MINECRAFT FARSI DATABASE
Tips
Browse curated, version-aware Tips with practical details and connected guides.
Polar Bear Field Checklist
Polar Bear Field Checklist: Polar Bear is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Goat Field Checklist
Goat Field Checklist: Goat is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Bee Field Checklist
Bee Field Checklist: Bee is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Dolphin Field Checklist
Dolphin Field Checklist: Dolphin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Piglin Field Checklist
Piglin Field Checklist: Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Zombified Piglin Field Checklist
Zombified Piglin Field Checklist: Zombified Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Spider Field Checklist
Spider Field Checklist: Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Cave Spider Field Checklist
Cave Spider Field Checklist: Cave Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Iron Golem Field Checklist
Iron Golem Field Checklist: Iron Golem is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Snow Golem Field Checklist
Snow Golem Field Checklist: Snow Golem is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.
Husk Field Checklist
Husk Field Checklist: Husk is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Stray Field Checklist
Stray Field Checklist: Stray is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Zombie Villager Field Checklist
Zombie Villager Field Checklist: Zombie Villager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Baby Zombie Field Checklist
Baby Zombie Field Checklist: Baby Zombie is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Witch Field Checklist
Witch Field Checklist: Witch is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Silverfish Field Checklist
Silverfish Field Checklist: Silverfish is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Endermite Field Checklist
Endermite Field Checklist: Endermite is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Slime Field Checklist
Slime Field Checklist: Slime is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Magma Cube Field Checklist
Magma Cube Field Checklist: Magma Cube is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Ghast Field Checklist
Ghast Field Checklist: Ghast is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Vex Field Checklist
Vex Field Checklist: Vex is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Pillager Field Checklist
Pillager Field Checklist: Pillager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Guardian Field Checklist
Guardian Field Checklist: Guardian is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Blaze Field Checklist
Blaze Field Checklist: Blaze is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Wither Skeleton Field Checklist
Wither Skeleton Field Checklist: Wither Skeleton is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Drowned Field Checklist
Drowned Field Checklist: Drowned is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Shulker Field Checklist
Shulker Field Checklist: Shulker is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Phantom Field Checklist
Phantom Field Checklist: Phantom is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Hoglin Field Checklist
Hoglin Field Checklist: Hoglin is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Piglin Brute Field Checklist
Piglin Brute Field Checklist: Piglin Brute is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Ravager Field Checklist
Ravager Field Checklist: Ravager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Vindicator Field Checklist
Vindicator Field Checklist: Vindicator is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Evoker Field Checklist
Evoker Field Checklist: Evoker is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Bogged Field Checklist
Bogged Field Checklist: Bogged is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Breeze Field Checklist
Breeze Field Checklist: Breeze is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.
Plains Field Checklist
Plains Field Checklist: Plains is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Sunflower Plains Field Checklist
Sunflower Plains Field Checklist: Sunflower Plains is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Forest Field Checklist
Forest Field Checklist: Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Flower Forest Field Checklist
Flower Forest Field Checklist: Flower Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Birch Forest Field Checklist
Birch Forest Field Checklist: Birch Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Old Growth Birch Forest Field Checklist
Old Growth Birch Forest Field Checklist: Old Growth Birch Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Dark Forest Field Checklist
Dark Forest Field Checklist: Dark Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Taiga Field Checklist
Taiga Field Checklist: Taiga is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Old Growth Pine Taiga Field Checklist
Old Growth Pine Taiga Field Checklist: Old Growth Pine Taiga is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Old Growth Spruce Taiga Field Checklist
Old Growth Spruce Taiga Field Checklist: Old Growth Spruce Taiga is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Meadow Field Checklist
Meadow Field Checklist: Meadow is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Windswept Hills Field Checklist
Windswept Hills Field Checklist: Windswept Hills is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.
Windswept Forest Field Checklist
Windswept Forest Field Checklist: Windswept Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

