MINECRAFT FARSI DATABASE

Mechanics

Browse curated, version-aware Mechanics with practical details and connected guides.

Observer Pulses
Mechanics

Observer Pulses

Observer Pulses: Observer Pulses is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Piston Push Limit
Mechanics

Piston Push Limit

Piston Push Limit: Piston Push Limit is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Piston Quasi Connectivity
Mechanics

Piston Quasi Connectivity

Piston Quasi Connectivity: Piston Quasi Connectivity is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Comparator Container Output
Mechanics

Comparator Container Output

Comparator Container Output: Comparator Container Output is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Note Block Instruments
Mechanics

Note Block Instruments

Note Block Instruments: Note Block Instruments is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Sculk Vibration Frequency
Mechanics

Sculk Vibration Frequency

Sculk Vibration Frequency: Sculk Vibration Frequency is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Calibrated Sculk Filtering
Mechanics

Calibrated Sculk Filtering

Calibrated Sculk Filtering: Calibrated Sculk Filtering is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Crafter Slot Control
Mechanics

Crafter Slot Control

Crafter Slot Control: Crafter Slot Control is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Crafter Trigger Timing
Mechanics

Crafter Trigger Timing

Crafter Trigger Timing: Crafter Trigger Timing is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
TNT Fuse
Mechanics

TNT Fuse

TNT Fuse: TNT Fuse is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Explosion Ray Casting
Mechanics

Explosion Ray Casting

Explosion Ray Casting: Explosion Ray Casting is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Block Update Detection
Mechanics

Block Update Detection

Block Update Detection: Block Update Detection is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Container Signal Strength
Mechanics

Container Signal Strength

Container Signal Strength: Container Signal Strength is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Item Stack Splitting
Mechanics

Item Stack Splitting

Item Stack Splitting: Item Stack Splitting is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Map Scaling
Mechanics

Map Scaling

Map Scaling: Map Scaling is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Compass Targeting
Mechanics

Compass Targeting

Compass Targeting: Compass Targeting is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Lodestone Compass
Mechanics

Lodestone Compass

Lodestone Compass: Lodestone Compass is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Recovery Compass Tracking
Mechanics

Recovery Compass Tracking

Recovery Compass Tracking: Recovery Compass Tracking is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8BothIntermediate
Locator Bar
Mechanics

Locator Bar

Locator Bar: The Locator Bar shows the direction of eligible nearby players. Review privacy, visibility, teams, and waypoint rules before relying on it for multiplayer navigation.

1.21.8BothIntermediate
Breath of the Nautilus
Mechanics

Breath of the Nautilus

Breath of the Nautilus: While riding a Nautilus, Breath of the Nautilus pauses air consumption but does not refill missing air. Surface before the stored air runs out.

Java 1.21.11 / Bedrock 1.21.130BothIntermediate
Baby Mob Aging Toggle
Mechanics

Baby Mob Aging Toggle

Baby Mob Aging Toggle: Test Baby Mob Aging Toggle in a version-matched world, hold other variables constant, and record the result before changing a long-running world or technical build.

Java 26.1 / Bedrock 26.10BothIntermediate
Data-Driven World Clocks
Mechanics

Data-Driven World Clocks

Data-Driven World Clocks: Test Data-Driven World Clocks in a version-matched world, hold other variables constant, and record the result before changing a long-running world or technical build.

Java 26.1 / Bedrock 26.10BothIntermediate
26.1 Lightmap Algorithm
Mechanics

26.1 Lightmap Algorithm

26.1 Lightmap Algorithm: Test 26.1 Lightmap Algorithm in a version-matched world, hold other variables constant, and record the result before changing a long-running world or technical build.

Java 26.1 / Bedrock 26.10BothIntermediate
Copper Note Block Trumpet
Mechanics

Copper Note Block Trumpet

Copper Note Block Trumpet: Test Copper Note Block Trumpet in a version-matched world, hold other variables constant, and record the result before changing a long-running world or technical build.

Java 26.1 / Bedrock 26.10BothIntermediate
Sulfur Cube Block Archetypes
Mechanics

Sulfur Cube Block Archetypes

Sulfur Cube Block Archetypes: Build a contained 26.2 test for Sulfur Cube Block Archetypes, control ignition and entity clearance, and document the reset procedure before using it near valuable builds.

Java 26.2 / Bedrock 26.30BothIntermediate
Explosive Sulfur Cube
Mechanics

Explosive Sulfur Cube

Explosive Sulfur Cube: Build a contained 26.2 test for Explosive Sulfur Cube, control ignition and entity clearance, and document the reset procedure before using it near valuable builds.

Java 26.2 / Bedrock 26.30BothIntermediate
Sulfur Geysers
Mechanics

Sulfur Geysers

Sulfur Geysers: Build a contained 26.2 test for Sulfur Geysers, control ignition and entity clearance, and document the reset procedure before using it near valuable builds.

Java 26.2 / Bedrock 26.30BothIntermediate
Noxious Gas
Mechanics

Noxious Gas

Noxious Gas: Build a contained 26.2 test for Noxious Gas, control ignition and entity clearance, and document the reset procedure before using it near valuable builds.

Java 26.2 / Bedrock 26.30BothIntermediate
Bedrock 26.45 Hotfix Review
Mechanics

Bedrock 26.45 Hotfix Review

Bedrock 26.45 Hotfix Review: Bedrock 26.45 is the current hotfix line dated August 20, 2026. It fixes command self-selection expansion for non-operators, several input, graphics, inventory, add-on loading, and custom-dimension issues. Back up important worlds and confirm the update has reached your platform before retesting an affected issue.

Bedrock 26.45BedrockIntermediate