MINECRAFT FARSI DATABASE

Mechanics

Browse curated, version-aware Mechanics with practical details and connected guides.

Critical Hits
Mechanics • Combat and survival

Critical Hits

Critical Hits: Critical Hits affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Sweeping Attacks
Mechanics • Combat and survival

Sweeping Attacks

Sweeping Attacks: Sweeping Attacks affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Knockback
Mechanics • Combat and survival

Knockback

Knockback: Knockback affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Invulnerability Frames
Mechanics • Combat and survival

Invulnerability Frames

Invulnerability Frames: Invulnerability Frames affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Projectile Damage
Mechanics • Combat and survival

Projectile Damage

Projectile Damage: Projectile Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Fire Damage
Mechanics • Combat and survival

Fire Damage

Fire Damage: Fire Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Drowning
Mechanics • Combat and survival

Drowning

Drowning: Drowning affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Suffocation
Mechanics • Combat and survival

Suffocation

Suffocation: Suffocation affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Freezing Damage
Mechanics • Combat and survival

Freezing Damage

Freezing Damage: Freezing Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Poison Damage
Mechanics • Combat and survival

Poison Damage

Poison Damage: Poison Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Wither Damage
Mechanics • Combat and survival

Wither Damage

Wither Damage: Wither Damage affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Experience Levels
Mechanics • Combat and survival

Experience Levels

Experience Levels: Experience Levels affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Experience Orbs
Mechanics • Combat and survival

Experience Orbs

Experience Orbs: Experience Orbs affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Death and Item Drop
Mechanics • Combat and survival

Death and Item Drop

Death and Item Drop: Death and Item Drop affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Item Despawn
Mechanics • Combat and survival

Item Despawn

Item Despawn: Item Despawn affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Respawn Point
Mechanics • Combat and survival

Respawn Point

Respawn Point: Respawn Point affects survival or combat outcomes. Test with fixed armor, difficulty, health, distance, timing, and enchantments; keep a safe reset point and never infer Bedrock behavior from a Java-only test.

1.21.8Java & BedrockIntermediate6 min
Mob Despawn
Mechanics • Entities and villagers

Mob Despawn

Mob Despawn: Mob Despawn depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Naming Persistence
Mechanics • Entities and villagers

Naming Persistence

Naming Persistence: Naming Persistence depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Breeding Cooldown
Mechanics • Entities and villagers

Breeding Cooldown

Breeding Cooldown: Breeding Cooldown depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Breeding Food
Mechanics • Entities and villagers

Breeding Food

Breeding Food: Breeding Food depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Baby Growth
Mechanics • Entities and villagers

Baby Growth

Baby Growth: Baby Growth depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Mob Pathfinding
Mechanics • Entities and villagers

Mob Pathfinding

Mob Pathfinding: Mob Pathfinding depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Leash Behavior
Mechanics • Entities and villagers

Leash Behavior

Leash Behavior: Leash Behavior depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Boat Capture
Mechanics • Entities and villagers

Boat Capture

Boat Capture: Boat Capture depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Villager Gossip
Mechanics • Entities and villagers

Villager Gossip

Villager Gossip: Villager Gossip depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Villager Reputation
Mechanics • Entities and villagers

Villager Reputation

Villager Reputation: Villager Reputation depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Villager Restocking
Mechanics • Entities and villagers

Villager Restocking

Villager Restocking: Villager Restocking depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Workstation Claiming
Mechanics • Entities and villagers

Workstation Claiming

Workstation Claiming: Workstation Claiming depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Bed Claiming
Mechanics • Entities and villagers

Bed Claiming

Bed Claiming: Bed Claiming depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Villager Breeding
Mechanics • Entities and villagers

Villager Breeding

Villager Breeding: Villager Breeding depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Iron Golem Spawning
Mechanics • Entities and villagers

Iron Golem Spawning

Iron Golem Spawning: Iron Golem Spawning depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Raid Waves
Mechanics • Entities and villagers

Raid Waves

Raid Waves: Raid Waves depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Patrol Spawning
Mechanics • Entities and villagers

Patrol Spawning

Patrol Spawning: Patrol Spawning depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Zombie Villager Curing
Mechanics • Entities and villagers

Zombie Villager Curing

Zombie Villager Curing: Zombie Villager Curing depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Pet Teleportation
Mechanics • Entities and villagers

Pet Teleportation

Pet Teleportation: Pet Teleportation depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Mob Looting Bonus
Mechanics • Entities and villagers

Mob Looting Bonus

Mob Looting Bonus: Mob Looting Bonus depends on entity state, pathing, distance, village links, or player interaction. Isolate one entity, label it, observe a full work or spawn cycle, and verify persistence after leaving and reloading the area.

1.21.8Java & BedrockIntermediate6 min
Crop Growth
Mechanics • Technical systems

Crop Growth

Crop Growth: Crop Growth is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Bone Meal Growth
Mechanics • Technical systems

Bone Meal Growth

Bone Meal Growth: Bone Meal Growth is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Farmland Hydration
Mechanics • Technical systems

Farmland Hydration

Farmland Hydration: Farmland Hydration is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Bee Pollination
Mechanics • Technical systems

Bee Pollination

Bee Pollination: Bee Pollination is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Sapling Growth
Mechanics • Technical systems

Sapling Growth

Sapling Growth: Sapling Growth is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Portal Cooldown
Mechanics • Technical systems

Portal Cooldown

Portal Cooldown: Portal Cooldown is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Portal Coordinate Scaling
Mechanics • Technical systems

Portal Coordinate Scaling

Portal Coordinate Scaling: Portal Coordinate Scaling is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Bubble Columns
Mechanics • Technical systems

Bubble Columns

Bubble Columns: Bubble Columns is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Minecart Momentum
Mechanics • Technical systems

Minecart Momentum

Minecart Momentum: Minecart Momentum is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Hopper Transfer Rate
Mechanics • Technical systems

Hopper Transfer Rate

Hopper Transfer Rate: Hopper Transfer Rate is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Hopper Cooldown
Mechanics • Technical systems

Hopper Cooldown

Hopper Cooldown: Hopper Cooldown is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min
Redstone Update Order
Mechanics • Technical systems

Redstone Update Order

Redstone Update Order: Redstone Update Order is a technical system. Build the smallest visible test, label every input and output, measure timing or distance, repeat after a reload, and only then connect it to a farm or redstone build.

1.21.8Java & BedrockIntermediate6 min