MINECRAFT FARSI DATABASE

Tips

Browse curated, version-aware Tips with practical details and connected guides.

Windswept Gravelly Hills Field Checklist
Tips

Windswept Gravelly Hills Field Checklist

Windswept Gravelly Hills Field Checklist: Windswept Gravelly Hills is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Stony Peaks Field Checklist
Tips

Stony Peaks Field Checklist

Stony Peaks Field Checklist: Stony Peaks is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Stony Shore Field Checklist
Tips

Stony Shore Field Checklist

Stony Shore Field Checklist: Stony Shore is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
River Field Checklist
Tips

River Field Checklist

River Field Checklist: River is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Beach Field Checklist
Tips

Beach Field Checklist

Beach Field Checklist: Beach is an Overworld biome. Search within the matching climate band, save coordinates at every transition, and note its unique blocks, mobs, structures, and weather before choosing a base site.

1.21.8BothBeginner
Desert Field Checklist
Tips

Desert Field Checklist

Desert Field Checklist: Desert has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Savanna Field Checklist
Tips

Savanna Field Checklist

Savanna Field Checklist: Savanna has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Savanna Plateau Field Checklist
Tips

Savanna Plateau Field Checklist

Savanna Plateau Field Checklist: Savanna Plateau has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Windswept Savanna Field Checklist
Tips

Windswept Savanna Field Checklist

Windswept Savanna Field Checklist: Windswept Savanna has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Jungle Field Checklist
Tips

Jungle Field Checklist

Jungle Field Checklist: Jungle has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Sparse Jungle Field Checklist
Tips

Sparse Jungle Field Checklist

Sparse Jungle Field Checklist: Sparse Jungle has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Bamboo Jungle Field Checklist
Tips

Bamboo Jungle Field Checklist

Bamboo Jungle Field Checklist: Bamboo Jungle has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Swamp Field Checklist
Tips

Swamp Field Checklist

Swamp Field Checklist: Swamp has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Eroded Badlands Field Checklist
Tips

Eroded Badlands Field Checklist

Eroded Badlands Field Checklist: Eroded Badlands has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Wooded Badlands Field Checklist
Tips

Wooded Badlands Field Checklist

Wooded Badlands Field Checklist: Wooded Badlands has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Ocean Field Checklist
Tips

Ocean Field Checklist

Ocean Field Checklist: Ocean has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Lukewarm Ocean Field Checklist
Tips

Lukewarm Ocean Field Checklist

Lukewarm Ocean Field Checklist: Lukewarm Ocean has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Deep Lukewarm Ocean Field Checklist
Tips

Deep Lukewarm Ocean Field Checklist

Deep Lukewarm Ocean Field Checklist: Deep Lukewarm Ocean has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Deep Ocean Field Checklist
Tips

Deep Ocean Field Checklist

Deep Ocean Field Checklist: Deep Ocean has a warm or wet Overworld climate. Bring navigation and water-safety supplies, identify structure and resource variants, and establish a marked outpost before long collection routes.

1.21.8BothBeginner
Snowy Plains Field Checklist
Tips

Snowy Plains Field Checklist

Snowy Plains Field Checklist: Snowy Plains is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Ice Spikes Field Checklist
Tips

Ice Spikes Field Checklist

Ice Spikes Field Checklist: Ice Spikes is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Snowy Taiga Field Checklist
Tips

Snowy Taiga Field Checklist

Snowy Taiga Field Checklist: Snowy Taiga is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Snowy Beach Field Checklist
Tips

Snowy Beach Field Checklist

Snowy Beach Field Checklist: Snowy Beach is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Frozen River Field Checklist
Tips

Frozen River Field Checklist

Frozen River Field Checklist: Frozen River is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Frozen Ocean Field Checklist
Tips

Frozen Ocean Field Checklist

Frozen Ocean Field Checklist: Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Deep Frozen Ocean Field Checklist
Tips

Deep Frozen Ocean Field Checklist

Deep Frozen Ocean Field Checklist: Deep Frozen Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Cold Ocean Field Checklist
Tips

Cold Ocean Field Checklist

Cold Ocean Field Checklist: Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Deep Cold Ocean Field Checklist
Tips

Deep Cold Ocean Field Checklist

Deep Cold Ocean Field Checklist: Deep Cold Ocean is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Jagged Peaks Field Checklist
Tips

Jagged Peaks Field Checklist

Jagged Peaks Field Checklist: Jagged Peaks is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Snowy Slopes Field Checklist
Tips

Snowy Slopes Field Checklist

Snowy Slopes Field Checklist: Snowy Slopes is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Grove Field Checklist
Tips

Grove Field Checklist

Grove Field Checklist: Grove is cold enough for snow or ice features. Carry leather boots for powder snow where relevant, mark routes above drifts, and prepare shelter before night or underwater travel.

1.21.8BothBeginner
Basalt Deltas Field Checklist
Tips

Basalt Deltas Field Checklist

Basalt Deltas Field Checklist: Basalt Deltas belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
Soul Sand Valley Field Checklist
Tips

Soul Sand Valley Field Checklist

Soul Sand Valley Field Checklist: Soul Sand Valley belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
Crimson Forest Field Checklist
Tips

Crimson Forest Field Checklist

Crimson Forest Field Checklist: Crimson Forest belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
Warped Forest Field Checklist
Tips

Warped Forest Field Checklist

Warped Forest Field Checklist: Warped Forest belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
Nether Wastes Field Checklist
Tips

Nether Wastes Field Checklist

Nether Wastes Field Checklist: Nether Wastes belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
The Void Field Checklist
Tips

The Void Field Checklist

The Void Field Checklist: The Void belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
Small End Islands Field Checklist
Tips

Small End Islands Field Checklist

Small End Islands Field Checklist: Small End Islands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
End Midlands Field Checklist
Tips

End Midlands Field Checklist

End Midlands Field Checklist: End Midlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
End Highlands Field Checklist
Tips

End Highlands Field Checklist

End Highlands Field Checklist: End Highlands belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
End Barrens Field Checklist
Tips

End Barrens Field Checklist

End Barrens Field Checklist: End Barrens belongs outside the normal Overworld route. Secure the portal or gateway coordinates, carry dimension-specific protection, and build a protected return path before collecting rare resources.

1.21.8BothBeginner
Aqua Affinity Field Checklist
Tips

Aqua Affinity Field Checklist

Aqua Affinity Field Checklist: Aqua Affinity reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.

1.21.8BothBeginner
Bane of Arthropods Field Checklist
Tips

Bane of Arthropods Field Checklist

Bane of Arthropods Field Checklist: Bane of Arthropods reaches level 5. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.

1.21.8BothBeginner
Blast Protection Field Checklist
Tips

Blast Protection Field Checklist

Blast Protection Field Checklist: Blast Protection reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.

1.21.8BothBeginner
Breach Field Checklist
Tips

Breach Field Checklist

Breach Field Checklist: Breach reaches level 4. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.

1.21.8BothBeginner
Channeling Field Checklist
Tips

Channeling Field Checklist

Channeling Field Checklist: Channeling reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.

1.21.8BothBeginner
Curse of Binding Field Checklist
Tips

Curse of Binding Field Checklist

Curse of Binding Field Checklist: Curse of Binding reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.

1.21.8BothBeginner
Curse of Vanishing Field Checklist
Tips

Curse of Vanishing Field Checklist

Curse of Vanishing Field Checklist: Curse of Vanishing reaches level 1. Apply it only to compatible gear, check mutually exclusive enchantments, and combine low prior-work items first to control anvil cost.

1.21.8BothBeginner