time Checklist
Set Time Checklist: Use /time set or /time add to control the daylight cycle value.
Set Weather Checklist
Set Weather Checklist: Use /weather clear, rain, or thunder with an optional duration.
Set Difficulty Checklist
Set Difficulty Checklist: Use /difficulty with peaceful, easy, normal, or hard.
Change Gamemode Checklist
Change Gamemode Checklist: Use /gamemode and an explicit target when changing another player.
Teleport Command Checklist
Teleport Command Checklist: Use /teleport with a target and destination, checking dimension and facing.
Give Command Checklist
Give Command Checklist: Use /give target item count and verify the item identifier for the edition.
Summon Command Checklist
Summon Command Checklist: Use /summon entity coordinates, then add data only after the base summon works.
Effect Command Checklist
Effect Command Checklist: Apply, clear, and time status effects with an explicit target and amplifier.
Enchant Command Checklist
Enchant Command Checklist: Hold a compatible item before using /enchant target enchantment level.
Clear Command Checklist
Clear Command Checklist: Test item filters with a zero count before removing inventory items.
Fill Command Checklist
Fill Command Checklist: Use two opposite corners and stay within the command volume limit.
Clone Command Checklist
Clone Command Checklist: Define source corners and a destination corner; test masked or filtered mode on a copy.
Setblock Command Checklist
Setblock Command Checklist: Place one block with replace, keep, or destroy behavior as needed.
Locate Command Checklist
Locate Command Checklist: Locate structures or biomes with the syntax supported by your edition.
Loot Command Checklist
Loot Command Checklist: Route a loot table result to inventory, a container, the world, or an entity.
Particle Command Checklist
Particle Command Checklist: Spawn a small particle test first, then tune position, spread, speed, and viewers.
Playsound Command Checklist
Playsound Command Checklist: Play a sound for selected players with source, position, volume, and pitch.
Title Command Checklist
Title Command Checklist: Set title timing before showing title, subtitle, or actionbar text.
Tellraw Command Checklist
Tellraw Command Checklist: Build JSON text in small valid components before adding clicks or hover events.
Spawnpoint Command Checklist
Spawnpoint Command Checklist: Set a player spawn position and verify that the destination remains safe.

