MINECRAFT FARSI DATABASE

Tips

Browse curated, version-aware Tips with practical details and connected guides.

Polar Bear Field Checklist
Tips

Polar Bear Field Checklist

Polar Bear Field Checklist: Polar Bear is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Goat Field Checklist
Tips

Goat Field Checklist

Goat Field Checklist: Goat is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Bee Field Checklist
Tips

Bee Field Checklist

Bee Field Checklist: Bee is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Dolphin Field Checklist
Tips

Dolphin Field Checklist

Dolphin Field Checklist: Dolphin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Piglin Field Checklist
Tips

Piglin Field Checklist

Piglin Field Checklist: Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Zombified Piglin Field Checklist
Tips

Zombified Piglin Field Checklist

Zombified Piglin Field Checklist: Zombified Piglin is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Spider Field Checklist
Tips

Spider Field Checklist

Spider Field Checklist: Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Cave Spider Field Checklist
Tips

Cave Spider Field Checklist

Cave Spider Field Checklist: Cave Spider is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Iron Golem Field Checklist
Tips

Iron Golem Field Checklist

Iron Golem Field Checklist: Iron Golem is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Snow Golem Field Checklist
Tips

Snow Golem Field Checklist

Snow Golem Field Checklist: Snow Golem is neutral or conditionally aggressive. Learn its trigger before approaching, avoid accidental hits, and keep an escape route or calming item ready.

1.21.8BothBeginner
Husk Field Checklist
Tips

Husk Field Checklist

Husk Field Checklist: Husk is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Stray Field Checklist
Tips

Stray Field Checklist

Stray Field Checklist: Stray is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Zombie Villager Field Checklist
Tips

Zombie Villager Field Checklist

Zombie Villager Field Checklist: Zombie Villager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Baby Zombie Field Checklist
Tips

Baby Zombie Field Checklist

Baby Zombie Field Checklist: Baby Zombie is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Witch Field Checklist
Tips

Witch Field Checklist

Witch Field Checklist: Witch is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Silverfish Field Checklist
Tips

Silverfish Field Checklist

Silverfish Field Checklist: Silverfish is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Endermite Field Checklist
Tips

Endermite Field Checklist

Endermite Field Checklist: Endermite is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Slime Field Checklist
Tips

Slime Field Checklist

Slime Field Checklist: Slime is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Magma Cube Field Checklist
Tips

Magma Cube Field Checklist

Magma Cube Field Checklist: Magma Cube is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Ghast Field Checklist
Tips

Ghast Field Checklist

Ghast Field Checklist: Ghast is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Vex Field Checklist
Tips

Vex Field Checklist

Vex Field Checklist: Vex is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Pillager Field Checklist
Tips

Pillager Field Checklist

Pillager Field Checklist: Pillager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Guardian Field Checklist
Tips

Guardian Field Checklist

Guardian Field Checklist: Guardian is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Blaze Field Checklist
Tips

Blaze Field Checklist

Blaze Field Checklist: Blaze is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Wither Skeleton Field Checklist
Tips

Wither Skeleton Field Checklist

Wither Skeleton Field Checklist: Wither Skeleton is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Drowned Field Checklist
Tips

Drowned Field Checklist

Drowned Field Checklist: Drowned is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Shulker Field Checklist
Tips

Shulker Field Checklist

Shulker Field Checklist: Shulker is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Phantom Field Checklist
Tips

Phantom Field Checklist

Phantom Field Checklist: Phantom is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Hoglin Field Checklist
Tips

Hoglin Field Checklist

Hoglin Field Checklist: Hoglin is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Piglin Brute Field Checklist
Tips

Piglin Brute Field Checklist

Piglin Brute Field Checklist: Piglin Brute is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Ravager Field Checklist
Tips

Ravager Field Checklist

Ravager Field Checklist: Ravager is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Vindicator Field Checklist
Tips

Vindicator Field Checklist

Vindicator Field Checklist: Vindicator is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Evoker Field Checklist
Tips

Evoker Field Checklist

Evoker Field Checklist: Evoker is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Bogged Field Checklist
Tips

Bogged Field Checklist

Bogged Field Checklist: Bogged is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Breeze Field Checklist
Tips

Breeze Field Checklist

Breeze Field Checklist: Breeze is hostile. Confirm its spawn biome or structure, control line of sight and extra mobs, fight from prepared terrain, and verify whether the desired drop requires a player kill.

1.21.8BothBeginner
Plains Field Checklist
Tips

Plains Field Checklist

Plains Field Checklist: Plains is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Sunflower Plains Field Checklist
Tips

Sunflower Plains Field Checklist

Sunflower Plains Field Checklist: Sunflower Plains is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Forest Field Checklist
Tips

Forest Field Checklist

Forest Field Checklist: Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Flower Forest Field Checklist
Tips

Flower Forest Field Checklist

Flower Forest Field Checklist: Flower Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Birch Forest Field Checklist
Tips

Birch Forest Field Checklist

Birch Forest Field Checklist: Birch Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Old Growth Birch Forest Field Checklist
Tips

Old Growth Birch Forest Field Checklist

Old Growth Birch Forest Field Checklist: Old Growth Birch Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Dark Forest Field Checklist
Tips

Dark Forest Field Checklist

Dark Forest Field Checklist: Dark Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Taiga Field Checklist
Tips

Taiga Field Checklist

Taiga Field Checklist: Taiga is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Old Growth Pine Taiga Field Checklist
Tips

Old Growth Pine Taiga Field Checklist

Old Growth Pine Taiga Field Checklist: Old Growth Pine Taiga is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Old Growth Spruce Taiga Field Checklist
Tips

Old Growth Spruce Taiga Field Checklist

Old Growth Spruce Taiga Field Checklist: Old Growth Spruce Taiga is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Meadow Field Checklist
Tips

Meadow Field Checklist

Meadow Field Checklist: Meadow is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Windswept Hills Field Checklist
Tips

Windswept Hills Field Checklist

Windswept Hills Field Checklist: Windswept Hills is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Windswept Forest Field Checklist
Tips

Windswept Forest Field Checklist

Windswept Forest Field Checklist: Windswept Forest is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner